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Castaway News

Update 1.1.0 - QoL patch

Hey there!
Thank you all for playing Castaway! I really appreciate all your feedback and - where possible - have addressed some of it in this "Quality of Life" Patch. Please consider changing your review if you feel like those modifications solved some of your issues with the game. Or, if you didn't already, please leave one! I'd really appreciate it!
Here's a non-exhaustive list of the improvements:

  • Greatly improved weapon attack hitboxes.
  • Improved player collisions to prevent getting stuck in blocks or getting out of the playfield.
  • Coins stay "slightly" longer in the Tower before disappearing.
  • Removed the initial cutscene with pterodactyls in Speedrun and Unfair modes.
  • Added an option to disable Screenshakes.
  • Had the German, Polish, Ukrainian and Brazilian Portuguese translations corrected by professionals and/or native speakers.
  • Corrected the following country codes: Germany, China, Japanese and Spanish.
  • Added translators in credits.
  • Indicated the total number of floors in the menus (_/51) to avoid discouraging players who might fear an infinite or insane number of floors.
  • Slightly modified some rooms layout in the Tower.
  • Added a line of text before the credits informing the players that they'll access the second part of the game (the Tower), to encourage them to continue.
  • Enabled the “Who did it?” Achievement to be obtained both by accessing credits via the main menu and by finishing the game.
  • Added new SFX for the following actions: “closing the doors in the tower”, "player bounce after a roll". These were previously identical to the player injury SFX and were confusing.


I hope you'll appreciate the improvements. I really want to make the experience much more solid so that Martin's adventure is a good foundation for what comes next! ;)

Stay tuned!

QoL update overview

Hello everyone!
Thank you all for playing Castaway! I really appreciate all your feedback and - where possible - have addressed some of it in the QoL Update (Quality of Life) that will be released very soon (it's being beta-tested). Here's a non-exhaustive list of the improvements you'll find:

  • Improved weapon attack hitboxes.
  • Improved player collisions to prevent getting stuck in blocks or getting out of the playfield.
  • Improved enemy collisions.
  • Coins stay slightly longer in the Tower before disappearing.
  • Removed the initial cutscene with pterodactyls in Speedrun and Unfair modes.
  • Added an option to disable Screenshakes.
  • Had the German, Polish and Brazilian Portuguese translations corrected by professionals and/or native speakers.
  • Corrected the following country codes: Germany, China, Japanese and Spanish.
  • Added translators in credits.
  • Indicated the total number of floors in the menus (_/51) to avoid discouraging players who might fear an infinite or insane number of floors.
  • Added a line of text before the credits informing the players that they'll access the second part of the game (the Tower), to encourage them to continue.
  • Enabled the “Who did it?” Achievement to be obtained both by accessing credits via the main menu and by finishing the game.
  • Added new SFX for the following actions: “closing the doors in the tower”, "player bounce after a roll". These were previously identical to the player injury SFX and were confusing.


I hope you'll appreciate the improvements. I really want to make the experience much more solid so that Martin's adventure is a good foundation for what comes next! ;)

Stay tuned!

Update 1.0.1 - Achievements & Screenshots

Hi! Here's a first patch with the most urgent fixes:

V1.0.1 changes:
- FIXED (To be confirmed): Achievements were not triggered on time
- FIXED: Screenshot (F12) were not working

Thank you for your patience!

Johan

CASTAWAY has LAUNCHED!

Hi everyone!

I'm thrilled to announce that my mini-game, CASTAWAY, has launched TODAY across all major platforms (PC, Nintendo Switch, PS4, PS5, Xbox) for $7.99 USD!

As a reminder, let me explain what you'll get for that price:

"The game has two parts. The first part, Story Mode (The Island), will keep you engaged for about an hour, or much longer if you aim to unlock all the achievements, beat the Unfair mode, or play in Speedrun Mode. The second part, Survivor Mode (The Tower), varies based on the skills you've developed and your strategy, but on average, it adds another couple of hours of gameplay.

Additionally, with the Pacifist and Invincible Modes, I hope Castaway can serve as an introduction to the genre for younger players or newcomers.

Lastly, I've always planned to add more content to Castaway. However, as a solo developer, this will largely depend on the game's reception and sales. Clearly, the better the launch, the sooner I can determine if my dream of continuing to work on Castaway can become a reality!"



Thank you very much for your support, it means a lot. I'll keep you posted on what's ahead for CASTAWAY depending on how the game is received. In the meantime, I'd really appreciate it if you could leave a review, that helps tremendously!

Castaway's Release Date, and more!

Hi everyone!

I'm thrilled to announce that my mini-game, Castaway, is launching on August 16th across all major platforms (PC, Nintendo Switch, PS4, PS5, Xbox) for $7.99 USD!

[previewyoutube][/previewyoutube]

I believe this is a fair price for a mini-game like Castaway. Many people ask, "How mini is the game?" So, let me give you a better idea to set realistic expectations:

The game has two parts. The first part, Story Mode (The Island), will keep you engaged for about an hour, or much longer if you aim to unlock all the achievements, beat the Unfair mode, or play in Speedrun Mode. The second part, Survivor Mode (The Tower), varies based on the skills you've developed and your strategy, but on average, it adds another couple of hours of gameplay.

Additionally, with the Pacifist and Invincible Modes, I hope Castaway can serve as an introduction to the genre for younger players or newcomers.

Lastly, I've always planned to add more content to Castaway. However, as a solo developer, this will largely depend on the game's reception and sales. Clearly, the better the launch, the sooner I can determine if my dream of continuing to work on Castaway can become a reality!



Thank you so much for your support!
Johan