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Intravenous 2 News

Version 1.0.21

Hey folks!

This patch fixes a couple of issues and further improves the way the game handles lots of savefiles.

Version 1.0.21:

- fixed a spot the player could get stuck on in Oleander's Objective
- fixed the cutscene room door not closing in Mob Corporate Front when triggering the cutscene
- fixed incorrect sprites used for some money pickups on Dilapidated Complex
- fixed being able to get out of some of the windows in Epilogue, Floor 6
- improved handling of many savefiles, to prevent the game freezing when opening the "load save" menu with lots and lots of savefiles
- re-enabled optimal LuaJIT 2.1 optimization flags, for slightly better performance

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.20

Hey folks!

This patch fixes a couple of issues.

- fixed incorrect weapon lethality display in the loadout menu
- fixed a crash that could have occurred when resetting to last save under the right circumstances
- fixed a crash that could have occurred if an NPC under a status effect had been removed, as the effect was about to occur
- fixed problems with the bad ending if skipping the cutscene
- switched to using LuaJIT 2.1 again (was 2.0.5) since it wasn't causing any issues

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.19 - "too many savefiles" crash on startup fix

Hey folks!

This patch fixes a very serious issue - if the player had a lot (and I mean A LOT) of savefiles, the game could fail to launch, due to the game running out of memory.
This could easily happen to people playing on a custom difficulty with infinite savefiles, and saving very often.

- fixed the game crashing on startup if the user had a very large amount of savefiles and improved savefile handling to reduce memory usage (thanks to ~Enstinck~ for the bug report!)
- sped up launching of the game with a lot of savefiles by limiting the savefiles which get evaluated for the "Continue" button

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.19 - "too many savefiles" crash on startup fix

Hey folks!

This patch fixes a very serious issue - if the player had a lot (and I mean A LOT) of savefiles, the game could fail to launch, due to the game running out of memory.
This could easily happen to people playing on a custom difficulty with infinite savefiles, and saving very often.

- fixed the game crashing on startup if the user had a very large amount of savefiles and improved savefile handling to reduce memory usage (thanks to ~Enstinck~ for the bug report!)
- sped up launching of the game with a lot of savefiles by limiting the savefiles which get evaluated for the "Continue" button

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.0.18

Hey folks!

This patch fixes a couple of issues.

- fixed incorrect sprite used for the objective compromising material pickup on "Gang Hideout"
- fixed incorrect follower state in Decrepit Industrial Area, which caused enemies to shoot at him (regression introduced in previous patch, fix is not retroactive, will be applied on next map load)
- improved pathfinding queueing and cancellation, which can potentially fix cases where enemies would stop moving on very slow/old CPUs

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube