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Intravenous 2 News

Version 1.4.0 BETA 7

Hey folks!

This update fixes a couple of more issues reported recently by the community.

BETA 7 changes


BASE GAME CHANGES
- fixed dropped weapons sometimes getting stuck in world geometry by limiting their maximum physical size

MAP EDITOR CHANGES
- fixed the neutralize_enemies task (and its kill_enemies derivative) locking up if loading a savefile which was made at a point in time where there weren't any enemies on the level yet
- the neutralize_enemies task (and its kill_enemies derivative) will no longer finish as long as there are 0 enemies on the level


BETA 6 changes
(did not receive its own news post)


'COLLATERAL' CAMPAIGN CHANGES
- fixed main story narration pieces being shown on side-missions

BASE GAME CHANGES
- further improvements to the lighting culling system, providing an additional performance improvement of 5% (up to 25% total)
- fixed a crash that occurred when selecting an ammo type with a controller

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
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Version 1.3.18

Hey folks!

This small patch fixes a crash that could occur when playing with a controller, that was recently reported by a community member.

BASE GAME CHANGES
- fixed a crash that occurred when selecting an ammo type with a controller

IV1 REMASTER CAMPAIGN CHANGES
- fixed one of the windows on 'Luxus' Incorporated Complex not being climbable
- fixed one of the reinforcement spawns on Repurposed Factory not having a weapon

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.4.0 BETA 5

Hey folks!

This BETA fixes a couple of issues. With these fixes in place the BETA is very stable, so feel free to try it for yourself!

'COLLATERAL' CAMPAIGN CHANGES
- starting a side-mission will no longer play the narration meant for the next main mission
- fixed the garage door button not being assigned to a garage door on Politician's House
- fixed light casters sometimes not updating their visuals when next to certain wall types

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.4.0 BETA 4

Hey folks!

This BETA fixes various issues recently reported by the community and optimizes the lighting system, reducing both CPU and GPU load in various instances.

'COLLATERAL' CAMPAIGN CHANGES
- gave radios to enemies on Road to Police Precinct
- updated all new sidemission levels with fixes to various issues reported recently by the community
- fixed Gideon harassing the player over the radio in the Epilogue, even if he was killed in the previous missions

BASE GAME CHANGES
- improved the lighting culling system, which improves CPU and GPU performance by up to 20% (your mileage may vary!)

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube

Version 1.4.0 BETA 2

This BETA takes care of various issues recently reported by the community.

'COLLATERAL' CAMPAIGN CHANGES
- rearranged one of the rooms on Pablo's Hideout which fixes one of the enemies getting stuck on his patrol route
- updated all new sidemission levels with fixes to various issues reported recently by the community

BASE GAME CHANGES
- fixed a crash that occured when over-cooking a frag grenade (regression introduced in 1.4.0 BETA 1)
- adjusted the flight velocity of guns when they are dropped by enemies in various states

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

[h3]Social media[/h3]
Twitter Discord community YouTube