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[/p][p]We have messages from the LET IT DIE: INFERNO Developers![/p][p][/p][p]
This message is from Shuji Ishikawa, Producer:[/p][p][/p][p]
・Role in Game Development[/p][p]I’m the Development Producer. My role involves setting the overall direction and adjusting the game’s output, ensuring that the game the team creates reaches as many users as possible. In short, I handle everything necessary to release the game.[/p][p][/p][p]
・What I’m Particular About[/p][p]I focus on creating something that will deeply resonate with someone’s heart.[/p][p]I believe we’re in an era where something that truly touches one person can be more impactful than something that simply gets a lot of likes.[/p][p][/p][p]
・What I Think Makes "LET IT DIE: INFERNO" Special[/p][p]Through repeated bursts of growth, the game blends the roguelike feel of old-school action games with modern player interactions, making every playthrough "feel alive in the moment" and enjoyable.[/p][p][/p][p]
・What I Hope Players Will Notice and Enjoy[/p][p]The game is designed to make repeated challenges easy and rewarding, striking a unique balance between player skill progression and game data progression.[/p][p]I hope players will feel that difference firsthand.[/p][p][/p][p]
・Message to Those About to Play "LET IT DIE: INFERNO"[/p][p]I hope you’ll experience gameplay that goes beyond the typical “extraction” genre.[/p][p]We’ve crafted something that will definitely resonate with longtime fans of LET IT DIE as well.[/p]