Merry Christmas!
[h2]As a gift,[/h2]
I didn't only just give you a
33% discount! I also have some new stuff for you.
More details below, but here is a list of all the new stuff and changes etc.:
[h3]Added[/h3]
- "Fastest Perfect Finish" - timed leaderboard
- ingame timer - is visible in the ingame leaderboard
- "Moves"-counter - is visible in the ingame leaderboard
- 8 new achievements
- new stats in "Options"-screen
[h3]Changes[/h3]
- "Bombs"-design - color and style
- main screen design (resolution buttons moved to "Options"-screen)
- "Options"-screen design
- "Leaderboard"-screen design
- back-button on "Leaderboard"-screen is no longer resetting current game
- ingame timer is NOT stopped, while "Leaderboard"- and "Options"-screen is visible
[h3]Achievements[/h3]
- Small Cluster-Explosion
- Normal Cluster-Explosion
- Big Cluster-Explosion
- NUCLEAR CLUSTER-EXPLOSION
- Times Running!
- A Winning Boom!
- Going Pro in Bombabomb?
- Champion of Bombabomb!
[h2]You want more details?[/h2]
[h3]Features you can actually see ingame[/h3]
I added a timer, so you can see how fast you got your score! But be aware, that the timer is still running, even if you are looking at the ingame leaderboard or the options! It will reset with every new game. A new game is initiated when "Force End" / "New Game" is pressed, or all the bombs are exploded and you achieve a "Perfect Finish".
The count of "Moves" used in a try is also shown next to the timer. Just like the time you needed, the count of the "Moves" will also be written next to your score in the ingame leaderboard.
The options for the screen resolution, which were in the upper part of the screen, were moved to the "Option"-screen, because I thought it would make more sense there. I mean... these buttons literally give you an "Option"... ^^
The ingame leaderboard pretty much stayed the same, but the most upper line, where the format of the leaderboard was shown, was moved to the most lower line.
The time needed and the "Moves" are now also listed in the same line as your score.
[h3]Achievements[/h3]
Well, there isn't much to say here, but I thought a few new achievements would be awesome to have. I know that I like, when a game has many achievements that you can show off on your profile! Even tho I tested all of them, I am a bit scared if they work as intended... I already made a mistake while developing and maybe one of you already got the new achievement, even tho it shouldn't have been possible...
If you got an achievement, even tho you should NOT have gotten it, pls post it in discussions in the Community-Hub!
[h3]Leaderboards & Stats[/h3]
I made a new
Community-Hub leaderboard for the fastest "Perfect Finish". Just a reminder: A "Perfect Finish" is only reached when finishing the game with NO bombs left on the screen. When you achieve this, your time is automatically uploaded to the leaderboard and (hopefully) it is displayed in "Minutes:Seconds".
The new statistics are:
- X_BOMBS_AT_ONCE
- FASTEST_PF
- BOMBS_EXPLODED_GLOBAL
The first stat counts the bombs that were exploded with only one click.
The second stat just stores the time of the fastest "Perfect Finish".
These two stats are mainly used for the Community-Hub leaderboard, but are also used to show your stats ingame in the "Options-Screen".
The third stat counts the all time global exploded bombs. Currently I'm not using the stat but I thought it is smart to start counting as early as possible for an "as accurate as possible" measurement. ^^
[h3]Future Updates / Plans[/h3]
In 2024 I want to make a few things:
- Workshop integration
- Skins for bombs, background, buttons, etc. (maybe paid, but mostly FREE Workshop skins)
- An option to use custom ".mp3" files for ingame music (No Workshop for music because of copyright)
- New game modes (at least one would be nice c:)
- New achievements
- Redesigned UI
- Making Steam-Leaderboards ingame visible
Obviously I don't know if I can do all this. I will have to watch many tutorials... But I think it's good having some tasks to do.
The game I wanted to make was already perfect with version 1.0 and that's why my game isn't in "Early Access", but this doesn't mean I'm done working on it!
[h3]That's all for todays update,[/h3]
See you soon
- CryT4x
Have fun playing and
[h2]Happy Christmas! \o/[/h2]