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From Glory To Goo News

Update 0.1.2f - Improved Procedural Generation Of Ore Placement, Bug Fixes

Hey Everyone,

This is another small bug fix update that also aims to improve the consistency of ore placement on the procedurally generated maps. Let me know on Discord if you encounter any bugs or if you just want to discuss the game and offer suggestions.

[h3]Map Generation[/h3]
  • Improved ore placement on procedurally generated maps to better ensure at least 1 ore patch is close and easily pathable to the starting area

[h3]Bug Fixes[/h3]
  • Fixed the spaceship's beam cannon breaking and not allowing placement of beam paths
  • Fixed lost colony buildings not using water on initial connection
  • Fixed saved games breaking if a unit is outside the map
  • Fixed life support not working on the edge of the map
  • Fixed the game breaking on Anomaly Oscar endless
  • Fixed water and power pickups sometimes carrying across games
  • Fixed being able to select bridges with double click
  • Fixed autocannon graphics overlapping other buildings
  • Fixed some tooltips

Update 0.1.2e

Hey Everyone,

Here's another bug fix update. Let me know on Discord if you encounter any bugs or if you just want to discuss the game and offer suggestions.

[h3]Bug Fixes[/h3]
  • Fixed overwritten saved files sometimes containing spaceships with the wrong modules
  • Fixed an edge case causing connectors to not always load fully
  • Fixed a misalignment between the tribe platform graphics, building tile and connection tile
  • Fixed moving the camera out of the world causing blank sections on the minimap
  • Fixed isotopes not being refunded when cancelling unit training
  • Fixed AOE not always impacting all neutrals/Tribes in blast radius

Update 0.1.2d

0.1.2d

A small bug fix patch with some added optimization of horde generation. You should experience less dropped frames at the start of and during hordes. 0.1.3 will include more optimization improvements across the game including pathfinding.

[h3]Optimization[/h3]
  • Improved the performance of horde generation

[h3]Bug Fixes[/h3]
  • Fixed AA missiles changing direction if their target died over a pit
  • Fixed projectiles sometimes flying really far in a random direction
  • Fixed an edge case causing units to sometimes gain a level on load
  • Fixed unit merge state remaining after death
  • Fixed walls not always fully spawning
  • Fixed an edge case causing walls to transform into forcefields on load
  • Fixed Avenger cleave attacks
  • Fixed building healthbars disappearing even when the building is damaged
  • Fixed shotguns and particle weapons not correctly causing damage against masses of enemies


As always let me know on Discord if you experience any issues or if you have any suggestions.

Update 0.1.2c - Lost Colonies Return, Bug Fixes and Reduced Tribe Impact

[h3]0.1.2c[/h3]
Hey Everyone,

Here's another fairly large bugfix update that also restores lost colonists on some maps and seeks to reduce the overall impact of Tribes on colony expansion.

Thanks to everyone who continues to report bugs and help out on the testing branch and Discord.

As always let me know if you encounter any more bugs or have suggestions.

[h3]Gameplay[/h3]
  • Restored The Lost Colonist map mechanic on The Simulator, Oasis and Caelus Region.
  • Reduced the number of tribe camps that will spawn, slightly increased their minimum spawn distance and tribe size now scales with distance
  • Stopped RFI on Aegis valley angering tribes when firing
  • The Tunneler is now targetable if on rocky terrain
  • Game speed is now remembered when toggling pause

[h3]GUI[/h3]
  • Changed where tooltips appear for some buttons. This will also fix tooltips disappearing for widescreen setups.
  • Various typo corrections and reworded tooltips

[h3]Bug Fixes[/h3]
  • Fixed some units and the SAM not using workers
  • Fixed the fossil research bonus carrying across games
  • Fixed The Tribe's base relations bar not disappearing when destroyed
  • Fixed not being able to build on a destroyed Tribe building tile
  • Fixed connectors sometimes blocking units if under construction when loaded
  • Fixed patrol not continuing on load
  • Fixed Rally points not being saved
  • Fixed the tribe territory grid not appearing when in building placement mode
  • Fixed ship module warning costs being impacted by building cost reductions
  • Fixed research images and text not matching laboratory unit choice
  • Fixed the research resource display being incorrect in some cases
  • Fixed Plasma Towers not blocking other towers
  • Fixed the Viper's death animation looping
  • Fixed multiselect drag breaking if started on a building
  • Fixed an edge case that would shutdown the AI
  • Fixed units contantly rotating on load
  • Fixed the Recycler not displaying demolish or power toggle buttons
  • Fixed skill cooldowns sometimes carrying across games
  • Fixed the merge unit tooltip
  • Fixed the ground warning colours not always appearing correctly
  • Fixed the Processor's build time
  • Fixed aliens spawning over impassable terrain if part of an alien colony
  • Fixed depots adding extra storage on load
  • Fixed projectile trails sometimes becoming too large while using plasma cannons
  • Reduced the chance pickups spawn in unpathable positions

Update 0.1.2b

[h3]Update 0.1.2b

[/h3]
With 0.1.2 launched I've been taking the time to fix more of the bugs that have remained in the game. Thank you to everyone who has been reporting bugs on Discord, Steam forums or by emailing me.

Let me know on Discord if you encounter any other bugs or just join to discuss the game with the community and offer suggestions.

Update Notes
  • Fixed level 3 spaceship modules not always loading correctly
  • Fixed window mode not displaying the current setting in options when opened
  • Fixed biome upgrades not being impacted by cost reduction modifiers
  • Fixed thumper range not being consistent in all directions
  • Fixed more instances of tooltips staying on
  • Fixed neutral villages not removing suppressed/thumped areas when destroyed
  • Fixed a case where neutrals would walk through buildings
  • Fixed landmines not triggering neutrals
  • Fixed neutral relations not always scaling when aggressive
  • Fixed not being able to swap higher level guns to drop pods or gatling guns
  • Fixed some units spawning without sprites
  • Fixed the dropship cooldown being shorter than intended
  • Fixed autocannon shots coming from the center of the autocannon turret
  • Fixed tribe attack waves still moving if relations made them peaceful
  • Fixed land mines not triggering with neutrals
  • Fixed veteran flamers appearing as the liquifier
  • Fixed typos
  • Improved flapper healthbar visibility and selection radius
  • Added a tribe village destruction animation
  • Changed plasma tower fire sfx