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Intravenous 2 News

Version 1.1 BETA 9

Hey folks!

I've finally recovered from food poisoning, and am continuing to work on version 1.1.

- added missing NPC reinforcement spawn points to Police Precinct
- fixed one of the breaker boxes on Butchery not controlling one lamp it should've controlled
- fixed the game not building some climb points on levels with followers under certain circumstances, resulting in climbable walls by the player being considered unclimbable by follower AI
- fixed a spot the player could get stuck in on Oleander's Objective
- fixed a spot in Decrepit Industrial Area where the follower could get stuck in
- (SUPPORTER PACK) fixed bad DP12 interaction and item take animations on goons
- (SUPPORTER PACK) fixed a crash that occurred when an inexperienced goon did a partial reload of the revolver

[h2]Things to keep in mind:[/h2]
  • This is a BETA version, meaning there will be issues. Opt-in at your own discretion!
  • Playing on the "version11" BETA, making a savefile with the new weapons, and then switching back to the regular game branch will lead the game to fail to load the savefile. If you play and make savefiles on the "version11" BETA, you are committing to playing those savefiles on the BETA branch, until the update formally releases.


Playing on the non-beta branch? Remember to report any issues you run into!
Playing on the "version11" beta branch? Report any issues you run into here!
Have feedback regarding the upcoming new features? Feel free to share your thoughts here!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.1 BETA 8

Hey folks!

BETA 8 is here, and the update is nearing completion. This beta fixes a couple of issues, and makes P90 and DP12 usable by NPCs.

[h3]VERSION 1.1 BETA 8:[/h3]
- missing localizations added (localization of version 1.1 is now complete)
- DP12 and P90 now usable by NPCs
- fixed more cases of mis-placed NPCs due to the rewrite of the pathfind queue system
- fixed cancelling an object throw leaving the player in the aim mode, when unarmed

[h2]Things to keep in mind:[/h2]
  • This is a BETA version, meaning there will be issues. Opt-in at your own discretion!
  • Playing on the "version11" BETA, making a savefile with the new weapons, and then switching back to the regular game branch will lead the game to fail to load the savefile. If you play and make savefiles on the "version11" BETA, you are committing to playing those savefiles on the BETA branch, until the update formally releases.


Playing on the non-beta branch? Remember to report any issues you run into!
Playing on the "version11" beta branch? Report any issues you run into here!
Have feedback regarding the upcoming new features? Feel free to share your thoughts here!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.1 BETA 7

Hey folks!

The BETA 7 fixes a couple of issues.

VERSION 1.1 BETA 7:

- localizations update (not all is implemented yet!)
- fixed the "Wetworks" and "Punisher" achievements sometimes not unlocking
- fixed a crash that could have occurred when a lot of enemies on security cameras would notify other enemies of the same intruder

[h2]Things to keep in mind:[/h2]
  • This is a BETA version, meaning there will be issues. Opt-in at your own discretion!
  • Localizations for the update are not yet ready, and so the new content is available only in english for the time being.
    Once the update rolls out officially, the localizations there will be implemented.

  • Playing on the "version11" BETA, making a savefile with the new weapons, and then switching back to the regular game branch will lead the game to fail to load the savefile. If you play and make savefiles on the "version11" BETA, you are committing to playing those savefiles on the BETA branch, until the update formally releases.


Playing on the non-beta branch? Remember to report any issues you run into!
Playing on the "version11" beta branch? Report any issues you run into here!
Have feedback regarding the upcoming new features? Feel free to share your thoughts here!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.1 BETA 6

Hey folks!

This BETA update fixes various issues - both BETA-specific, and regular.
The update is getting close to completion, so expect a release closer to the end of September.

[h3]VERSION 1.1 BETA 6:[/h3]
- throwing knives no longer deal damage in cutscenes
- disallowing level restarts on Office Building, Ground Floor after Office Building, Top Floor has been finished, as doing so causes issues
- Five-seveN "small magazine" weapon mod magazine capacity penalty increased to 5 (was 2)
- fixed opening loadout menu resetting the selected ammo type on weapons where the caliber conversion mod was selected
- fixed ammo auto grab mutator grabbing ammo through intact windows
- fixed various ways that the player could bug out cutscene NPCs
- fixed changing the movement speed while sprinting influencing the movement speed
- fixed being unable to change the movement speed while using the mousewheel object interaction system
- fixed a crash that could occur when coming back from Office Building, Top Floor to Office Building, Ground Floor after making noise right before leaving for the Top Floor level
- fixed "play again" on Office Building, Top Floor resetting the entry time to night-time
- fixed being able to cycle interaction options with keyboard keys with mousewheel interaction turned on
- fixed goons pathfinding while sitting (regression introduced in pathfind queue rewrite)

[h2]Things to keep in mind:[/h2]
  • This is a BETA version, meaning there will be issues. Opt-in at your own discretion!
  • Localizations for the update are not yet ready, and so the new content is available only in english for the time being.
    Once the update rolls out officially, the localizations there will be implemented.

  • Playing on the "version11" BETA, making a savefile with the new weapons, and then switching back to the regular game branch will lead the game to fail to load the savefile. If you play and make savefiles on the "version11" BETA, you are committing to playing those savefiles on the BETA branch, until the update formally releases.


Playing on the non-beta branch? Remember to report any issues you run into!
Playing on the "version11" beta branch? Report any issues you run into here!
Have feedback regarding the upcoming new features? Feel free to share your thoughts here!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.1 BETA 5

Hey folks!

This BETA fixes a couple of more issues related to the pathfind queue system.

VERSION 1.1 BETA 5:
- increased the maximum pathfinder worker thread count to 16 (was 8) to improve AI reactivity on levels with a lot of NPCs (for example Nightclub)
- fixed several issues introduced with the recent pathfind queue rewrite in BETA 3

[h2]Things to keep in mind:[/h2]
  • This is a BETA version, meaning there will be issues. Opt-in at your own discretion!
  • Localizations for the update are not yet ready, and so the new content is available only in english for the time being.
    Once the update rolls out officially, the localizations there will be implemented.

  • Playing on the "version11" BETA, making a savefile with the new weapons, and then switching back to the regular game branch will lead the game to fail to load the savefile. If you play and make savefiles on the "version11" BETA, you are committing to playing those savefiles on the BETA branch, until the update formally releases.


Playing on the non-beta branch? Remember to report any issues you run into!
Playing on the "version11" beta branch? Report any issues you run into here!
Have feedback regarding the upcoming new features? Feel free to share your thoughts here!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube