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Posthaste News

(v0.5.2) Posthaste Early Access - Update Changelog

  • Added volumetric fog and volumetric lighting (god rays)
  • Removed rear light trails
  • Adjustments to Boost & ProBoost effects

(v0.5.1) Posthaste Early Access - Update Changelog

  • Added gamepad rumble
  • Headlights now flicker after severe damage
  • Adjustments to lens flare
  • Minor terrain improvements in Turkey
  • Minor changes to tachometer behavior

Another polishing update

Just like the previous update (v0.4.0), this one might not necessarily bring you new features, but it contains considerably big changes to certain elements. I am trying to get this game in a good shape, so as a side note: the following updates will mainly focus on polishing and improvements.

[h2]HIGHLIGHTS[/h2]
  • Increased the detail on every car, especially the headlights.
  • The HUD is now dynamic, which will now move depending on the forces on your car.
  • Added reflections
  • Added lens flare to headlights


[h2]OTHER CHANGES AND IMPROVEMENTS[/h2]
  • Terrain changes in Turkey
  • Changed the antilag sound
  • Changes to Boost & ProBoost effects
  • Minor changes to tachometer behavior
  • Reduced lighting in night
  • Various bug fixes

(v0.4.1) Posthaste Early Access - Update Changelog

  • Added a toggle for enabling dynamic day/night cycle
  • Added a toggle for enabling haste meter effects
  • Added dutch angle option for screenshot mode
  • Increased gas/brake input responsiveness
  • Adjustments to car sounds
  • Material changes for Gamma RS Turbo and Spear Turbo
  • Changed daw start time
  • Minor improvements to lighting
  • Minor bug fixes

General game overhaul

This one doesn't necessarily introduce new features, but rather brings you a general game overhaul, or simply a polishing update.

[h3]Meet the remastered UI[/h3]
While the UI functions basically the same; the remastered version is more appealing, easier to read, and more user friendly.


[h3]Map overhaul[/h3]
All maps have been remastered to look better and more vivid while performing better than before.


[h3]Other changes[/h3]
  • Smoke & dust clouds now react to lighting and shadows.
  • Performance improvements
  • Added a zoom (FOV) setting for screenshot mode
  • Various bug fixes
  • General car suspension improvements
  • Changed daw start time