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Demon Tides News

WE GOT A RELEASE DATE!

[p]That's right! We just announced the Demon Tides release date during the Day of the Devs: Game Awards Edition show!

[/p][h2]Demon Tides will launch: February 19th, 2026![/h2][h3]It's not quite 2025, but close enough![/h3][p]
Check out the trailer that comes with the announcement:
[/p][previewyoutube][/previewyoutube][p]
We're unbelievably excited to finally get this game out there! We've poured everything we got into it and we hope you love it as much as we loved working on it. This is our pride and joy!

See you in Ragnar's Rock soon!~[/p]

Try the big demo upgrade for Demon Tides, an impressive looking open-world 3D platformer

An open world platformer where you express yourself with different movements, Demon Tides looks like a lot of fun and it just had a huge demo upgrade.

Read the full article here: https://www.gamingonlinux.com/2025/07/try-the-big-demo-upgrade-for-demon-tides-an-impressive-looking-open-world-3d-platformer/

DEMON TIDES 2.0 DEMO UPDATE

[p]We launched the Demon Tides Demo back in February and your response has been spectacular! Here's just a few quotes of what the press had to say: [/p][p]“Demon Tides' open world platformer structure combines with some of the most expressive 3D platforming I've ever played to set its telescopic sights on the genre crown.” Games Radar [/p][p]“The gameplay of Demon Tides is fast and frantic, and feels better to play than 90% of big budget platformers that I’ve sunk my time into.” VICE [/p][p]"It’s rare that a video game pumps actual joy into my shrunken, leathery heart, but I definitely felt a certain springtime stirring when I first jumped in 3D platformer Demon Tides." Rock Paper Shotgun[/p][p][/p][p]

