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Mount & Blade II: Bannerlord News

Beta Patch Notes v1.2.0


[h3]Beta v1.2.0[/h3]

Unfortunately, the character/word limit on Steam Announcement posts isn't enough to allow us to share the patch notes in their entirety with you here. Instead, on this occasion, we have to ask that you head on over to our website or forums where you can read the Beta v1.2.0 changelog in full.

We apologize for the inconvenience and hope that you enjoy the many changes that the patch brings!

Beta Patch Notes v1.2.0 - Website Beta Patch Notes v1.2.0 - Forums

Patch Notes v1.1.5


[h3]v1.1.5[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when an agent executed a bash attack while holding a banner.
  • Fixed a crash that occurred when a banner bearer agent spawned as a reinforcement.
  • Fixed a crash that occurred when entering a siege with siege engines in reserve.


Fixes
  • Fixed a bug that caused the Tactics skill effects not to be displayed with correct values on the Character screen.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a dedicated server crash that more frequently occurred with Linux server files.


Fixes
  • Fixed a bug that caused the player to get disconnected from the lobby when their party was disbanded during the game search.

Patch Notes v1.1.4


[h3]v1.1.4[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred during missions when an agent didn’t have a right-handed weapon equipped.
  • Fixed a crash that occurred due to the mission camera not being initialized correctly during a mission start.
  • Fixed a crash that occurred during a battle when the followed agent’s camera wasn’t set.


Fixes
  • Fixed a bug that caused the riding perk "Shepherd" to reduce speed from herding instead of increasing it.
  • Fixed a bug that caused an endless conversation with a noble party.
  • Fixed a bug that caused all troops to inflict more damage than intended, resulting in incorrect auto-battle results.


[h2]Multiplayer[/h2]

Fixes
  • Improved lobby server stability.
  • Fixed a bug that caused connection issues for longer-running official custom servers.
  • Fixed a bug that caused the “get_jump_action failed” log to be spammed in the custom server console.


[h2]Modding[/h2]
  • [MP] Updated the voice chat system to match the flexible number of Skirmish players (to prevent crashes with more than 6 vs 6 matches).
    • This should also resolve the custom server crash that occurred when the player distribution in a Skirmish match temporarily shifted to, for example, 5 vs 7 (due to a player switching to the opposing team before the player who lost connection reconnected to the match).

Patch Notes v1.1.3


[h3]v1.1.3[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred due to corrupt save data when making peace with minor factions.
  • Fixed a crash that occurred when transferring troops between formations with banners.


Fixes
  • Fixed a bug that caused vassals to randomly disappear after they had been promoted from a companion position.


[h2]Multiplayer[/h2]

Crashes
  • [Custom Server] Fixed a server crash that occurred due to a modded client.


Fixes
  • Fixed a bug that allowed players to use the teenage human body.


Changes
  • [Custom Server] Adjusted the limit for the RoundTimeLimit server option to 60-3600 seconds.
  • [Custom Server] Increased the maximum number of servers you can host concurrently via your server token from 5 to 50.

Patch Notes v1.1.2


[h3]v1.1.2[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when an army dispersed due to a related clan leaving their kingdom.
  • Fixed a crash that occurred when a party left an ongoing encounter.
  • Fixed a crash that occurred during the “Heir coming of age” cutscene.
  • Fixed a crash that occurred when leaving the kingdom.


Fixes
  • Fixed a performance issue that occurred due to dead wanderers occupying space in the encyclopedia for too long.
  • Fixed a bug that caused the player to get stuck in the game menu after sallying out against an enemy they had just made peace barter with.
  • Fixed a bug that caused the encounter menu to open after deciding to leave a siege.
  • Fixed a bug in the party screen that allowed the player to change the leader of their own party while creating a new party for a companion.
  • Fixed a bug that caused relationship loss when rescuing an ally from an enemy.


[h2]Multiplayer[/h2]

Crashes
  • [Custom Server] Fixed a server crash that occurred when more than 6 players joined a team during a skirmish match.
  • [Custom Server] Fixed a server crash that occurred after 10 matches.


Fixes
  • Fixed a bug that caused scoreboard text strings to not gray out according to the status of the player (alive, dead,...).


[h2]Modding[/h2]
  • Removed the relationships limit for kingdom objects in Kingdoms.xsd.