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Intravenous 2 News

Version 1.2.0 BETA 21

Hey folks!

This patch fixes several issues and optimizes the game a bit on the CPU side.

- fixed two keycards having an incorrect ID to a door that did not use said keycards on "Pablo's Hideout"
- fixed a keycard door that did not have a keycard ID assigned to it on "Pablo's Hideout"
- fixed a spot where the player could get stuck in on "Butchery"
- fixed goons being capable of receiving the cutscene-specific MK23 when "Weapon Randomization" is set to "Ridiculous" in the custom difficulty setup (regression introduced in BETA 19)
- optimized the quadtree system, which boosts CPU performance by up to 8% (your mileage may vary!)

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.2.0 BETA 20

Hey folks!

This patch fixes various issues recently reported by community members, and improves NPC spawner functionality.

- fixed certain objects (like bullets) being re-created multiple times after a reset to last save, under the correct circumstances
- fixed missing line of dialogue on Oleander's Objective
- applied a retroactive fix to savefiles where the player was carrying a non-unconscious/non-dead body
- NPC triggers will no longer spawn NPCs as long as the spawner itself is visible to the player

MAP EDITOR CHANGES
- NPC spawn triggers and NPC spawn trigger scripts will now spawn as many NPCs as possible, according to the setup of the npc_spawn class objects

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.2.0 BETA 19

Hey folks!

This patch further fixes various issues reported by the community and pushes progress along for the big upcoming update 1.2.0.

- adjusted color of the laser pointer to be more visible and easier to distinguish from the line-of-sight color when it's turned off
- fixed the player visual changing when closing the skill menu on certain story levels
- fixed goons using non-suppressed pistol animations when using suppressed weapons
- fixed a crash caused by enemies noticing thrown knives and empty magazines on level with social stealth

1.2.0 BETA CHANGES
- fixed subsonic 7.62x51MM ammo placed next to a SF19 on Oleander's Objective
- fixed Gideon missing a weapon on Oleander's Objective

MAP EDITOR CHANGES
- fixed a crash that occurred when an out-of-bounds index would be attempted to be cleared in the actorTileOccupancy library
- fixed a crash that could occur when entering custom keycard name data
- fixed the desaturation effect from low health remaining when entering back from play mode to edit mode in the map editor

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.1.6

Hey folks!

This small patch fixes a crash that anyone could easily run into on levels with social stealth.
The big 1.2.0 update is still some time away, so if you wish to try out the upcoming big update simply switch over to the "mapeditor" BETA.

- fixed a crash caused by enemies noticing thrown knives and empty magazines on levels with social stealth

Version 1.2.0 BETA 18

Hey folks!

This patch is a mix of map editor progress, bugfixes, and new things.

- added 9x19MM caliber conversion mod to MAC-10
- increased spread-per-shot for the MAC10
- fixed a spot where the player could get stuck in on Oleander's Objective
- fixed being able to softlock yourself in "Epilogue. Ground Floor"
- updated more levels in the Intravenous 2 campaign to feature more modded weapons wielded by NPCs and on the game levels as pickups

MAP EDITOR CHANGES
- added a "Max out ammo on start?" flag for dropped_weapon class objects - use this when setting up weapons with magazine capacity mods to give them the proper amount of ammo
- hovering over an NPC in NPC editing mode now displays the info for the hovered NPC only, instead of all NPCs
- fixed incorrect logic for maxing out ammo on NPC-equipped weapons on level start

You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game.
Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube