Devlog #6: Unique Dev Challenges – February 19th, 2025
Hi, Gamers!
Tina here—Social Media Expert and Host at RolldBox Games. Today, I’m chatting with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋
We're making steady progress on the final product, and today, we're excited to share some behind-the-scenes programming insights. There’s a lot that goes into development, so we’ve picked two key aspects to give you a glimpse of what’s happening under the hood. Writing scalable code, harnessing Unreal’s full power, and ensuring top-notch performance are always at the core of our process.
Let’s dive in!
[h2]Inside the Development Process[/h2]
In the relic system, one of the biggest challenges has been designing subsystems in advance to keep relic families (those with shared behaviors) scalable. This way, we can implement new relics and synergies without having to rework older ones every time we add something fresh. Plus, we've made sure all these modifiers seamlessly integrate with the game's core systems—physics, object manipulation, abilities, enemies, and more.
There’s a solid lineup of relics in the full game (you’ll see for yourself!), all crafted just for you. 🔮

[h2]Sneak Peek of Upcoming Content[/h2]
This game revolves around telekinesis and the ability to move objects, making physics management a top priority. You can move everything around you... except for the ground!
Unreal Engine’s physics have a solid core, but they’re packed with tiny details that shape how the gameplay feels—especially in the middle of all the chaos. Fine-tuning how Unreal handles all the math and nailing that satisfying "throwing stuff" experience has been a challenge from day one.

[h2]More to share[/h2]
Enjoy the demo in Story Mode too!
Today, we’re sharing which relic we, as a team, found the easiest to use in the demo: the Base Shots with effects. They’re super simple—just apply fire, poison, or bleed, for example.
Make the most of them in Infinite Waves and climb the Leaderboard while you're at it!
See you in the next Devlog with more and better!
Don’t forget to join our Discord server! Let us know what you’d like us to talk about next from there!
See you in the Void!
Tina here—Social Media Expert and Host at RolldBox Games. Today, I’m chatting with Ferran, one of our Co-Founders, as well as the Game Designer and Creative Director of the studio at RolldBox Games 👋
We're making steady progress on the final product, and today, we're excited to share some behind-the-scenes programming insights. There’s a lot that goes into development, so we’ve picked two key aspects to give you a glimpse of what’s happening under the hood. Writing scalable code, harnessing Unreal’s full power, and ensuring top-notch performance are always at the core of our process.
Let’s dive in!
[h2]Inside the Development Process[/h2]
In the relic system, one of the biggest challenges has been designing subsystems in advance to keep relic families (those with shared behaviors) scalable. This way, we can implement new relics and synergies without having to rework older ones every time we add something fresh. Plus, we've made sure all these modifiers seamlessly integrate with the game's core systems—physics, object manipulation, abilities, enemies, and more.
There’s a solid lineup of relics in the full game (you’ll see for yourself!), all crafted just for you. 🔮

[h2]Sneak Peek of Upcoming Content[/h2]
This game revolves around telekinesis and the ability to move objects, making physics management a top priority. You can move everything around you... except for the ground!
Unreal Engine’s physics have a solid core, but they’re packed with tiny details that shape how the gameplay feels—especially in the middle of all the chaos. Fine-tuning how Unreal handles all the math and nailing that satisfying "throwing stuff" experience has been a challenge from day one.

[h2]More to share[/h2]
Enjoy the demo in Story Mode too!
Today, we’re sharing which relic we, as a team, found the easiest to use in the demo: the Base Shots with effects. They’re super simple—just apply fire, poison, or bleed, for example.
Make the most of them in Infinite Waves and climb the Leaderboard while you're at it!
See you in the next Devlog with more and better!
Don’t forget to join our Discord server! Let us know what you’d like us to talk about next from there!
See you in the Void!