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Update 1.3.0 - Map Content Update

[p]Welcome to Astral Throne's third content update![/p][p]We’re fleshing out the Encounter pool with new maps, story scenes, and mechanics.[/p][p][/p]
Patch Notes 1.3.0
[p][/p][h2]New Encounters[/h2][p][/p][p]Act 1[/p]
  • [p]New Chapter 1 Skirmish: Bella Marina[/p]
  • [p]New Skirmish: Bosco Workshop[/p]
  • [p]New Skirmish: Drivasto Ospedale[/p]
  • [p]New Battle: Ambush![/p]
[p][/p][p]Act 2[/p]
  • [p]New Skirmish: Ring Around the Moatsy[/p]
  • [p]New Skirmish: Empoisonne Swamp[/p]
  • [p]New Battle: Ordinator of the Vault[/p]
[p][/p][h2]Gameplay Additions[/h2]
  • [p]Cetus’s Teleportals no longer have cooldowns[/p]
  • [p]Added a Custom Game option to turn off the Campaign (Run) Time Limit, so you can spend as long as you want in acts[/p]
    • [p]If this option is turned on, empty Encounters in the World Map will no longer turn into Skirmishes after a couple moves[/p]
[p][/p][h2]Bugs Fixed[/h2]
  • [p]Forcefields and Teleporters are more clearly on/off or on cooldown[/p]
  • [p]Fixed issue where Forcefield and Teleporter states would not properly save and load[/p]
  • [p]Recruitable Militia Hetja can no longer spawn more than once in a run[/p]
  • [p]Consumables used from the Caravan from Units with a full inventory will no longer refuse to discard themselves after exhausting their stacks[/p]
  • [p]Optimized Stardust visual effect[/p]
  • [p]Adjusted some UI elements[/p]
[p][/p][p]If this feels a little underwhelming, don’t worry, we have some big news coming in the next couple months! Stay tuned…[/p]