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Z.O.N.A: Origin News

Patch 0.80

[h2]New Features:[/h2]



  • Added new loot: "Canned Stew 1941" and "Condensed Milk".
  • Added a dialogue with Sych, who will not only unlock the "Swamp" location but also explain the basics of artifact hunting.
  • Added a new raid location, "Swamp". It becomes available after speaking with Sych at the Free Stalkers' base. He will appear after you find the crashed helicopter in Pripyat.


[h2]Changes and Improvements:[/h2]

  • Completely reworked the lighting in "Dead City"—now it is darker and more oppressive.
  • Improved the physics of automatic weapons: previously, there were complaints that weapons sometimes got stuck in hands or tables—this issue has now been fixed.
  • Fixed an issue with gripping the front part of weapons—previously, attempting to grab the foregrip could result in the weapon being transferred from one hand to the other. This has now been corrected.
  • Improved interactions with weapon storage slots.
  • Slightly reduced the damage from FPV drones in Pripyat.
  • Adjusted the economic balance in the Zone—prices for VSK-94, AS "Val," and OTs-14 "Groza" have been slightly increased.
  • Increased the damage and adjusted the price of the Desert Eagle.
  • Added a marker for spherical anomalies—they will now be displayed on detectors as a black dot.




Remember, stalkers: I read all your feedback and suggestions and try to respond quickly if they are constructive and detailed. The Zone is constantly changing, and every trip into it is a new challenge. Stay alert and cautious. Good luck! There's much more exciting content ahead!

Zone Summary: Issue 7

Greetings, stalkers! I want to share some fresh news about the upcoming update.

First of all, the lighting in "Dead City" will be completely reworked. I hope user Slava will like it :) Sometimes, even a single request can push us to do extensive and meticulous work. In any case, the city is now even darker and more dangerous.

[previewyoutube][/previewyoutube]

In addition, a new raid location, "Swamp," will be added to the game—an ideal place for artifact hunting! And that's not all. Significant changes to weapon physics are coming—no more getting stuck in walls or hands, and weapon behavior in the world will feel more natural and realistic.

Thank you for staying with us! More to come, and the most exciting things are still ahead!

Hotfix 0.79a

[h2]Changes and Improvements:[/h2]

  • The weapon painting shader has been improved. More detailed testing revealed that the old shader caused a significant drop in performance depending on how close the weapon was to the player's eyes. The closer the weapon, the higher the load on the PC. This issue has now been fixed.

Patch 0.79 "And Now for the Soul!"

[h2]New Features:[/h2]

  • Spray paint cans have been added! The following colors are currently available: paint remover, white, red, dark green, yellow, blue, dark gray, and purple. Now you can create unique skins for your favorite weapons! Paint remover, white, dark green, and red are initially available at the Free Stalkers base, while other colors can be found throughout the Zone.
  • For more precise painting of magazines, sights, and collimators, it is recommended to remove them from the weapon beforehand.
  • Markers and an eraser have been added to the Free Stalkers and Dawn bases. Now you can leave notes on the global map.
  • Drawing boards for markers have been placed at the Free Stalkers and Dawn bases—use them for your notes!


[previewyoutube][/previewyoutube]

[h2]Changes and Improvements:[/h2]

  • Weapon and item descriptions now display an icon indicating whether the item can be painted. All magazines can be painted, except for PL19 and "Groza".
  • A rare bug in the HDD quest given by Iskra has been fixed.
  • Additional optimization has been performed for the Free Stalkers location.
  • The leaderboard has been reset.


📢 P.S. If you'd like to see more spray paint colors in the game, feel free to let us know—we'll keep expanding the selection with each update! 🚀

Hotfix 0.76

  • Fixed a lighting issue on the "Dead City" level. It turned out that the issue only affected players who played with shadows disabled. Thanks to player pg1581 for providing a video, which helped understand what was happening. The problem has now been resolved.