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Promise Mascot Agency review




The thing you need to understand about the world is that it's run by money. Absent normal signifiers of human society, absent any semblance of structure or narrative that makes sense, this is a truth that remains. Promise Mascot Agency is a game that understands this, among other fundamental truths of the world, like how the blood of the covenant is thicker than the water of the womb and how an unchallenged incumbent mayor in a town that people mostly leave is a destructive force rivaled only by natural disasters and anonymous internet commenters. At its core, Promise Mascot Agency is a fanged ode to the responsibilities of civic life, to bureaucratic idleness and indulgence, and to the numbers going up at the center of it all. It is brutally funny, brutally mercenary, and brutally good...
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Promise Mascot Agency review: Lots of CEOs do heck-all work, but I’m not one of those

It probably won’t surprise you to hear this.

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Meet Tanukin!

🎨Designed by: Ikumi Nakamura & Mai Mattori
🎨Rendered by: Inko Ai Takita



Tanukin is a mascot that lives within a grand delusion of his own making. He believes that he is an ancient warlord, and he is very confused by the modern world. His only desire in life is to conquer a castle fit for a great warlord of his (believed) stature, where he will rule for the rest of his days.

On his journey, Michi’s patience will be put to the test dealing with all the various mascot related mayhem, and none will push him to the limit more than the headstrong Tanukin!

Developer notes:
I really like Tanukin’s design. He communicates so much about himself with just a single glance at him. For a while, I wasn’t entirely sure how to write him, but without revealing too much, his Life Satisfaction quest was really fun to write and I always get a chuckle out of Michi’s attitude at the end of it.
Oli Clarke Smith, Game Director


Meet Koke-Maru!

🎨Designed by: Ikumi Nakamura & Mai Mattori
🎨Rendered by: Inko Ai Takita
🎨3D by: Rachel Noy



No job. All vibes. Koke-Maru is a marimo moss ball creature that just hangs around in the rice fields and baths, keeping moist and staying out of the limelight. They have the power to magically craft objects, they can also turn invisible. Don’t ask how or why. But this has led some scumbags to try to harvest his mossy body, believing it has ‘godly powers’.

Koke-Maru has lived in the town for their entire life, but an incident many years ago caused him to go deep into hiding. But when Michi and Pinky☆ offer them a role at the agency, Koke-Maru jumps at the chance to work with others and make some new, sentient friends.

Developer notes:
I like Koke because he just wants to do his thing and chill. He doesn't want to be bothered, he just wants to focus on his craft. HIGHLY RELATABLE.
Oli Clarke Smith, Game Director

Meet Karoushi!

🎨Designed by: Ikumi Nakamura, Mai Mattori, Inko Ai Takita & Rachel Noy
🎨Rendered by: Inko Ai Takita
🎨3D by: Pav Plaha



It’s rare to find someone in Kaso-Machi that hasn’t heard the legends about the haunted abandoned tunnel outside of town. Sometimes described as a ghost, for others, they swear whatever haunts the tunnel is the Grim Reaper himself. In reality, it’s just a very tired boy called Karoushi, who happens to exist in the space between life and death, and can commune with the spirits of Kaso-Machi. No big deal.

Karoushi is a cautionary tale of burnout. He teaches about the danger of overworking yourself for any corporation, and empowers workers to stand up for their rights. Ultimately, he wants everyone to enjoy the life they have, while they have it, lest they end up bitter and alone like he is.

Developer notes:
I gave him his weird room in the haunted tunnel because I loved the creepiness of Highway Star’s tunnel room in Jojo Part 4.
Oli Clarke Smith, Game Director