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Escape Z News

Escape Z is officially coming out of Early Access!

After months of development, constant updates, and crucial support from the community, I am happy to announce that Escape Z will officially come out of Early Access on June 14, with the release of version 1.0.

This version represents a turning point for the project. It will feature general optimizations, stability improvements, balance tweaks, and additional content based on the valuable feedback received from those who have supported the game from the beginning.

With the release of version 1.0 there will also be a slight change in price, in line with the full functionality offered by the game at launch.

Thank you to everyone who played, reported problems, and gave advice. Escape Z has grown because of you. The official release is just the beginning of a new phase!

See you on June 14!

Approaching Version 1.0

Development of Escape Z is proceeding at full speed, and I am excited to share with you some updates on the status of the game and the release of version 1.0.

I am working hard to refine every aspect of the experience, balancing gameplay, optimizing performance, and adding the final details before the full release. The release from Early Access is scheduled for 2025, with new features, improvements, and content that will make Escape Z even more immersive.

Thank you for your support and feedback so far. Keep following us for more updates!

[h2]🔧CONTROL HERE FOR NEXT UPDATES[/h2]

https://store.steampowered.com/app/2571140/Escape_Z/

Leaving Early Access in 2025

[h2]Dear Survivors![/h2]

I am excited to announce that Escape Z is about to reach a major milestone. With the next update, the game will officially exit from Early Access, an event scheduled for 2025.

After months of development, I am ready to launch the full version of the game. This update will introduce new features, improvements and extra content to provide an even more polished and immersive experience.

With the official release, the price of the game will be tweaked slightly to reflect the work done and content added. Those who have already purchased the game will continue to receive all future updates at no additional cost.

Thank you for supporting Escape Z throughout the Early Access journey. I look forward to sharing with you all the new features that will come with the next update! 🚀

https://store.steampowered.com/app/2571140/Escape_Z/

UPDATE VERSION 0.9


Added Chinese language
The game is now available for Chinese-speaking players.


Added Dutch language
Improved accessibility for Dutch-speaking players.


Added Greek language
Escape Z also speaks Greek!

These will be the last languages implemented in the game. No further updates dedicated to localization are planned. 🌐

Thank you for your continued support!

[h2]🔧CONTROL HERE FOR NEXT UPDATES[/h2]

https://store.steampowered.com/app/2571140/Escape_Z/

Update on languages Escape Z

In the next update, I am excited to announce the addition of three new languages to Escape Z: Chinese, Dutch, and Greek. This represents the final step in my efforts to make the game accessible to a global audience.

[h2]Why these languages?[/h2]
I chose these languages based on community feedback and the goal of including regions of the world that are still underrepresented in the game. Each new translation has been carefully edited to ensure consistency and quality, with the support of experienced, native-speaking translators.

[h2]Latest round of translations[/h2]
With the addition of these languages, my work on internationalizing the game is officially complete. Escape Z now supports a wide range of languages covering multiple geographic areas, providing an increasingly inclusive experience.

[h2]A thank you to the community[/h2]
I could not have achieved this goal without your support and suggestions. Your passion has guided me every step of the way, and I am happy to have made Escape Z even more welcoming to players around the world.

Keep following me for more news: as I finish work on translations, new content and features are already under development. Stay tuned!