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Intravenous 2 News

Version 1.2.0 RC1

Hey folks!

This patch further moves the update along.
The BETA denominator has been dropped in favor of RC (Release Candidate). The update is now practically finished, and I am waiting for the localization to be finished before formally releasing it.

- fixed certain skills not being influenced by a level's experience gain multiplier
- fixed a very rare crash that could have occurred when finishing the game and loading into a level
- fixed a redundant gesture in one of the pieces of dialogue during Epilogue

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.2.0 BETA 29

Hey folks!

This patch further tweaks the game.

- bullets now fade in visually, to avoid cases like bullets being visible inside the firer at the time of firing, in case of very slow projectiles
- knife kills now make the victim's body fall make noise
- knife kill duration decreased from 1.5 seconds to 1.1 seconds
- back kills/chokes now alert all participants of a scene (i.e. 2 goons discussing some events in the game's universe)

1.2.0 BETA changes
- tweaked velocity drop rates for all calibers

MAP EDITOR CHANGES
- vent_entry class objects will now always show their entry direction

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.0 BETA 28

Hey folks! This patch further tweaks a couple of minor things.
The update is getting very close to being formally released!

- minimum muzzle velocity speed and velocity drop rate now dictated by the ammo it uses
- disabled the crosshair on various weapons where it is irrelevant

VERSION 1.2.0 BETA 28.2:
- increased muzzle velocity of the VP9 to 262 M/s (was 211 M/s)
- fixed incorrect MP5 not playing a bolt pull sound when doing an empty reload

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.0 BETA 27

Hey folks!

This update fixes several issues.

- slight optimizations to the lighting system on the CPU side
- fixed light casters with a small radius not properly casting light in certain cases

MAP EDITOR CHANGES
- fixed a crash that occurred when assigning a goon class NPC to interact with an object

BETA 27.2:
- muzzle velocity of all weapons now slightly deviates (most visible on shotguns)
- bullet muzzle velocity now steadily declines while it's in flight, down to a minimum of 66% of it's initial speed
- fixed being able to drop a body anywhere by simply going prone
- fixed enemies opening fire on the player off-screen in certain cases when they shouldn't have

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.0 BETA 26

Hey folks!

This patch further moves the update along with various fixes.

- fixed the max ammo indicator not showing up when next to a weapon that can be unloaded but the ammo type of which we're full on
- fixed bandage usage and effectiveness being limited on the Throwback difficulty
- fixed loading into the "Gang Hideout" side mission from the "Load level" menu leading the player to "Police Precinct" instead of "Road to Police Precint"

1.2.0 BETA CHANGES
- fixed all Supporter Pack weapons being unlocked from the beginning of a playthrough (regression introduced in one of the BETA versions)

MAP EDITOR CHANGES
- fixed follower and pedestrian class NPCs not using the name that is defined for them in the level editor
- fixed a crash that occurred when clicking on the ammo list selection button when no weapon is selected, when setting up a goon

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube