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Duskers News

V1.100 now in "Future" branch

Hey all,

New settings to nerf your favorite enemy (Slime), more detailed scores listed on the Dailey & Weekly Challenges, more consistent Dailey Challenges across players, better handling of game freezing/crashing, and a boatload of fixes :)

It's been a while, but a Duskers update is finally in the staging area (future branch)! This update contains all of the goodies of Decavoid's unofficial patch, with a few more things added in. In fact, Decavoid's the one that integrated them into the base game :)

As usual, please opt into the "Future" branch if you're brave enough to test out what we're working on (see HERE for how to opt-in). You'll know you've done it right when you see v1.100 in the bottom right corner of the Main Menu (Duskers Boot Utility).

If you do find bugs that you believe might be specific to this version please post them in the Support/Issues/Bugs Sub-forum with "[v1.100]" at the beginning of the title.

(WARNING: Many changes may act odd if you're in the middle of a run. If you are in the middle of a run and aren't willing to start a new one you may want to wait till your run is ended, or see THIS post)

Please let us know your thoughts/feedback on any of these things below!

V1.100

Additions:
  • "Options-Difficulty ->Slime:
    • Disabled = no damage, slowest, generator rooms safe
    • Easy = half damage, slower, generator rooms safe
    • Normal
  • Daily & Weekly challenge Leaderboards: view other players' mission time, and component scores: Scrap, Drones, Upgrades, & Fuel.
  • Press Shift+Left, Shift+Right, N or P key to view all leaderboard results.
  • Update Weekly challenge point values Scrap = 2 Drone HP = 1 Drone Upgrade = 6
  • Show crash dialog when reading or writing a save file fails.
  • Show a descriptive error message when a crash happens. Add a button to open log folder.
  • Updated credits
Fixes:
  • - losing drone upgrades
  • - losing ship upgrades
  • - made daily challenges more consistent across players
  • - trading post no longer repairs broken sold items when loading a save.
  • - trading post no longer repairs ship upgrades when loading a save.
  • - black screen when starting daily challenge
  • - can't install ship upgrades in some cases
  • - vented scrap bug
  • - bugs related to vented lures
  • - can't teleport to a vented room
  • - shield upgrade no longer breaks when placed on a disabled drone.
  • - a bug that prevented a mission from starting when executing "open r1" command
  • - missions where terminals do not work
  • - custom dronenames.txt file no longer affects drone health in challenges
  • - noise and color blind mode no longer reset when playing challenge mode
  • - stutter when killing a lot of slime at once
  • - ghost slime damage after using sonic
  • - random terminal commands in dailies
  • - random sentry scrap drop in dailies
  • - fuel access has 100 HP instead of 0 HP
  • - tow error in a vented room
  • - an exploit that allowed used upgrades to not take damage at the end of a mission if placed on a disabled drone that was not a player starting drone.
  • - Save upgrade: transfer ship upgrades in autotraders inventory to UniverseSaveFile
  • - Save upgrade: fix broken last drone upgrade ID, last ship upgrade ID
  • - "Challenge" menu item is not being shown in the main menu on slow Internet connection.
  • - Fix stale galaxy data message when reinstalling the game.


-Tim (Duskers Creator Guy)

Mac is Back!

Duskers is once again available for purchase on Mac! Thanks to all in the community that helped
Please let us know of any issues.

Next up: integrating Decavoid's unofficial patch into the base game :)

Halloween Dusking...

Hey Duskers,

Just a reminder, that after dusk, you can play with the Halloween skin... if you dare!

Options -> Skin: Halloween
Happy Dusking!



https://steamcommunity.com/sharedfiles/filedetails/?id=2628063986

The 2021 Duskers Roadmap


Heyo Duskers!

If you missed the AMA - Misfits Attic is back (well, Tim is, and Jeremy part time :)
So we wanted to update you on the current plan (*subject to change)

Note: For more updates please check in at our: Twitter, Youtube, Discord (unofficial) or our mailing list

[h2]The short[/h2]
  • We're updating the Mac builds to work with the new (and old) OS versions
  • We're updating the game with all of the fixes in Decavoid's unofficial patch
  • We're looking into adding achievements in a respectful way that won't impact immersion (especially for new players)
  • We're prototyping three ideas for our game #3, one of which could be a "spiritual successor" to Duskers


[h2]The Longer[/h2]

[h3]Game #3[/h3]
We're planning on creating Misfits Attic game #3. I thought long and hard about a sequel to Duskers or DLC. Every evolution of the game I came up with just felt like it didn't fit perfectly with Duskers. So what I came up with is more of a "spiritual successor". That said, I like to prototype 3 game ideas - and then pick the best. So Jeremy and I are working on those, but in the meantime we wanted to update Duskers for all the amazing fans that have kept exploring derelicts.
(Note: I created a Developer Page if people wanna follow us)

[h3]Duskers Mac[/h3]
For starters, current mac OS's stopped working with the old build, so we wanted to bring those players back into the fold if we could, and I think we have that build (currently in the default branch).

[h3]Decavoid's patch[/h3]
The community member Decavoid took it upon themselves to create a patch that addressed some outstanding bugs with the game. So we thought, why not hire Decavoid to integrate those changes (and possibly others) into the base game? So we did :) While "bug fixes" isn't the sexiest of changes, we know they can be frustrating so we wanted to eliminate as many as we can. It also does add some features.

[h3]Achievements[/h3]
We're a really small team right now, so it's hard to bring in new content while we prototype game #3, so we're looking for ways we can add to the experience without opening up a can of worms. Some of the community has asked repeatedly for achievements. Our reservation with this was that it would break the deep immersion of the game (same reason there is no soundtrack). That said, others were confused by the somewhat open-ended nature of the games narrative, unsure if they had "completed" all of the storylines. While we don't adore putting up borders around the games world, it seems like we could add an achievement at the end of each storyline, as well as one when all the storylines are completed. These are deep enough into the game that they likely wouldn't egregiously break immersion and they could supply some level of closure to players.

There's also the opportunity to put some achievements in the game to create new gameplay scenarios, a bit like how we did them in A Virus Named TOM. These would, in theory, be intentionally achieved, and wouldn't pop up when a new player is immersed in the world (this is precious to us because of all the stories we hear from fans about turning off the lights in their basement, putting their headphones on, and really imagining themselves in a cockpit).

That's all for now (I don't want to get too far ahead of ourselves), and thanks to all of you that have been amazing members of this community of scavengers
-Tim Keenan (Duskers creator guy)