1. Axis Game Factory's AGFPRO 3.0
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Axis Game Factory's AGFPRO 3.0 News

March 10, Update

Hi all,

This update is all over the place.

The first change is merely minor GUI fixes in the external players.

The second change is a fix to the ammo pickups in the FPS players. Some of them were not disappearing on pickup, and may have swapped weapons to an empty one.

The third change is a bit exciting. You now have the ability to change the splash screen and background of the FPS players, as well as the Platformer and ARPG players.
https://www.youtube.com/watch?v=z7hKyxLoksg&t=1s

Each of the players now has the ability to interact with sidescroller objects, such as the super jump and barrels. In the future, I would like to add something like a shop so you can spend your sidescroller coins for stuff like health and ammo.

Lastly, a shader error in the scene loader has been fixed. Certain trees were importing without a shader, causing them to be pink.

Enjoy!

February 19, Update

Hi all,
This update has a few more fixes as well as an interesting new addition.

First, the fixes.
- Some decals such as hay, or blood stains were not rendering correctly outside of the World Builder and Constructor. These have been fixed.
- The prisoner zombie attack animation was bugged. This has been fixed.
- Scenes with custom normal maps using the Custom Warehouse were taking a long time to load. The load times will be back to normal now.
- There is now a toggle to automatically create normal maps from a color map when you import a texture in the Custom Warehouse.
- There were a few errors in the Scene Loader causing scenes using custom textures to load incorrectly.

- The Properties window in the World Builder now has the ability to set the health, number of respawns, and number of FPS waves. More attributes will be added soon.

Enjoy!

February 19, Update

Hi all,
This update has a few more fixes as well as an interesting new addition.

First, the fixes.
- Some decals such as hay, or blood stains were not rendering correctly outside of the World Builder and Constructor. These have been fixed.
- The prisoner zombie attack animation was bugged. This has been fixed.
- Scenes with custom normal maps using the Custom Warehouse were taking a long time to load. The load times will be back to normal now.
- There is now a toggle to automatically create normal maps from a color map when you import a texture in the Custom Warehouse.
- There were a few errors in the Scene Loader causing scenes using custom textures to load incorrectly.

- The Properties window in the World Builder now has the ability to set the health, number of respawns, and number of FPS waves. More attributes will be added soon.

Enjoy!

February 11, Update

Hi all,

We have enabled Steam Cloud storage for AGF.
Your projects should now upload to the cloud when you next start AGF.
They will also download to a new computer if you run it from there.
If you have any issues with this, please let me know.

Also, we have fixed a bug in the Drone Kombat DLC, preventing some scenes from loading correctly in multiplayer.

Enjoy!

February 11, Update

Hi all,

We have enabled Steam Cloud storage for AGF.
Your projects should now upload to the cloud when you next start AGF.
They will also download to a new computer if you run it from there.
If you have any issues with this, please let me know.

Also, we have fixed a bug in the Drone Kombat DLC, preventing some scenes from loading correctly in multiplayer.

Enjoy!