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TH3-M15 GUILD News

Demo De-Activation Announcement

As of today May 27, 2024 we will be de-activating the demo as it is an outdated version of the game.

TH3-M15 Guild Launches on Steam Early Access May 29th!!

Calling all Mercenaries,

[h3]We are excited to announce that TH3-M15 Guild will be launching on Steam Early Access on May 29th![/h3]

We have also prepared a new trailer for this release. Check it out!
[previewyoutube][/previewyoutube]











We hope you are excited as we are in this upcoming month!

As we are finishing up parts of the new content, if you haven't tried out the demo yet. Please do so here!
https://store.steampowered.com/app/2602290/TH3M15_GUILD/


If you would like to also discuss anything TH3-M15 Guild, you are more than welcome to join our Discord!
Come chat with us!

Check out more of our content on X and Youtube as well!

TH3-M15 GUILD Livestream & Q&A # 2


[h2]Join our livestream event as we play through the first level of the demo version of TH3-M15 GUILD![/h2]

TH3-M15 GUILD is a rouge-like survival game with uniquely designed levels. Each level has an objective you must accomplish all while you trying to survive against an endless horde!


[h3]This livestream will cover:[/h3]
  • Gameplay of our 1st Level: This will showcase what to expect from our game.
  • Playthrough of our first 3 playable characters: Each mercenary is tailored for all kinds of players. Who will be your favorite mercenary?
  • Any questions you have: Ask any questions with the developers or just chat with us!


[h3]Save the date and hope to see there mercenary![/h3]

TH3-M15 GUILD Livestream & Q&A # 1


[h2]Join our livestream event as we play through the first level of the demo version of TH3-M15 GUILD![/h2]

TH3-M15 GUILD is a rouge-like survival game with uniquely designed levels. Each level has an objective you must accomplish all while you trying to survive against an endless horde!


[h3]This livestream will cover:[/h3]
  • Gameplay of our 1st Level: This will showcase what to expect from our game.
  • Playthrough of our first 3 playable characters: Each mercenary is tailored for all kinds of players. Who will be your favorite mercenary?
  • Any questions you have: Ask any questions with the developers or just chat with us!


[h3]Save the date and hope to see there mercenary![/h3]

New Patch for Demo!

Hello Mercenaries!

Thank you so much for playing our game! It means the world to us that actual people would try this game out!

This patch includes balances changes to all playable mercenaries and mobs due to overhauling how defense works including some bug fixes that were found ever since the release of this demo.

Version 0.18.6.1
Purpose of Overhauling the DEF Stat:
There would be moments in the game where the player would deal 1 damage to an enemy because of their low ATK compared to a mob's high DEF. We want to make sure that even dealing low damage is a viable option as it will lead to more interesting strategies.

Major Changes:
  • Defense Stat is now calculated as a percent instead of a flat amount.
  • All mobs have increased HP.
  • All mobs have decreased ATK due to DEF overhaul.
  • A Weapon, Muses' Whisper, has lower damage.
  • An Overdriven Weapon, Kur's Fang (which was call Tiamat before being overdriven), has increased damage.
  • BattleTOP has higher DEF & MVT SPD.
  • Karambit has lower ATK. Has higher HP & MVT SPD.
  • Old Man has slightly lower HP.
  • BattleTOP's Overdriven Auto Attack has increased damage and can now inflict burn.
  • Karambit's Overdriven Auto Attack has lower damage.
  • Burn Ailment ticks twice as fast.
  • Harder to achieve S-Ranks after completing the mission.


Bug Fixes:
  • Fixed a bug when teleporting to the Server Room, the minimap does not update to display the correct location.
  • Fixed a bug where a player cannot reach a Care Package because it is in a place where the player cannot travel towards. When the Care Package is in this state, it will now slide towards the player until it is in reach for the player to get.
  • Fixed a bug where a SFX would constantly still play in the Care Package Menu.
  • Fixed a bug where a button on the Settings would still be able to be pressed when transitioning out of it.
  • Fixed a bug where the Help Button on Pause was still clickable even when on Settings.