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From Glory To Goo News

Hotfix 0.1d

Hey Everyone,

Here's another update that should fix more bugs highlighted by the community. There are also some small QoL changes.

Hotfix 0.1d
  • Fixed a case where enemies would walk through walls
  • Fixed being unable to place buildings near units in garrisoned bunkers (The cause of most of the broken building placement reports)
  • Fixed Fleet Support Earned not displaying the correct value
  • Fixed the beam cannon not requiring the correct amount of resources
  • Fixed connectors sometimes not routing correctly when dragged near other connectors
  • Fixed localization breaking when the game opens, causing levels to not load
  • Fixed the size of the barracks's blocked area
  • Fixed The Physicist unlocking research they shouldn't have access to...yet
  • Robotics will now correctly generate 6 effort instead of 4 from biomes
  • Fixed the lvl 3 Thruster not showing the correct cost
  • Power and water pickups should now carry across to saved games
  • Fixed ship energy not being correct on load
  • Fixed ship research numbers displaying incorrectly
  • Fixed alt tabbing while multiselect is active causing control problems
  • Fixed the captain panel unpausing the game if you have tutorials on
  • WASD won't move the camera while in the save/load menu
  • Small fixes to the GUI


Let me know on Discord if you experience any more issues or if you have any suggestions.

Hotfix 0.1c

Hey Everyone,

Here's another update that should fix some major bugs highlighted by the community. There are also some small QoL changes.

0.1c

  • Fixed a bug that would cause buildings to be placed en-masse unintentionally
  • Fixed infinite upgrades when selecting "Field Upgrades"
  • Fixed energy and health carrying across games if a game is left and another started with the same captain
  • You can now deselect buildings by holding shift (multiselect) and clicking on them
  • Fixed the cursor not resetting when spawning your captain
  • Added a water indicator to houses if they are powered off due to insufficient water production
  • Fixed saved games where a neutral village has been destroyed not running correctly
  • Improved some GUI text for rocket and plasma androids
  • Walls will now be highlighted on a smaller grid


Let me know on Discord if you experience any more issues.

Hotfix 0.1b + Tutorial panels should now trigger correctly

Hey Everyone

These are the hotfixes for today. Special thanks to rhys_vdw for letting me know the tutorials weren't appearing. Great job everyone for surviving without those!

  • Tutorial panels will now appear if toggled at main menu
  • Fixed the cooldown adjustment for The Savant's "Borrowed Reactor" ability
  • Hero energy will now increase faster if max energy is over 100
  • Fixed patrol waypoints remaining if the unit is then given an attack order
  • Fixed unit animation if given an attack order while patrolling
  • Esc will now close panels or open the menu panel if no other panels are open
  • Fixed The Physicist being able to research the walker
  • Fixed the robotics building giving effort for buildings already in use
  • Fixed an incorrect number of the cycles shown for The Simulator in the main menu
  • Fixed double clicking on units selecting units in bunkers
  • Fixed the neutral camps not detecting power in the correct position




Hotfixes 0.1a

Hey Everyone,

I've been releasing some hotfixes over the last 24 hours as issues have come up. Here is the current list of fixes.

  • Fixed the save/load button not working if autosave hadn't run
  • Fixed language options not saving
  • Fixed victory and defeat text switching
  • Fixed the main menu breaking when fleet support was over a threshold.
  • Stopped adjacent wall notification spam on mouse over
  • Removed android upgrades from The Roboticist's start as that should have been a tier 2 perk
  • Added 10% extra score to The Simulator, so all difficulty/length combinations earn something
  • Reduced the amount of logging
  • Possibly fixed the issue where maps weren't loading unless you selected a language option if your system language isn't English but is supported in game
  • Fixed a bug where sometimes neutral village centers weren't being destroyed


Let me know on Discord if you experience any more bugs.

From Glory To Goo is releasing on April 2nd, 2024

I'm happy to announce that From Glory To Goo will be releasing into Early Access on the 2nd of April (in 7 days!).

[h2]Last chance to help in the closed beta[/h2]

Currently a closed beta is running on Discord. So if you want a chance to try the game a little earlier you can join us there.

Discord - Join the closed beta!

[h2]Early Access[/h2]

My plan is for early access to run for at least 1-2 years as I have a vast amount of content planned and it could easily stretch beyond this based on feedback and suggestions.

I'm aiming to release a roadmap shortly after launch. The top priority will be to get the core game feeling as good as possible. Then releasing more meta progression systems and expanding content with entirely new playable factions, more biomes, horde factions, units, items and unlockables. While working on a map editor and the campaign.

[h2]The Demo[/h2]

I may take the demo down at launch, as it is now significantly behind the launch build. However it will return eventually.