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Pixel Descent News

Content Update (V0.96)

- The Paladin's and Trapper's alt attacks no longer damage walls.
- The MP cost of the Gnome's alt attack has been increased to 15.
- Improved some of the older maps.
- Added 10 new bonus maps.
- Added a new "Enemies Defeated" leaderboard.
- Various other minor tweaks/bug fixes.

Hotfix (V0.95)

- Changed the behavior of the Psythe's alt attack, it can now deal a lot more damage but costs a bit more MP.
- The credits now play after completing any type of run.
- Fixed a bug where the credits wouldn't play properly.
- Fixed a bug that caused the wrong title screen music to play.
- Various other small tweaks/fixes.

QOL Update (V0.94)

- Relic descriptions can now be viewed in the pause menu.
- Random relics can now be found in treasure rooms with a limit of 4 per run.
- Items you pick up will now be collected while fading to the next floor.
- Attacking while auto attack is active now suppresses your attacks.
- Powerup bars now prioritize whichever is most important if more than one are active.
- Fixed manastruck not working if the player didn't have enough MP.
- HP and MP restoring cards are now replaced with gold cards if HP/MP is full.
- Dragonfire can now ignite the Dwarf's alcohol.
- Pots now have a chance to spawn an enemy when destroyed.
- Various other small tweaks/bug fixes.

Small Update (V0.93)

- Fixed up certain maps where it was easy to warp directly into a group of enemies.
- Changed base HP regen from 5 seconds to 4 seconds.
- Slightly increased the invincibility window granted after warping and opening doors.
- There is now a short delay before you can open a door after warping.
- Fixed a major bug with AI pathfinding in co-op.
- Various other small tweaks/bug fixes.

Content Update (V0.92)

- Added a new ending/credits sequence and a one time reward for defeating the dark dragon.
- Various other small tweaks/bug fixes.