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Intravenous 2 News

Version 1.4.0 RC8

Hey folks!

This patch tweaks several mod-related things, as per request by the modding community, and fixes a minor bug.

BASE GAME CHANGES
- fixed the closest enemy indicator pointing to non-objective NPCs

MODDING CHANGES
- exposed the following classes/libraries to mod environments: joystickHandler, blastWaveEffect, talkText, statusEffects, difficulty, customDifficulty, armor, radioController
- improved game startup times when a lot of weapon mods that call :setupModCategoryMap() are installed
- each weapon now stores a duplicate of the selectableMods variable

- added method to easily add new weapon mods to existing weapons - weapons:addModToWeapon(weaponID, headerID, modData):
* can add singular weapon mods via weapons:addModToWeapon("someWeapon", "sights", "someMod")
* can add multiple weapon mods via weapons:addModToWeapon("someWeapon", "sights", {"someMod", "otherMod", "anotherMod"})
* modders do not need to call any extra methods such as :setupModCategoryMap, the game will take care of the rest
* attempting to add a mod to a weapon that is not registered will not cause a crash
* returns true on success, false on failure
* skips adding duplicate weapon mods

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.4.0 RC6.4

Hey folks!

This small patch fixes a regression introduced in version RC6.2 which caused the game to crash when alerting pedestrians via gunfire or some other loud noise. I apologize for the inconvenience.

RC7 CHANGES
OPTIMIZATIONS
- minor CPU optimizations

BASE GAME CHANGES
- the currently-active music playlist on a given level is now stored as a string, rather than numeric ID, which fixes issues such as incorrect music playing on old savefiles when installing and uninstalling various level mods which come with custom soundtracks

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.3.20

Hey folks!

This patch fixes a crash that occurred on game start-up when a very large amount of mods were installed.

- fixed a crash caused by too many Lua files being loaded at the mod loading stage

The same fix has been pushed to the version140 BETA under the version number of RC6.3.

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.4.0 RC6

Hey folks!

This release candidate fixes a couple of issues with the level editor, as recently reported by the community.

BASE GAME CHANGES
- fixed being able to get the "unused" ammo when playing with the "Auto-grab ammo" gameplay mutator
- fixed a bug that would sometimes prevent the player from being able to climb over a window

MAP EDITOR CHANGES
- fixed a crash that occurred when attempting to force a non-pedestrian NPC to interact with a dance point
- fixed being able to assign non-fighter NPCs to security camera monitors
- follower, decor, and prologueactor class NPCs no longer counted for the kill/neutralize everyone objective tasks

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.4.0 RC4

Hey folks!

This release candidate fixes various issues and optimizes the game a little bit.

RC4 CHANGES


'COLLATERAL' CAMPAIGN CHANGES
- fixed a spot where the player could get stuck in on Warehouse Complex, Part 2
- rearranged object placement in the beginning area of Decrepit Industrial Area to allow for better AI pathfinding

BASE GAME CHANGES
- fixed taking certain items not resetting the player "take item" animation properly when using certain weapons
- enabled visibility grid compute for security cameras, which slightly improves performance on levels with security cameras

RC3 CHANGES
(did not receive its own separate news post)


'COLLATERAL' CAMPAIGN CHANGES
- added weapon mods to various goon weapons on two of the three new side-missions

'INTRAVENOUS' (IV1 REMASTER) CAMPAIGN CHANGES
- fixed several light sources not being controlled by light switches and breaker boxes on Repurposed Factory and Drug Mob Casino

MAP EDITOR CHANGES
- fixed incorrect class inheritance of disable_trigger cutscene action, which made the action useless

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube