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Intravenous 2 News

Version 1.4.0 BETA 11

Hey folks!

This BETA further progresses the upcoming 1.4.0 update.

BETA 12 CHANGES


BASE GAME CHANGES
- staged reloads added for Multilauncher and Tranquilizer Rifle
- fixed a crash that occurred when reloading the VP9 (regression introduced in BETA 11)

BETA 11 CHANGES


'INTRAVENOUS' (IV1 REMASTER) CAMPAIGN CHANGES
- fixed an incorrectly setup security monitor on Drug Mob Casino
- fixed being able to carry certain cutscene actors after they'd die

BASE GAME CHANGES
- crashlogs will now print the user's CPU model
- added more reload stages to all magazine-fed weapons (reloads will now finish if interrupting the reload at the point when the slide has been released or the bolt has been fully pulled back)
- added missing choke and knife kill Gideon animations

MAP EDITOR CHANGES
- burning_barrel class objects can now be manipulated using the toggle_light cutscene action and no longer misbehave on savefile loads when disabled at save time

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.3.19

Hey folks!

This patch fixes a crash that was recently reported by a community member.

- fixed a crash that could occur when trying to load a malformed user_settings file

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.4.0 BETA 10

Hey folks!

This patch introduces a change to weapon reloading in Intravenous 2 and fixes a crash that could occur on custom levels.

'COLLATERAL' CAMPAIGN CHANGES
- added new music for Gang Compound and Industrial Gang Hideout

BASE GAME CHANGES
- added staged reloads to all weapons that use magazines:
- the stages are split up into two categories - mag in and mag out
- cancelling a reload by interacting with objects remembers the last stage and continues the reload from that point onward when the player chooses to continue the reload procedure
- can now interact with objects and perform melee strikes while reloading a weapon, which cancels the reload
- modders do not need to take any actions to use this feature - this feature should be backwards-compatible with all weapons (modded and not)

- goon death animations are now slightly more varied

GENERAL MODDING CHANGES
- fixed a crash that could occur on custom levels with a certain combination of NPC spawners

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.4.0 BETA 8

Hey folks!

This update fixes various issues that were reported in the time I was absent.

'COLLATERAL' CAMPAIGN CHANGES
- added two keycards to reach the money stash room on Mob Corporate Front
- fixed a crash that could occur in the Epilogue levels if Gideon was alive
- fixed incorrect nametags in a certain dialogue on Decrepit Industrial Area
- fixed two lights not being controlled by a light switch on Dilapidated Complex

'INTRAVENOUS' (IV1 REMASTER) CAMPAIGN CHANGES
- fixed one of the security guards in Epilogue being uncomfortably seated
- fixed being able to set Dealer on fire on Apartment Complex
- fixed being able to set Shopkeeper on fire on Shopkeeper's Mansion

BASE GAME CHANGES
- when a crash occurs while loading a Steam mod the game will now display the exact mod name that caused the crash on startup
- fixed UI colors not resetting to the default 'Collateral' palette when loading from one campaign into another without exiting to the main menu

MAP EDITOR CHANGES
- fixed the create_npc cutscene action not setting the NPC health level to the maximum of the provided experience level

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.4.0 BETA 7

Hey folks!

This update fixes a couple of more issues reported recently by the community.

BETA 7 changes


BASE GAME CHANGES
- fixed dropped weapons sometimes getting stuck in world geometry by limiting their maximum physical size

MAP EDITOR CHANGES
- fixed the neutralize_enemies task (and its kill_enemies derivative) locking up if loading a savefile which was made at a point in time where there weren't any enemies on the level yet
- the neutralize_enemies task (and its kill_enemies derivative) will no longer finish as long as there are 0 enemies on the level


BETA 6 changes
(did not receive its own news post)


'COLLATERAL' CAMPAIGN CHANGES
- fixed main story narration pieces being shown on side-missions

BASE GAME CHANGES
- further improvements to the lighting culling system, providing an additional performance improvement of 5% (up to 25% total)
- fixed a crash that occurred when selecting an ammo type with a controller

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube