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Pixel Descent News

Small Update (V1.08)

- Death no longer appears on the dragon floor.
- Fixed an issue that caused incorrect icons to appear on the level up screen.

Notes: A new​ major update is in the works, which will add weapon modifiers and more! ;)

Hotfix (V1.07)

​- Fixed an error that broke the timing on enemy spawners.
- Also, recolored the shamans on floor 3 to make them easier to differentiate.

Small Update (V1.06)

- Enemy fire rates now slowly scale (increase) to their pre-V1.05 values and beyond based on floor progression.
- Enemies are now slightly faster in later floors.
- Slightly increased enemy projectile speeds to make up for their new acceleration.
- Fixed some issues with the new trail effects.

Note: This update is mostly meant to offset some changes that affected difficulty in V1.05. In general, runs should be slightly easier in early floors and slightly harder in later floors (relative to V1.04).

Small Update (V1.05)

- Added new trailing effects to player attacks.
- Added new (minor) post processing effects.
- Added some initial acceleration to enemy projectiles.
- Death's Boon now delays Death's arrival by 2 minutes per tier.
- Increased the likelihood of finding relics in treasure rooms.
- Reduced the projectile fire rate on spawners and basic enemies.
- Slightly reduced enemy move speed.
- Slightly reduced the enemy spawn rate of spawners.
- Slightly reduced the spawn chance of mimics.
- Slowed down the speed of floating text.
- Various other small tweaks and fixes.

Small Update (V1.04)

- Enemy movement and projectile speed has been reduced slightly.
- Mimic spawn chance has been reduced to 25% (from 30%).
- Reaper now deals crit (x2) damage with all attacks.
- Various other minor tweaks/fixes.