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Distant Worlds: Universe News

Your chance to grab the best 4x space game at 50% off

A year ago Distant Worlds: Universe released on our store and on Steam. Since then, press and players, old and new of the series, have been playing and praising this game as the best 4X space game ever made.

PCGamesN wrote it is "and exceedingly complex, infinitely rewarding space strategy game", while
GameWatcher wrote "Distant Worlds: Universe is the finest 4X space game in a generation".
RockPaperShotgun called it "one of the most unique, enormous and engrossing strategy games ever made".

We really wanted to celebrate this anniversary with you so, starting today at 7 PM CEST/ 5 PM UTC/ 1 PM EDT and for the next 48 hours, the game will be on sale for only $ 29,99!


The sale will end on Saturday 30th at 7 PM CEST/ 5 PM UTC/ 1 PM EDT!

Now, this is your chance to get Distant Worlds: Universe for half the price, but hurry up!

GET IT NOW

Daily Deal - Distant Worlds: Universe, 50% Off

Today's Deal: Save 50% on Distant Worlds: Universe!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time

Distant World: Universe Version 1.9.5.12 is out!

Humanity has the stars in its future” – Isaac Asimov

A major new update is available for the critically acclaimed 4x space strategy game Distant Worlds: Universe, bringing the game to version 1.9.5.12 with many improvements, changes and bug fixes!

For example, major improvements to the private sector freighter system, AI improvements, fixes to achievements that were not being retained, and bases will now launch fighters at attackers even when they have no other weapons!

But the list is very long, so be sure to check the whole changelog here






Distant World: Universe Version 1.9.5.12 is out!

Humanity has the stars in its future” – Isaac Asimov

A major new update is available for the critically acclaimed 4x space strategy game Distant Worlds: Universe, bringing the game to version 1.9.5.12 with many improvements, changes and bug fixes!

For example, major improvements to the private sector freighter system, AI improvements, fixes to achievements that were not being retained, and bases will now launch fighters at attackers even when they have no other weapons!

But the list is very long, so be sure to check the whole changelog here






New Distant Worlds 1.9.5.10 Update and One Week Sale!

We're happy to announce that Distant Worlds: Universe has been updated again, which makes two updates in the last two weeks! This new update, 1.9.5.10 is the tenth free update since release and brings the number of fixes, changes and improvements into the hundreds. This latest update focuses on improvements to Pirate gameplay, but also adds a few other nice improvements and fixes.

In addition, to celebrate this update and the holiday season, we are pleased to offer Distant Worlds: Universe at a discounted price again (equal to the launch discount). This is a limited time one-week sale, so if you've been waiting to jump on board, there's no better time on the horizon!

Here's the full change list for these two recent updates since the 1.9.5.8 update:

CRASH FIXES

- fixed crash when viewing newly conquered colony
- fixed rare crash when calculating spaceport income
- fixed rare crash when ship performing fleet tasks
- fixed rare crash when inflicting damage on target
- fixed rare crashes in some race events

BUG FIXES

- fixed bug where games would not start when more than 256 components defined
- ensure characters with random appearance order now work properly, even when many custom characters defined and many random appearance orders used
- ensure Shakturi always properly use custom design templates when available
- bases built at planets/moons/asteroids no longer detach when built by improvised construction ships (e.g. Exploration ships) that use a subrole other than 'Construction Ship'
- ship captain characters now have their skills and traits revealed after their first battle

PIRATES

- pirate bases with Gravity Well Projectors will now properly stop all enemy ships, not just other pirates
- pirate income from controlled colonies is now never negative, even when colony has negative revenue (i.e. colony maintenance upkeep greater than income)
- maintenance costs for each troop unit now properly shown in Troops screen when playing as pirate
- in pirate missions panel in Empire Navigation Tool, now properly show Defend missions when "Showing Available Missions" and "Showing All Missions Types" (when playing as pirate)
- pirate factions now properly process *owned* colonies so that the following activities occur: troops recruited, population growth rates vary, luxury resources ordered, population race bonuses applied, etc
- pirate resort bases now properly cleaned up when destroyed

OTHER

- Ships and Bases screen now remembers last filter setting
- added troop strength summary to hover tip in Selection Panel when Colony selected and hovering mouse over 'Troops' line
- AI now more careful about selecting location for characters with demoralizing trait, may dismiss character (when characters automated)
- increased range at which spaceport tractor beams will push away invading troop transports. Spaceports will now also push away transports even when not primary target

SHIP DESIGN
- added new flee when setting: Armor 50% or Shields 20% (also supported in design template files: use setting Armor50 for optional FleeWhen)

MODDING

- increased maximum number of research projects from 1000 to 1500
- increased maximum number of components from 300 to 500


The new 1.9.5.10 update will automatically install when you restart Steam.