We've also been closely listenting to all the feedback we received and heard you loud and clear: Performance needed to better![/p][p]And this 2.0 patch comes with radical improvements in that department after a lot of work from the team. As long as your device is as strong as a Nintendo Switch 1, it can now comfortably run the game![/p][p]But that's not all! The patch comes with an extensive list of new content, a plethora of polish and a healthy dose of bug fixes to boot.[/p][p]Talisman icons, new graffiti graphics, new settings, additional NPCs, improved cutscene animations... And so much more! Check out our extensive patchnotes below.[/p][p][/p][p][/p][h2]PERFORMANCE[/h2]
  • [p]All systems have been majorly overhauled for massive performance improvements across the board.[/p]
  • [p]The game will now attempt to calibrate graphical settings automatically on first startup.[/p]
  • [p]New graphical presets have been added: Ultimate and Minimal, that incorporate all the new graphical options.[/p]
  • [p]New graphics option: Ambience Particles, turn off for reduced particles and improved performance.[/p]
  • [p]New graphics option: Post Processing, turn off for no post processing including color grading for better performance.[/p]
  • [p]New graphics option: Dynamic Animations, turn off to remove any additive dynamic animations for better performance.[/p]
  • [p]New graphics option: Enhanced VFX, turn off to lower visual effects quality for better performance.[/p]
  • [p]New graphics option: Environment Outlines, turn off to remove outlines on environment assets for better performance.[/p]
  • [p]New graphics option: Minimal Character Outlines, turn on to remove outlines on characters during gameplay for better performance.[/p]
  • [p]New graphics option: Reduced Environmental Density, turn on to remove assets like small flora & rocks for better performance.[/p]
  • [p]New graphics option: Max Culling Distance, adjust to render less objects at a distance for better performance.[/p]
  • [p]New graphics option: UI 3D Models, adjust the quality of models inside menus for better performance.[/p]
  • [p]New graphics option: Snow Quality, adjust the quality of snow for better performance.[/p]
  • [p]Water Quality: Now has more options to lower water quality and enhance performance further.[/p]
  • [p]Cloth quality: Now has more options to lower quality of cloth simulation or turning them off entirely to enhance performance further.[/p]
  • [p]NPCs now step their animation at a distance for improved performance.[/p]
  • [p]The Steam Deck now has further optimization advice found in the settings.[/p]
  • [p]The Steam Deck preset has been tweaked to allow for higher fidelity visuals.[/p]
[p][/p][h2]GAMEPLAY[/h2]
  • [p]Skipping cutscenes now features cleaner camera cuts.[/p]
  • [p]Legs of characters no longer twitch during cutscenes.[/p]
  • [p]Volumetric clouds no longer stutter during travel in the open world.[/p]
  • [p]The camera no longer clips into the arm during selfies with certain outfits.[/p]
  • [p]The camera now handles vertical obstructions better and moves more smoothly.[/p]
  • [p]2D talisman has been overhauled and looks/runs much better.[/p]
  • [p]Beebz now leans further in over time during a long fall.[/p]
  • [p]The camera now tracks Beebz when she's on the phone on a moving platform.[/p]
  • [p]Certain phone calls are now "mandatory" and will trigger again after a while if the player didn't pick up before. They are also shorter.[/p]
  • [p]There's now a dedicated ledge hop animation and it's applied more consistently.[/p]
  • [p]Exiting climbable ladders now has a more notable hop.[/p]
  • [p]Decreased the likelihood of accidentally entering bat form during wall jumps.[/p]
  • [p]Placing checkpoints is now a bit faster.[/p]
  • [p]Collectable arrow now detects between golden gear pieces and eyetems and will appear in different colors.[/p]
  • [p]If there's nothing left to collect we throw some confetti now instead of showing the collectable arrow.[/p]
  • [p]Improved wall running when going across different colliders.[/p]
  • [p]You can no longer exit snake when in confined spaces.[/p]
  • [p]When resetting back to a checkpoint the camera angle switches to what it original was when placed.[/p]
  • [p]Your checkpoint properly despawns now instead of floating alongside with you when traveling the open world under certain conditions.[/p]
  • [p]Recentering the camera in snake form now acts like it should.[/p]
  • [p]You can now enter a wall run from a initially grounded boost jump.[/p]
  • [p]Lowered the chances of being able to clip through the ceiling by abusing transformations under certain conditions.[/p]
  • [p]Cancelling selfie mode no longer keeps Beebz cross eyed under certain conditions.[/p]
  • [p]Adjusted some animation transitions to make movement snappier.[/p]
  • [p]Adjusted the side jump momentum.[/p]
  • [p]Snake jump velocity has been slightly reduced.[/p]
  • [p]Snake turn speed in water is now a bit sharper.[/p]
  • [p]Rail grinding has been adjusted to make it clearer that boosting is a held input.[/p]
  • [p]Super jump values have been slightly tweaked.[/p]
  • [p]Ricochet off enemies now has more consistent momentum.[/p]
  • [p]Checkpoint flag no longer has any collision.[/p]
  • [p]You can now look up further with the camera.[/p]
  • [p]You can now zoom the camera further out.[/p]
  • [p]Climbing vfx retrigger correctly when exiting/entering a climb quickly.[/p]
  • [p]You no longer "warp" across the map when touching walls under very specific conditions.[/p]
  • [p]Beebz now faces the right way when entering a mint void zone.[/p]
  • [p]The camera no longer behaves differently depending on if you started the game with or without mouse movement first.[/p]
  • [p]Spin now breaks eyetem crates as well. [/p]
[h2]GUI[/h2]
  • [p]Animations in gear menu have been improved.[/p]
  • [p]Spawned items in the gear menu no longer stick around under certain conditions.[/p]
  • [p]Tab colors now match button colors when it comes to being selected or not.[/p]
  • [p]Game's font no longer has occasional artifacts under certain conditions.[/p]
  • [p]All talismans now have unique icons.[/p]
  • [p]Total game timer no longer stops working in the tutorial level under certain conditions.[/p]
  • [p]Added more turning control for Beebz in the gear & shop menu when using the gamepad.[/p]
  • [p]Fixed a typo in the disclaimer message.[/p]
  • [p]"M" on keyboard now opens up the map/gear menu in addition to tab.[/p]
  • [p]You can no longer accidentally swap between the gear and map menu when viewing talismans or outfits in a submenu.[/p]
  • [p]Three digit numbers no longer scale awkwardly in the totals menu.[/p]
  • [p]Opening the directory during photo mode now opens the folder properly.[/p]
  • [p]Steam Deck now utilizes Steam's photo library when taking pictures and selfies.
    [/p]
[h2]GRAFFITI[/h2]
  • [p]Viewing graffiti's is now always the lowest priority interaction to ensure talking/opening chests etc. remain easy to do.[/p]
  • [p]Scaling on gamepad has been changed to bumpers.[/p]
  • [p]Graffiti can now be reported and will be removed from the server after a certain number of reports have been reached.[/p]
  • [p]Graffiti can now be flipped.[/p]
  • [p]You can now see the graffiti ID when viewing it in-game.[/p]
  • [p]You can now delete your own graffiti while viewing it in-game.[/p]
  • [p]You can now place graffiti's in the tutorial, they simply won't upload.[/p]
  • [p]Graffiti is now harder to place on top of chests and characters.[/p]
  • [p]Graffiti's are now immediately removed when turning off graffiti in the settings.[/p]
  • [p]You can no longer tag while swimming.[/p]
  • [p]Getting interrupted while making graffiti, like being attacked, no longer leads to a softlock in certain conditions.[/p]
  • [p]New graffiti graphics have been added.
    [/p]
[h2]SETTINGS[/h2]
  • [p]Languages: Added the option to change languages. (Currently only English is available.)[/p]
  • [p]Mute phone calls: Added the option to mute all phone calls.[/p]
  • [p]DLSS is now correctly enabled on Nvidia devices when accessed in the title screen.[/p]
  • [p]Streamer name no longer resets when starting a new save.[/p]
  • [p]You can now rebind the map input.[/p]
  • [p]You can now unbind any type of input.[/p]
  • [p]You can now rebind the secondary jump input as well.[/p]
  • [p]Rebinding time has been lowered.[/p]
  • [p]Resetting inputs no longer lead to a softlock under certain conditions.[/p]
  • [p]Made the "toggle walk" input have no binding by default[/p]
  • [p]Input binding is now properly remembered when exiting and reentering the game.
    [/p]
[h2]LEADERBOARDS[/h2]
  • [p]Resetting a run during mint void no longer removes the mint void.[/p]
  • [p]Leaderboard hint calls no longer happens in areas without leaderboards.[/p]
  • [p]Viewing leaderboard without internet doesn't lead to the leaderboard menu being stuck for a lengthy time anymore.[/p]
  • [p]Retrying leaderboards/ghost runs no longer lead to an error under certain conditions.[/p]
  • [p]You can no longer upload to leaderboards if certain accessibility options are enabled.[/p]
  • [p]Certain accessibility options no longer break after doing a leaderboard run.[/p]
  • [p]Quitting the game during a run no longer enters you back in it if you restart the game.
    [/p]
[h2]TALISMANS[/h2]
  • [p]Drone mode can not be entered during certain conditions anymore.[/p]
  • [p]Switching modes during drone mode no longer allows you to switch into regular gameplay under certain conditions.[/p]
  • [p]Bat Dive Arrow talisman now works as intended and remains a straight line.[/p]
  • [p]Rising Boost talisman now has a harsher wall cooldown to stop you from climbing infinitely and is not affected by slopes.[/p]
  • [p]Paraglider talisman no longer has sound effects sticking around under certain conditions.[/p]
  • [p]Certain talisman effects no longer stick around under certain conditions.[/p]
  • [p]You can no longer clip underwater when using the whirlwind talisman under certain conditions.
    [/p]
[h2]WORLD[/h2]
  • [p]Some areas now feature camera overrides for better wall jumping segments.[/p]
  • [p]Some new NPCs have been added to the demo region of Lokitana.[/p]
  • [p]Some new tutorials have been added to the demo region of Lokitana.[/p]
  • [p]Some black artifacts seen in the water across Lokitana have been fixed.[/p]
  • [p]The tutorial has several minor tweaks to its layout for a better gameplay experience.[/p]
  • [p]Adjusted the occurrence of certain ocean events like seagulls. [/p]
  • [p]The water effects around the giant chains are now less intense to avoid clipping.[/p]
  • [p]Sailing ships now properly appear across the demo region of Lokitana.
    [/p]
[h2]STORY[/h2]
  • [p]Cutscenes have received new & improved animations.[/p]
  • [p]Some secret cutscenes have been added to the demo region of Lokitana.[/p]
  • [p]Some dialogue has been tweaked to make clear DK is received as cringe in-game too.[/p]
  • [p]Mr. Mint now has new dialogue when beating his challenges.
    [/p]
[h2]GENERAL FIXES[/h2]
  • [p]Already collected eyetems won't be recollected when starting the game in certain levels.[/p]
  • [p]Landing in bat form no longer always produces sand footsteps.[/p]
  • [p]Music no longer overlaps in final demo cutscene under certain conditions.[/p]
  • [p]Some objects don't appear floating in the air next to you anymore when exiting the floating fashionista.[/p]
  • [p]The final demo cutscene no longer during the chest menu.[/p]
  • [p]Collision on rings has been removed.[/p]
  • [p]Improved some LODs that were set too low.[/p]
  • [p]Removed a tiny white pixel on the game logo.[/p]
  • [p]Steam app icon has been improved.[/p]
  • [p]Music has been rebalanced.[/p]

Demon Tides is a Mario 64 meets Wind Waker throwback of devilish combinatory extent


It’s rare that a video game pumps actual joy into my shrunken, leathery heart, but I definitely felt a certain springtime stirring when I first jumped in 3D platformer Demon Tides. Hit the button again exactly when you land and you’ll be rewarded with a higher, twirlier jump. Hit it a third time and you’ll be treated to a triumphant, arcing somersault. Yes, this is the stuff! This is the old N64 Mario magic I’ve been missing.



Nostalgia is the enemy of critical thinking, you say? The games industry is a flat circle of corporate iteration, is it? A stifling quAAAgmire from which not even moderate oddballs like New York-based developers Fabraz can escape? I know, I know, but please, let me have this. Let me do the “let people enjoy things” meme, just this once. Look, I can turn into a bat as well. I can turn into a fat little frisbee with ground-pound functionality. I can turn into a spindash-capable snek.

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The Demon Tides Demo is OUT NOW!

Experience hours of fresh content by playing the beginning of the game! Enjoy some of the story, explore parts of the open world and interact with other players via graffiti tags! The coolest part? Your save data will carry over into the main game!

You can also compete for completion times with the in-game leaderboard and race other people's ghosts meaning you won't run out of things to do in this demo anytime soon!

What are you waiting for?! Let's dive in!

https://store.steampowered.com/app/3477260/Demon_Tides_Demo/

We're also hosting TWO contests!
A speedrun contest with a chance to win beta access and a graffiti contest which can net you a physical copy of Demon Turf as well as a plushie!

Check out the two images below for more details.