🚀 Space Scum Playtest Day 17 Update
🛰️ Mercenaries, Report In!
[p][/p][p]Thanks again to everyone taking part in the Space Scum Playtest and sharing your thoughts. Your reports keep helping us squash bugs and refine the game’s systems.[/p][p]Version 0.6.5.8 is now live, it adds three new skills to master, smarter AI, balance tweaks, and plenty of bug fixes. Jump back in and see how the galaxy feels after this update![/p][hr][/hr][p][/p][h2]🔧 Latest Patch Notes[/h2][p][/p][h3]💥 Crash Fixes & Stability[/h3]- [p]Fixed a crash with an unknown weapon ID[/p]
- [p]Made sure status effects are always removed after a battle[/p]
- [p]Fixed crew above level 3 not being checked for the main quest requiring the player to be level 3 or higher[/p]
- [p]Fixed some elevation issues with AOE abilities[/p]
- [p]Fixed characters on the map not changing their speed immediately after changing the game speed[/p]
- [p]Fixed typos and text alignment errors[/p]
- [p]Side Step lets the user move freely this turn without triggering attacks of opportunity[/p]
- [p]Belt Trick allows a character to switch items from their pack once per turn for free[/p]
- [p]Dead Man’s Luck prevents the character from being critically hit[/p]
- [p]Drones and Robot Drones have been combined and can now be equipped by either species[/p]
- [p]Robots no longer show morale indicators[/p]
- [p]Galactic Ascendants patrolling cities now spawn in greater numbers[/p]
- [p]Galactic Ascendants can now spawn away from cities[/p]
- [p]Galactic Ascendants, Scavengers, Mercenaries, and Yolihuani Empire now have additional backgrounds and equip additional types of armour and weapons[/p]
- [p]Many of these non-player backgrounds will not appear in game until day 3 to 5[/p]
- [p]Sniper Rifle AP cost changed from 6 to 7[/p]
- [p]Sniper Reload cost changed from 6 to 8[/p]
- [p]Shotgun range changed from 6 to 7[/p]
- [p]AI reacts better when targeted[/p]