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Intravenous 2 News

Version 1.2.0 RC2

Hey folks!

This release candidate fixes an issue reported in the map editor, and tweaks the experience gained in side-missions.

- side missions now provide double experience in skills when performing actions related to them

MAP EDITOR CHANGES
- fixed incorrect enemy counter in the "Mark NPCs: how many enemies are alive?" field of the neutralize_enemies and kill_enemies objective tasks

Version 1.2.0 RC1

Hey folks!

This patch further moves the update along.
The BETA denominator has been dropped in favor of RC (Release Candidate). The update is now practically finished, and I am waiting for the localization to be finished before formally releasing it.

- fixed certain skills not being influenced by a level's experience gain multiplier
- fixed a very rare crash that could have occurred when finishing the game and loading into a level
- fixed a redundant gesture in one of the pieces of dialogue during Epilogue

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.2.0 BETA 29

Hey folks!

This patch further tweaks the game.

- bullets now fade in visually, to avoid cases like bullets being visible inside the firer at the time of firing, in case of very slow projectiles
- knife kills now make the victim's body fall make noise
- knife kill duration decreased from 1.5 seconds to 1.1 seconds
- back kills/chokes now alert all participants of a scene (i.e. 2 goons discussing some events in the game's universe)

1.2.0 BETA changes
- tweaked velocity drop rates for all calibers

MAP EDITOR CHANGES
- vent_entry class objects will now always show their entry direction

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.0 BETA 28

Hey folks! This patch further tweaks a couple of minor things.
The update is getting very close to being formally released!

- minimum muzzle velocity speed and velocity drop rate now dictated by the ammo it uses
- disabled the crosshair on various weapons where it is irrelevant

VERSION 1.2.0 BETA 28.2:
- increased muzzle velocity of the VP9 to 262 M/s (was 211 M/s)
- fixed incorrect MP5 not playing a bolt pull sound when doing an empty reload

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.0 BETA 27

Hey folks!

This update fixes several issues.

- slight optimizations to the lighting system on the CPU side
- fixed light casters with a small radius not properly casting light in certain cases

MAP EDITOR CHANGES
- fixed a crash that occurred when assigning a goon class NPC to interact with an object

BETA 27.2:
- muzzle velocity of all weapons now slightly deviates (most visible on shotguns)
- bullet muzzle velocity now steadily declines while it's in flight, down to a minimum of 66% of it's initial speed
- fixed being able to drop a body anywhere by simply going prone
- fixed enemies opening fire on the player off-screen in certain cases when they shouldn't have

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube