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Bombabomb! News

Time's Running! - Achievement Fix

I had to remove the achievement "Time's Running!" because it didn't work as intended.
It was awarded even when the necessary stats were not achieved.
Now I (hopefully) fixed it. (It already worked when I tested it before, so I guess we'll find out together if it's really fixed now... ^^)

  • Added back "Time's Running!" achievement
  • "Time's Running!" achievement is now reachable with a perfect finish in under one minute


PS: Happy New Year btw ːDː

Christmas Update!

Merry Christmas!


[h2]As a gift,[/h2]
I didn't only just give you a 33% discount! I also have some new stuff for you.
More details below, but here is a list of all the new stuff and changes etc.:

[h3]Added[/h3]
  • "Fastest Perfect Finish" - timed leaderboard
  • ingame timer - is visible in the ingame leaderboard
  • "Moves"-counter - is visible in the ingame leaderboard
  • 8 new achievements
  • new stats in "Options"-screen


[h3]Changes[/h3]
  • "Bombs"-design - color and style
  • main screen design (resolution buttons moved to "Options"-screen)
  • "Options"-screen design
  • "Leaderboard"-screen design
  • back-button on "Leaderboard"-screen is no longer resetting current game
  • ingame timer is NOT stopped, while "Leaderboard"- and "Options"-screen is visible


[h3]Achievements[/h3]
  • Small Cluster-Explosion
  • Normal Cluster-Explosion
  • Big Cluster-Explosion
  • NUCLEAR CLUSTER-EXPLOSION
  • Times Running!
  • A Winning Boom!
  • Going Pro in Bombabomb?
  • Champion of Bombabomb!


[h2]You want more details?[/h2]

[h3]Features you can actually see ingame[/h3]
I added a timer, so you can see how fast you got your score! But be aware, that the timer is still running, even if you are looking at the ingame leaderboard or the options! It will reset with every new game. A new game is initiated when "Force End" / "New Game" is pressed, or all the bombs are exploded and you achieve a "Perfect Finish".

The count of "Moves" used in a try is also shown next to the timer. Just like the time you needed, the count of the "Moves" will also be written next to your score in the ingame leaderboard.

The options for the screen resolution, which were in the upper part of the screen, were moved to the "Option"-screen, because I thought it would make more sense there. I mean... these buttons literally give you an "Option"... ^^

The ingame leaderboard pretty much stayed the same, but the most upper line, where the format of the leaderboard was shown, was moved to the most lower line.
The time needed and the "Moves" are now also listed in the same line as your score.

[h3]Achievements[/h3]
Well, there isn't much to say here, but I thought a few new achievements would be awesome to have. I know that I like, when a game has many achievements that you can show off on your profile! Even tho I tested all of them, I am a bit scared if they work as intended... I already made a mistake while developing and maybe one of you already got the new achievement, even tho it shouldn't have been possible...
If you got an achievement, even tho you should NOT have gotten it, pls post it in discussions in the Community-Hub!
[h3]Leaderboards & Stats[/h3]
I made a new Community-Hub leaderboard for the fastest "Perfect Finish". Just a reminder: A "Perfect Finish" is only reached when finishing the game with NO bombs left on the screen. When you achieve this, your time is automatically uploaded to the leaderboard and (hopefully) it is displayed in "Minutes:Seconds".

The new statistics are:
  1. X_BOMBS_AT_ONCE
  2. FASTEST_PF
  3. BOMBS_EXPLODED_GLOBAL


The first stat counts the bombs that were exploded with only one click.
The second stat just stores the time of the fastest "Perfect Finish".
These two stats are mainly used for the Community-Hub leaderboard, but are also used to show your stats ingame in the "Options-Screen".

The third stat counts the all time global exploded bombs. Currently I'm not using the stat but I thought it is smart to start counting as early as possible for an "as accurate as possible" measurement. ^^

[h3]Future Updates / Plans[/h3]
In 2024 I want to make a few things:
  • Workshop integration
  • Skins for bombs, background, buttons, etc. (maybe paid, but mostly FREE Workshop skins)
  • An option to use custom ".mp3" files for ingame music (No Workshop for music because of copyright)
  • New game modes (at least one would be nice c:)
  • New achievements
  • Redesigned UI
  • Making Steam-Leaderboards ingame visible

Obviously I don't know if I can do all this. I will have to watch many tutorials... But I think it's good having some tasks to do.
The game I wanted to make was already perfect with version 1.0 and that's why my game isn't in "Early Access", but this doesn't mean I'm done working on it!

[h3]That's all for todays update,[/h3]
See you soon
- CryT4x

Have fun playing and
[h2]Happy Christmas! \o/[/h2]

Halloween is done!

Hope you had fun playing with pumpkins and don't be sad if you missed the event, there will be more to come!
Until they arrive, enjoy the -19% SPECIAL PROMOTION! Offer ends 12 November!

HotFix v1.26.2

For everybody who doesn't like the changes made in the Halloween patch, you can choose "version20" in the "Betas / DLC" tab to go to a pre Halloween-Patch state of the game ^^

[h3]Changes[/h3]
  • Added legacy version 1.20 tot he "Betas / DLC" branches

Halloween Update!

BOO!

[h3]I hope I didn't scare you...[/h3]
As everybody knows, it's time to get a little spooky! In today's update you can experience new textures for many UI-elements, new music and overall a new, more darker look for this scary time... Even the bombs are gone for this short period, where pumpkins rule the world, but they're still exploding, so watch where you click!

I also was told that the FPS are too low, so I pumped it up from 30 to 60. This should be plenty enough, but if anyone wants to play Bombabomb! on a 360Hz screen, you can now set your own desired frame rate in the new options-menu. Credits and information about what song is currently playing is now all in the options-screen. As a bonus for all people who love seeing the version number, although it is probably only me, I added it to the credits.

[h2]Now to the Changes:[/h2]
[h3]Just for Halloween[/h3]
  • New display-images for your library etc.
  • Bombs are now evil pumpkins
  • Overall appearance is darker
  • Some music tracks have a more sinister vibe (© Kevin MacLeod)

[h3]Added[/h3]
  • Added new options-screen
  • Added Steam-Stats in options-screen
  • Added version number to credits
  • Added visible "Current Track" indicator in options-screen
  • Added buttons for changing what track is playing
  • Added "Max FPS" option

[h3]Changes[/h3]
  • Changed layout of Buttons
  • Changed position of credits
  • Changed default target-frame rate from 30 to 60
  • Optimized some code to be more efficient

[h3]Fixed[/h3]
  • Fixed a bug where you couldn't set the volume of music after first game of your session
  • Fixed a bug where a different track was playing than visible in options

[h3]Info[/h3]
  • The ingame leaderboard is still only local per device!
  • The Global leaderboards are in the community hub


Have fun playing and
[h2]Happy Halloween! \o/[/h2]