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Dominions 4 News

Dominions 4.30

This update comes with bug fixes for drowning immortals and network servers as well as improvements to modding.

General
  • Drowning will now trigger immortality and similar effects
  • Stale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect.
  • 2 friendly currents will now cancel each other out
  • Cheat check for non researched rituals & forging
  • Autohealer will now result in high pretender cost
  • Protection of Geryon immune to forge rebates
  • nohomelandnames resulted in too much population in Ermor
  • More mobile friendly status page for network games
  • Set correct home province for far summoned commanders
  • Impassable borders no longer counted for start locations
  • Bug fix for melee range weapon aiming
  • Improved weapon info
  • Metal armor fixes
  • Stat fixes
  • Event fixes


Modding
  • Execute mods before browsing pretenders
  • New monster mod commands: #nowish, #springshape (x4)
  • New monster/item mod command: #addupkeep
  • New monster mod commands: #almostundead, #almostliving
  • Create temporary units in their correct shape
  • Fix for temp summonings with montags
  • Show icon for negative mastersmith ability too


Linux/Mac OSX
  • Flush gl queue before forking

Dominions 4.30

This update comes with bug fixes for drowning immortals and network servers as well as improvements to modding.

General
  • Drowning will now trigger immortality and similar effects
  • Stale connections were not reclaimed during Waiting for Participants, could result in waiting forever to connect.
  • 2 friendly currents will now cancel each other out
  • Cheat check for non researched rituals & forging
  • Autohealer will now result in high pretender cost
  • Protection of Geryon immune to forge rebates
  • nohomelandnames resulted in too much population in Ermor
  • More mobile friendly status page for network games
  • Set correct home province for far summoned commanders
  • Impassable borders no longer counted for start locations
  • Bug fix for melee range weapon aiming
  • Improved weapon info
  • Metal armor fixes
  • Stat fixes
  • Event fixes


Modding
  • Execute mods before browsing pretenders
  • New monster mod commands: #nowish, #springshape (x4)
  • New monster/item mod command: #addupkeep
  • New monster mod commands: #almostundead, #almostliving
  • Create temporary units in their correct shape
  • Fix for temp summonings with montags
  • Show icon for negative mastersmith ability too


Linux/Mac OSX
  • Flush gl queue before forking

Dominions 4.29

This update comes with new commands for modders, bug fixes and some other small improvements.

General
  • Incorrect value for darkvision shown in stats
  • AI could construct forts under water even with land nations that shouldn't
  • Blood Vortex incorrectly gave events in non-blood vortex provinces.
  • Fort repair strength for mindless units was incorrect
  • Start options --mapdirt/col/size didn't work
  • Transformation can no longer transform to the same creature
  • Potential battle inconsistency fix
  • Removed false warning in debug log
  • Increasing PD could result in negative gold left
  • Added popups in map filter menu
  • Make sure CPU doesn't sleep unnecessarily
  • Error checks for write failure to fatherland file
  • Better error handling for missing or corrupted files
  • Blood Slaves are now properly tagged as females
  • Shade Beast size 1 -> 2
  • Dog size 2 -> 1
  • More stat fixes
  • Event fixes
  • Description fixes


Modding
  • New event modding command: #exactgold
  • New item/monster commands: #airshield, #overcharged
  • New item commands: #heat, #cold
  • New monster commands: #monpresentrec, #ownsmonrec
  • New site commands: #summonlvl2, #summonlvl3, #summonlvl4
  • Death power can be negative for growth power
  • #req_fornation couldn't be used many times
  • #req_gold didn't work
  • #req_cave didn't work
  • #guardspirit can now use negative values


Dominions 4.29

This update comes with new commands for modders, bug fixes and some other small improvements.

General
  • Incorrect value for darkvision shown in stats
  • AI could construct forts under water even with land nations that shouldn't
  • Blood Vortex incorrectly gave events in non-blood vortex provinces.
  • Fort repair strength for mindless units was incorrect
  • Start options --mapdirt/col/size didn't work
  • Transformation can no longer transform to the same creature
  • Potential battle inconsistency fix
  • Removed false warning in debug log
  • Increasing PD could result in negative gold left
  • Added popups in map filter menu
  • Make sure CPU doesn't sleep unnecessarily
  • Error checks for write failure to fatherland file
  • Better error handling for missing or corrupted files
  • Blood Slaves are now properly tagged as females
  • Shade Beast size 1 -> 2
  • Dog size 2 -> 1
  • More stat fixes
  • Event fixes
  • Description fixes


Modding
  • New event modding command: #exactgold
  • New item/monster commands: #airshield, #overcharged
  • New item commands: #heat, #cold
  • New monster commands: #monpresentrec, #ownsmonrec
  • New site commands: #summonlvl2, #summonlvl3, #summonlvl4
  • Death power can be negative for growth power
  • #req_fornation couldn't be used many times
  • #req_gold didn't work
  • #req_cave didn't work
  • #guardspirit can now use negative values


Dominions 4.28

This update has some bug fixes and tweaks as well as some new modding features. It should also fix the sound that stopped working for Mac users that updated to OSX version 10.12.

General
  • Can change battle log details from battle menu
  • A few wishes got improved effects
  • Added a few missing adjustments when viewing strength details
  • Curse of Stones now affects units when they fly as well
  • Don't remove slave/master-vessels from overpopulation
  • Army of rats didn't result in the battle fright it was supposed to
  • Potential crash during host fix
  • Memory leak fixed
  • Description fixes
  • Stat fixes


Modding
  • Now possible to start dominions even when a mod is missing its name
  • New monster commands: #homeshape, #foreignshape, #addrandomage
  • New monster/item command: #blessfly
  • Can use #nextspell 0 to remove nextspell
  • #berserk fix
  • #slothpower now works for monsters too


Mac OSX changes
  • Portaudio support
  • Portaudio is default for OSX 10.12 and later