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Endless RPG - Untold Tales News

🎉Endless RPG is Now in Early Access!🎉

Adventurers, the wait is over! Endless RPG has officially launched into Early Access, and it’s time to forge your own path without limits! 🚀

Distinct from the demo, you can now level your characters past 3, dive into endless adventures, and explore without the 25-day in-game restriction. Your journey is truly boundless now!

💡 What’s Next?
We’re rolling out bug bash updates soon, along with new features to refine the experience. But we need your help!

🛠️ Spotted a bug? Let us know!
🎮 Want a QoL improvement? Share it!
⭐ Enjoying the game? A review goes a long way!

Every bit of feedback helps shape Endless RPG into the best version it can be. Drop your thoughts in the forums, and let’s make this adventure truly endless!

Happy adventuring! ⚔️✨

Legendary Weapons & Armors Have Arrived!

Adventurers, get ready! The Ruins just got a lot more exciting. Legendary weapons and armors have been added to Endless RPG! These powerful relics of the past are now scattered across the world inside the Ruins, waiting to be claimed by those bold enough to seek them out.

💎 What makes them special?

  • Abilities and stats beyond anything you've found before.
  • A true test of luck and exploration, who knows what you'll uncover?
  • A chance to wield history itself... or sell it for a hefty sum!


From enchanted blades to armor forged by long-lost masters, every discovery brings new possibilities. Will you find a weapon that changes your fate?

Get ready to explore, fight, and loot like never before! Let us know what legendary items you find first.

⚔️ Time to make history! ⚔️

Choose Your Challenge! Difficulty Options Are Here!

Adventurers, your journey through Endless RPG just got even better! We're excited to introduce Difficulty Options, giving you the power to shape your adventure the way you want.

How It Works

You can now select your difficulty when starting a new game or adjust it anytime from the Options Menu during your playthrough. Whether you crave a tough challenge or a more relaxed experience, the choice is yours.

The New Difficulties

[h2]Standard[/h2]
The game as intended. A balanced challenge where strategy matters, but mistakes won't ruin you.

[h2]Relaxed[/h2]
A softer challenge. Enemies are weaker, giving you more room to experiment and recover from mistakes. (Enemies have -25% Health, Guard, and Damage.)

[h2]Casual[/h2]
A carefree adventure. Enemies pose little threat, letting you focus on the journey rather than the struggle. (Enemies have -50% Health, Guard, and Damage.)


Whether you're here for the thrill of battle or just to enjoy the world, we got you covered.
Got feedback? Let us know in the discussions. Happy adventuring!

Event System Update!

Adventurers, a major update has arrived! We’re introducing a brand-new Event System, bringing dynamic encounters and richer storytelling to Endless RPG: Untold Tales.

Now, many events can occur during your playthrough, influenced by your party composition, weather, biome, and even the current moon phase! These events can be expanded in future updates and are fully customizable by players. Since they are configured via JSON, a complete document with instructions and in-game examples is available for easy modification.

Changelog:
  • Event Engine and new events
  • Exchanged Bleed for Drain on Bat Swarm Spell
  • Improved Party dialogues
  • Easier Tutorial and Early Game
  • Reducing Demo time to 25 in-game days
  • Reduce XP needed for level 3 to 4 in 10% (from 1500 to 1350)
  • Skill name change “Swift Sneak Attack” -> “Deep Sneak Attack”
  • [BUG] On Dungeons, Darkness surface is too small and doesn’t cover all the screen
  • [BUG] If quest is active and watched and start a new game, old quest from another party is still visible on screen
  • [BUG] On Dungeons, Darkness surface is too small and doesn’t cover all the screen
  • [BUG] Town Shop, negative cost depending on events
  • [BUG] Spacebar not unpausing the game
  • [FIX] Reduce the damage caused by events

Enhancing Your Gameplay Experience

Hello everyone, we have some exciting updates and bug fixes to share with you regarding our latest development progress:

From now on, all demo versions will have a level cap (Max Level 3) and a 25 in-game day limit. You can always create a new world and play again up to day 25! Also, all improvements and updates will be carried out on the demo and on the final version.

Here is the list of what was changed:

  • Hotkeys Fixed: We've corrected an issue where the speed button hotkeys were not functioning as intended.
  • Healing Feedback: When healing via dialogue, such as at a campfire, the system will now accurately display the amount of health restored, even if your character is already at maximum health.
  • AI Archer Behaviour: We have refined the behaviour of AI archers, discouraging them from dashing and instead focusing on movement, making combat more predictable.
  • Dungeon Darkness: We have implemented a new darkness effect for all ruins and caves, featuring a black spotlight that follows the mouse or the character, which enhances the atmosphere in combats and dialogues.
  • Skill Generation Bug: A bug where some Skill buildings were not generating skills has been fixed. This issue was most likely occurring when the town grew.
  • Dialogue System Bug: We've addressed a bug in the dialogue engine that was causing issues when a party member was deceased. The system now cycles properly even when a character has died.
  • Caves Crash Fix: A crash that would occur when the party wiped while gathering ore in caves has been resolved.
  • Speed Button Functionality: The map speed button now correctly cycles through pause.
  • Town Display: The town will now correctly display the shop as the default tab.
  • Town Shop Improvements: The exit button in the town shop now includes a tooltip that indicates the ‘Esc’ key is the hotkey to exit.
  • Visual clarity:
    • We've added a line to separate qualities from other properties in the UI.
    • We've added an explanation to the UI as to why a skill is not active, for example due to missing equipment.
  • Character Appearance: The "Unliving" skill now pales the character's skin.
  • Map Sprite Update: We have redone the character troops sprites and have ensured they will not appear blurry.
  • Map Arrow: We have corrected the map arrows to prevent them from being squashed, and have adjusted their position.
  • Map Icons: The Evil Center map icons are now preserved with pixel-perfect quality.