1. Call of Sentinels
  2. News

Call of Sentinels News

Call of Sentinels Update 0.3.3.7 is out now!

Finally, update 0.3.3.7 is out now!

List of changes:

• New localization texts
• Fixed out-of-bounds bugs
• Cursor is now fixed within the game window
• Optimization of resource usage

Please, have fun and leave your reviews! As always, our team is working hard on QoL and gameplay improvements, and we need your feedback to become better!

Call of Sentinels has been updated — 0.3.2.3 is here!

Today's the day: 0.3.2.3 is now live!

List of changes:

• Added diffent control options: auto-attack and weapon activation not requiring to hold the button
• Tutorial updated and rebalanced
• No more issues with dialogue text acting weird
• Enemy AI improvemnts
• CPU usage optimization
• Changes been made to the first arena, the pacing is now faster
• Some updates to upgrades that randomly attacks enemies with projectiles
• All bosses rebalancing and tweaking
• Visual improvents of explosion sites
• All citizens have been dealt with promptly and effectively, whatever that means

Please, have fun and leave your reviews! We are focused on QoL and gameplay improvements, and your feedback means a lot. Once again, good luck and have fun!

Azuri Gameplay Rerun

Azuri Gameplay — Full gaming session surviving the Arena of Champions



https://steamcommunity.com/broadcast/watch/76561198014931468

Call of Sentinels — Important Message for Community

Hello everyone!

Let's start with a huge ‘thank you’ to our community! Yes, you — great thanks for supporting us whether you purchased the game already or just added it to your wishlist.

It’s been quite a week since release! We are grateful for putting your trust in us and investing your time in Call of Sentinels. We value your suggestions, reports, and reviews because they greatly help us — and it really means a lot! For now we’re excited to share the first teaser of our next location that will be available in Campaign mode soon.



For now our key points of progress are:

  • Smashing bugs and other tech issues
  • Optimizing the game to run smoothly even on low-spec PCs
  • Adding new localizations and improving the existent lockits (our next major step in this direction is to improve the Chinese texts)
  • Making QoL features to handle the game more comfortably


Thanks to your suggestions and feedback overall, we’ve been working hard for this entire week. As you can see, the game is much more stable now, runs a bit more efficiently and uses new tricks — just like an auto attack option.

We can only imagine what the future holds, and once again, thanks for your support, CoS community!

Call of Sentinels has been updated — 0.3.1.1 is here!

Today's the day: 0.3.1.1 is now live!

List of changes:

• Added auto-attack to settings
• Rebalanced the boss fight versus Manticore
• Mouse control tweaks (the last pressed button is now saved)
• Fixed collision physics
• Fixed control errors in settings
• Fixed leaderboard (occuring with the list of friends)
• Some font updates

Please, have fun and leave your reviews! We are focused on QoL and gameplay improvements, and your feedback means a lot. Once again, good luck and have fun!