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Z.O.N.A: Origin News

Guardians of the Zone

Hello everyone! I want to share a new short video from our upcoming game, showcasing the anomalous monsters called Guardians. Fighting them can be very dangerous for the player.

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Developer's diary, day... I don't even remember which one. Raids.

Hello everyone! I wanted to share a video with you of one of the raid locations. Yes, there will be raids in Z.O.N.A: Origin VR too. But they will be more unpredictable. Part of the loot and most of the anomalies will be procedurally generated, including monsters or, at worst, bandits who have also come to look for something useful for their group. Raids are safer during the day compared to the night. But it is at night that you can find the most important things.

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Developer's Diary, day... I don't even remember which one. Detectors.

Hello everyone! I wanted to share a video with you that showcases the detectors that will be in the game. With their help, you can not only find artifacts but also detect anomalies.

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Developer's Diary, Day... I've lost count. Factions.

Developer's Diary, Day... I've lost count. Factions.

We have completed work on some of the game's factions that I'd like to showcase. The factions differ not only visually but also in their behavior during combat, as well as in their protection and equipment. For example, a headshot can often lead to instant death of an enemy, but if they are wearing a helmet, it becomes much harder as the damage area is reduced and the damage only affects the parts not covered by the helmet. If the fighters are wearing a bulletproof vest, it also absorbs some of the damage. The factions are also armed with a variety of weapons, from firearms to sniper rifles.



First faction: "Doomsday" - Fighters of the "Doomsday" faction are one of the strongest and most mysterious groups in the Zone. Many stalkers say that these fighters seem to have been created by the Zone itself. They possess excellent equipment and are nearly invulnerable to headshots thanks to tactical masks that not only protect their heads but also provide excellent vision both day and night. Typically armed with M16s or a unique, custom-designed Uzi and often equipped with sniper rifles. They consider all other factions in the Zone their enemies.



Faction "Strike" - Fighters of the "Strike" faction, devoted communists, aim to destroy all dissenters in the Zone. They are equipped with standard bulletproof vests and sometimes helmets, and are armed with AK-47 and M16 rifles.



Bandits or marauders — representatives of the criminal world who have come to the Zone for various reasons: to make money from selling artifacts, to buy or sell weapons. There are many such elements in the Zone, ranging from petty thugs to serious fighters. They are mainly organized into gangs. They consider everyone, except for the fighters of the "Strike" faction, their enemies. They are typically armed with AK-47 and AK-74 rifles, but their equipment is often poor, making them easy targets in battles with more prepared opponents.



Free Stalkers — these stalkers belong to no particular faction and primarily operate either solo or in small groups with a changing lineup. They have their own small bases throughout the Zone, where an unwritten rule prevails: almost every visitor is considered a friend. They are usually armed with AK-47 rifles, but fighters with SMGs and assault rifles are also encountered. They have decent equipment and maintain good relations with the Scientists of the "Dawn" faction, the "Freedom" faction, and the AFU.



AFU Special Forces — elite units that have undergone specialized military training, guard important objects in the Zone. These squads were established when the military high command decided to conduct special operations and expeditions within the Zone. They are capable of engaging in combat with any faction depending on the objectives set, but they unofficially maintain connections with the "Dawn", "Freedom", and "Free Stalkers" factions.

Battle with the Doomsday faction patrol in the city of Pripyat

Hello everyone! I would like to share with you the capabilities of the new AI specifically designed for Origin. It seems to have turned out quite well, although it is still under development. This AI can battle other hostile factions as well as mutants. It is capable of throwing grenades and can operate both in groups and solo. In a group, one can distract while others may flank from behind and use other tactical tricks including parkour. In the demo video, I even had to slightly reduce the sniper's capabilities because his initial setup made him too challenging an opponent, especially in urban settings where they are very accurate and adept at maneuvering and choosing cover, targeting you as you leave cover.

[previewyoutube][/previewyoutube]