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THRESHOLD News

Hotfix v1.1.1

  • Fixed a frequent Softlock that could happen if a Game Controller was used right after Player picks a two letter names and before the flag screen appears.
  • Fixed a rare Softlock that could happen if Player White-whistled in the Horn while the train was stopped during the Threshold Event.
  • Fixed a rare Softlock that made the tickets from the Punched Card machine non-grabbable.
  • Fixed a rare crash that could happen if players managed to look at the Observatory and the Tower simultaneously.
  • Minor fixes and timing tweaks.

Hotfix v1.1.0

  • Major improvements for both the freezes and the framerate drops.
  • Fixed the softlock that could happen if you asked Mo about the Air Can machine.
  • Added a feature to unstuck a player if they were trapped in-between the Mountain and Building 1.
  • Fixed the LOD models for canisters making them properly visible from a distance.
  • Y-Axis for the mouse can now be inverted in the Options.
  • Fixed the post-processing darkening the image when you came back from the Capital Chambers.
  • Tense music during the Revelation sequence no longer drops down in volume if you enter an area which muffles sounds (i.e. caves, Building 2).
  • Train now constantly produces smoke from its exhaust system when running at high speeds.
  • Updated the credits.

Hotfix v1.0.9

- If the player dies by suffocating after the Threshold, saves won't be deleted anymore — giving more opportunities for the players to obtain one of the key endings.
- Fixed an issue that allowed Mo to write a message from the Underground Facility to the player.
- Fixed several prompts appearing at the wrong moment (when the player character reacts to the fish multiple times, and when the player used the key on the toilet).
- Fixed typos in French and English.
- Fixed buttons not disappearing from the ending screen, allowing the player to spam-click on them.
- Removed the ability to pause on the ending screen.
- Fixed the maximum amount of fishes that can be seen swimming in the river. Slightly reduced their chance of appearing.
- Improved the physics on the detachable plank from Building 1 (it used to exhibit some goofy physics when interacted with).
- During the Threshold event, if player remained next to the wall, the pile of bodies collisions wouldn't update. Now it will smoothly update to avoid players staying around, not knowing what to do.

Hotfix V1.0.8

  • Fixed a softlock where asking Mo about the grave after you dug it up could take away player controls.
  • Improved navigational mesh to potentially avoid Mo getting stuck on a rock near Building 1
  • Fixed being able to infinitely restart the interaction with the hole in the wall
  • Fixed the issue where the player character would think about outhouse "maybe the key I found can open it" after opening it with the said key.

Hotfix v1.0.7

[h3]Patch Notes:[/h3]
  • Fixed a blocker that happened when player wanted to Interact with the hidden scaffolding leading to the Observatory .
  • Camera now stops turning to the first Air Can supplied by the Air Can Machine after the first playthrough.