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Pixel Descent News

Elite Spawners & Regen Buffs! (V1.17)

- Added new Elite Spawners, which have double HP and fire purple projectiles.
- Critical Frenzy now doubles critical chance instead of granting 100%.
- HP and MP regen upgrades now grant +3% per upgrade tier, up to +15% for a +5 upgrade. The caps for each have also been raised to +180%.
- Vitalized and Spiritual in the shop now give +3% regen per tier.
- Base HP/MP regen rates have been reduced slightly.
- Slightly increased the amount of XP needed for level ups after level 100.
- Various other small tweaks/bug fixes.

Minor Update/Bug Fixes (V1.16)

- Reduced the base volume of all sounds and music by 20%.
- Fixed missing tiles and shadows on some maps.
- Fixed incorrect damage/other values of various weapon modifiers in co-op.
- Fixed a bug in co-op where having 2 or more paladins/priests would break their weapon modifiers.
- Fixed a rare bug that caused certain projectiles to get stuck in walls.

Minor Update (V1.15)

- Changed Death's Boon to a single tier purchase that prevents death from appearing, but reduces bonus chance by 20%.
- The Book of Death can no longer be purchased if Death's Boon is active.
- Enemy spawners no longer spawn enemies when a player is nearby.
- Added an option for player 1 to use keyboard/mouse as their input device in co-op. This will assign pad 1 to player 2, pad 2 to player 3, ect.
- Added a very brief period of enemy projectile invincibility after a player is damaged by them, this is to prevent unexpected stack damage.

More Modifier Tweaks (V1.14)

- Adjusted damage values for Knight, Trapper, Vampire, and Psythe modifiers.
- Corrected some incorrect range values of ranged modifiers for the Swordsman and Psythe.
- Fixed a bug that caused Paladin and Priest modifiers to not work right in co-op.
- Fixed a bug that broke the Merchant's Double Coin modifier.
- Fixed a pathing bug with followers/minions.
- Powerup relics are now even less likely to appear while active.

Note: The weapon modifier list in the guides section has been updated to reflect this.

Weapon Modifier Tweaks (V1.13)

- Reduced the damage penalty on most of the speedy weapon modifiers.
- Reduced the damage penalty of the Warrior's Double Boomerang modifier.
- Corrected an incorrect range value on the Warrior's Ranged Boomerang modifier.
- Renamed certain weapons and modifiers to have more consistent naming.

Note: The weapon modifier list in the guides section has been updated to reflect this.