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W.A.N.D. Project News

A new demo is waiting! Save Tokyo in a better style!

Hi!

Today, we come with exciting news. As you well know, our W.A.N.D. Project is undergoing significant changes all the time. The game is not only experiencing a visual transformation but is also developing in other directions. It's an ever-evolving magic where one spell leads to another spell. And that's why...

We want you to check for yourself what we did!
[previewyoutube][/previewyoutube]
[h2]Play the new demo![/h2]

From February 28, you will be able to play the new demo version of W.A.N.D. Project. Expect a completely new look to the game and a few other surprises. The demo is available on Steam for free, so download and play!

We also have a huge request - share your comments with us. Either under this entry, in the thread on Steam, via Discord or in the form. We want to know your opinion about W.A.N.D. Project!

What would you change? What would you improve? We are interested in your impressions of the gameplay and the appearance of the game.

So have fun playing! Tokyo needs your help!

Something magical is coming…

On February 28, you will be able to save Tokyo in a new style. Something genuinely magical is coming. We will need your help, so be ready! For what?

You'll find out next week!

To forge, or not to forge?

Hi!
This time we wanted to enchant you (pun intended) with something other than just creating your own spells. We have already talked about spellcrafting in W.A.N.D. Project, but this is not the only aspect of magic in our game. So this time we're going to shed some light on forge mechanics!



[h2]Forge is your ticket to enhancing spells[/h2]
To the left of the spellcrafting screen, you'll find the Forge panel. Initially, it's perfectly fine to disregard it and head straight to the shop, but its utility becomes apparent soon enough.

When you possess two modules with the same name and tier, you can merge them into a single module of a higher tier. Or you can merge two different modules with the same tier together, to get one more powerful but random. Best of all, forging is free!



There are several reasons why you should consider forging:
  • Save space: Often, the latest and most powerful module may not be enough when you're constrained by space. Forging allows you to consolidate power efficiently.
  • Maintain the perfect shape: When forging, you can choose one of the shapes from the lower-tier modules used. This ensures that the new module seamlessly fits into your existing spell structure.
  • Adjust the retrigger: Sometimes, you may have a preference for one retrigger over another. Forging empowers you to select the retrigger you want to inherit.
  • Keep cooldown low: Each module increases the caster's cooldown by a small percentage. Having fewer modules in a spell translates to faster shooting.
  • Upscale statistics: Higher-tier modules are inherently more powerful. It's essential to note that you can also carry over the "+" quality to the higher-level module.

And the most important piece of advice - keep experimenting and have fun! We'll have even more news soon, so follow us on Twitter and join our Discord.

Behind the magic: The artistic journey of W.A.N.D.'s anime heroines!

Last time, we wrote to you about the changes awaiting W.A.N.D. Project's spellcrafting and its visual representation. The main heroines defending Tokyo will also receive more attention from us, and you can be sure they will be truly magical!

In the demo version of W.A.N.D. Project, you only saw placeholders. This applies to the heroines and the mysterious wand leading them into battle. We are constantly experimenting, and none of the images below are in their "final form" yet. However, we wanted to show some evolution!

[h2]The Evolution of Maki[/h2]

We started working on the final look for our main characters in the W.A.N.D. Project from scratch, looking for the right direction of art that would appeal to our players and also emphasize the anime feeling of the game. The first attempts were based on the Chibi models we use in gameplay - we focused on consistency as a major goal. That is how the first version of Maki came to life.



Interestingly, the feedback from the team regarding the first Maki version was crushing - unfortunately, this Maki was not even close to the initial idea, so we completely changed the style! In search of the best solution, the next step was to create something more “cute” based on the vision we had determined with the help of AI tools.



Another round of feedback ensued - and the biggest problem was Maki’s hairstyle. The artist behind our W.A.N.D. characters prepared the third project based on what we accomplished while working with Stable Diffusion - this was the main idea we used AI for in the early stages of prototyping the game. We aimed to find appropriate references and determine the visual look of characters that would reflect their skills, personifications, and character traits. We spent many hours designing the final game heroines, preparing descriptions, researching benchmarks and anime culture, and preparing our placeholder in AI tools. Then, our artist stepped into the project and prepared the final design - which you can see below as a GIF.



Of course, there was much to discuss, even if this version suited us best. We were looking for the final touch in the form of details. This led us to another concern - with or without? 🙂



We then reconsidered Maki’s color scheme.



Eventually, we established Maki’s appearance with the red hoodie. The decisive argument (beyond just the visual aspects) was that the blonde girl's name references red flowers because "Maki" means poppies in Polish, so it should be red, without hesitation!

We are currently working on our main characters' different emotions and positions. Here, you can see Maki's second pose.



[h2]How about the rest of the girls?[/h2]

The rest of the in-game art is also already done, so we will leave you some sneak peeks to show how far we have come with them. You are probably familiar with the first one of the girls, who will be available within the game, as Yumi was the first to appear in the demo version. And to give you some insight into the third character, here is our work-in-progress version of Rina and a combination of her facial expressions.



Of course, we remembered to show you the final version of Yumi. Here’s what she will look like in-game.



As you can see, we have already confirmed three sorceresses fighting demons for Tokyo. Each of them will have unique abilities and their own spellcrafting. Who knows, more will appear if you meet the appropriate requirements in W.A.N.D. Project? We will tell you more about this on another occasion, so follow us on Twitter (X) and TikTok, and remember to join us on Discord.

Be sure to tell us your thoughts about their appearances - we would love to hear some feedback and suggestions, as these artworks are not final.

Thanks for your attention!



Sneak peek of the new spellcrafting

Hi!

Magic never stands still; it is constantly changing, just like art. Last time, we wrote about how spells work in W.A.N.D. Project, or about spellcrafting as a whole. However, we know that the mechanical part of this system is as important as the visual representation. It has to be spectacular; we are talking about magic!



[h2]Spellcrafting is changing![/h2]
In the demo version, we only presented the placeholder version. This is not something we will deliver in the final product. In this version, we focused on functionality and wanted the board to work well and show what spellcrafting is all about.

We are preparing a real firecracker for you when it comes to the visual presentation of the entire W.A.N.D. Project. At this point, we are refining the idea to show the creation of spells in the most exciting way possible. Below, you will find the evolution of the board, but these are not the final versions, it’s still Work-In-Progress.



As you can see, we are planning a strong departure from what is visible in the demo. And this is definitely not the end; it is just a concept sample! We assure you that spellcrafting will be truly magical to encourage you to have fun. We aim to achieve a magical effect in a sci-fi setting.

Those are only some of the things that will change in W.A.N.D. Project, so follow us for more! If you have any questions, please contact us on Discord.