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Z.O.N.A: Origin News

Patch 0.0132



[h2]New Features:[/h2]

  • Added the ability to crouch. To crouch, press the B button on the right controller. Attention: now you can only check item or weapon information using the left controller by pressing the B or Y button, depending on your controllers.
  • By popular request, a teleport movement mode has been added. It can be activated both in the main menu and in the PDA during the game.


[h2]Changes and Improvements:[/h2]

  • Improved the AI of factions.
  • At your request, mines now make a sound, helping you recognize when you are near them. Previously, they could only be detected visually.
  • Fixed a bug on the "Outpost" level where it was impossible to open lockers.
  • Fixed a bug where the hand would get stuck in doors or lockers, sometimes causing the hand and door to disappear. This should no longer happen.
  • Made a minor rebalancing of the AK-74: reduced its sway in the hands, but the weapon still maintains its real-world weight distribution.
  • On the HE503R-GD red dot sight, the intensity of the red lens light has been reduced, as requested in one of the reviews.
  • Now, item information can only be checked using the left controller.
  • Major optimization has been done across all levels, which should positively impact game stability.
  • The quest system has been improved.
  • Some anomalies have been enhanced.


Remember, stalkers: I read all your feedback and try to respond quickly. The Zone is constantly changing, and each venture into it presents a new challenge. Be careful and vigilant. Good luck! There's much more exciting stuff ahead!

Hotfix 0.0131

[h2]Changes and Improvements:[/h2]

  • Fixed a bug where bullets were displayed in an empty magazine. This should be fully resolved now. The previous fix only partially addressed the issue.
  • Fixed a bug in the "Swamp" level where the enemy faction couldn't attack the player.
  • Now, in the quest description in the PDA, if the next quest branch is locked and awaiting a game update, it will display: "Coming soon in the update."


Remember, stalkers: I read all your suggestions and feedback and try to respond quickly. Also, the Zone is constantly changing, and each of your ventures into it is a new challenge. Stay vigilant and careful. Good luck! There's still a lot of exciting stuff ahead!

Update 0.0130



Update 0.0130

[h2]New Features:[/h2]

  • Added a new chain of story quests.
  • Added a new location: "Swamp."
  • Added a new location: "Outpost."
  • Added a new location: "Shelter."
  • Added a new achievement: "Light of Knowledge."
  • Mines have been added to the game, currently found in the "Swamp" location, so watch your step.




[h2]Changes and Improvements:[/h2]

  • The PDA has been improved: there should no longer be accidental presses when the PDA is hidden or when you take it out. Previously, settings could get reset or tabs could switch unintentionally.
  • Fixed a bug with the display of quests in the PDA, where the text of active tasks would shift slightly to the left or become completely invisible.
  • Fixed a bug in the "Pripyat" level with the "Mica" artifact, where it would disappear after being picked up and saved.
  • The detection range of enemy NPCs on the map has been reduced to make encounters more unexpected. It was previously 120 meters; now it’s 40.
  • The detection range of the Dark Ones and Guards on the map has been reduced to make encounters more unexpected. It was previously 50 meters; now it’s 30.
  • The backpack has been slightly improved, specifically the aspect when you place it on your back. The return zone in the shoulder joint has been increased from 0.3 to 0.35, which should solve the problem where, on headsets like Quest and Pico, the backpack would sometimes end up on your head.
  • Minor fixes and improvements across various levels.




Remember, stalkers: I read all your feedback and suggestions and try to respond quickly, as long as they’re not in the spirit of "everything sucks" without details :). And remember, the Zone is always changing, and each time you venture into it, it’s a new challenge. Stay alert and be careful. Good luck! There’s still much more to come!

Hotfix 0.0129

[h2]Changes and Improvements:[/h2]

  • The footstep system has been refined. Tests revealed incorrect footstep sounds during sneaking, walking, and running. Now everything works flawlessly, and you'll notice the difference right away!
  • New random encounter variants have been added to the Pripyat location.
  • The task description in the industrial zone, where you need to disable the relay on the radio tower, has been adjusted. Previously, many players didn’t understand what needed to be done, but now the instructions are clearer.
  • Some tasks now also offer monetary rewards upon completion.
  • The hunger system has been rebalanced. At the "Free Stalkers" base, hunger remains minimal. Night locations require more energy, so hunger has a significantly stronger impact there.
  • The millionaire bug has been fixed. I won’t go into details about how it manifested, but it allowed players to earn too much money :) Thanks to those who reported this bug.
  • Minor tweaks have been made to the quest system.


Work is also underway on new locations and quests that will be added in the next update.

Remember, stalkers: I read all your suggestions and feedback and try to respond to them promptly. The Zone is constantly changing, and each time you venture out, it’s a new challenge. Stay alert and cautious. Good luck! There's much more awaiting you!

Report from the Zone: Issue 1

Report from the Zone: Issue 1

  • Hello everyone! I've started working on some improvements that you requested, both in the game reviews and on the Steam forum. Along with this update, two new locations will be released. One of them will be tied to the main storyline, where, for the first time, you'll be completing missions alongside one of the factions. The other location will be related to side quests. Additionally, in these new locations, you'll encounter new monsters, one of which you can already see in the screenshot.




I also want to express my deep gratitude to everyone who supported the project and purchased the game. A special thanks to those who report bugs and errors. Even though I'm working on the game alone, I make an effort to keep track of all new reviews and messages, both on the forum and in the game's feedback.