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Mount & Blade II: Bannerlord News

Hotfix (e1.6.4) & Beta Hotfix (e1.6.5 - 24/11/21)


[h3]e1.6.4[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred on startup.
  • Fixed a crash that occurred while trying to spawn the "Scout Enemy Garrison" quest.
  • Fixed a crash that occurred when trying to start an encounter immediately after a raid had ended.
  • Fixed a crash that occurred when opening quest journals.
  • Fixed a crash that occurred at the start of hideout battles when a non-ridable pack animal was equipped.
  • Fixed a bug that caused the game to freeze after forcing a village to give supplies.
  • Fixed a crash caused by ransom offers for heroes that were imprisoned by specific parties.


Fixes
  • Fixed an issue that prevented the final party from spawning in the "Destroy Raiders" quest.
  • Fixed an issue with older save files that caused some heroes to be incorrectly imprisoned.



[h2]Multiplayer[/h2]

Crashes
  • Fixed a crash that occurred if the 'Duel Sword' perk was selected as the default perk for any class.
  • Fixed a number of server-side crashes.


Fixes
  • Fixed 'Composite Bow' perk description.
  • Fixed a bug that caused 'Sergeant' troops to spawn without shields or weapons in Captain mode.


Changes
  • Increased the speed of 'Vlandian Axe' to 92.
  • Fixed the fire rate of 'Superior Bow'.
  • Removed thrust damage factors from weapons that can't be thrust.
  • Decreased 'Pavise Shield' weight from 7kg to 2kg.
  • Fixed a number of incorrect perk descriptions.
  • The 'Bullseye' perk for 'Archer Militia' now grants 'Heavy Arrows'.
  • Increased the troop counts of 'Warrior' (22), 'Brigand' (18) and 'Varyag' (16) in Captain mode.
  • The 'Looter' perk now awards +10 gold per kill in Team Deathmatch and Siege.
  • Decreased 'Mounted Archer' cost from 250 to 220 in Team Deathmatch and Siege.
  • Added a 'Duel Sword' perk to heavy infantry classes in Duel mode that grants a two-handed sword.
  • Replaced money gain perks in Duel mode:
    • Looter -> Athletic (grants +7% movement speed).
    • Generous Lord -> Tournament Master (grants a random heavy or long lance from any faction).
    • Blood Money -> Bow and Arrows (grants a bow and arrows).


[h3]e1.6.5 Beta[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred on startup. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred while trying to spawn the "Scout Enemy Garrison" quest. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when trying to start an encounter immediately after a raid had ended. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when opening quest journals. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred at the start of hideout battles when a non-ridable pack animal was equipped. (Also in e1.6.4 hotfix.)
  • Fixed a bug that caused the game to freeze after forcing a village to give supplies. (Also in e1.6.4 hotfix.)
  • Fixed a crash caused by ransom offers for heroes that were imprisoned by specific parties. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when joining a battle.
  • Fixed a crash that occurred when loading a save game that was created just before an alley fight.
  • Fixed a crash related to the lowest graphics settings preset.
  • Fixed a crash related to issue generation that occurred upon load.


Fixes
  • Fixed an issue that prevented the final party from spawning in the "Destroy Raiders" quest. (Also in e1.6.4 hotfix.)
  • Fixed an issue with older save files that caused some heroes to be incorrectly imprisoned. (Also in e1.6.4 hotfix.)
  • Fixed a DLSS issue that caused the screen to be partially rendered.
  • Fixed a menu bug with the tournament prize reroll.


Changes
  • A 15 days cooldown was added for tournaments in the same city.
  • Regular tournament prize values are scaled according to the number of nobles that participated in the tournament.



[h2]Modding[/h2]

  • Tournament participants and prizes are now moddable.



Known Issues

Hotfix (e1.6.4) & Beta Hotfix (e1.6.5 - 12/11/21)


[h3]e1.6.4[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred during a conversation with the brother in the training field.
  • Fixed a crash that occurred when the “New Campaign” button was clicked.
  • Fixed a crash that occurred while playing the Tablut board game.
  • Fixed a crash that occurred due to new items being added by mods.
  • Fixed a crash that occurred when calculating prisoner barter values.
  • Fixed a crash that occurred when a child was born.


Fixes
  • Fixed a bug that caused troops to desert from the main party.
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200.
  • Fixed a bug that allowed players to gift a captured settlement that was still part of an ongoing ownership vote and receive a relationship bonus as an exploit.



[h2]Multiplayer[/h2]

Crashes
  • Fixed a number of bugs that were causing servers to crash.


Fixes
  • Fixed a bug that caused perk icons to be displayed incorrectly.
  • Fixed a bug that caused some customization items to be hidden if certain perks were selected.


Changes
  • Increased the cooldown time for shouts from 0.4s to 2.0s.
  • Added new weapons (bows, cavalry spears, two-handers, a shovel and many more).
  • Adjusted the perks of many classes (over 200 perk changes).
  • Infantry
    • Weapon adjustments
      • Buffed some underperforming one-handed weapons.
      • Nerfed many two-handed weapons.
    • Added new melee-oriented perks for heavy infantry classes as well as replaced some existing ones.
    • Heavy infantry classes now have better shields by default.
    • Increased the combat speed for most heavy infantry classes.
    • Decreased the combat and movement speed of shock troops (they still remain one of the fastest troop types in the game).
    • Cost changes
      • Voulgier (Vlandia) 120 -> 130.
      • Legionary (Empire) 160 -> 150.
      • Guard (Aserai) 120 -> 130.
      • Ulfhednar (Sturgia) 120 -> 130.
      • Further increased the cost of shock troops in team deathmatch and siege.
  • Cavalry
    • Couched lances will now disengage earlier on lower speeds.
    • Many weapon adjustments to lances.
    • All light cavalry now uses long spears by default. Light cavalry can now also upgrade into newly created cavalry spears.
    • All heavy cavalry now uses lances by default.
    • Slightly decreased the speed of horses.
    • Reduced the charge damage of all horses.
    • Decreased the armour values of all horse bardings.
    • Increased all horse hitpoints.
    • Cost changes
      • Mounted Archer 150 -> 250 (only in team deathmatch and siege).
  • Ranged
    • Reduced the archers turning speed penalty while aiming.
    • Made weapon switching after releasing missiles faster.
    • Reworked the default bows of each class.
    • Changed the characteristics of nearly every bow and crossbow.
    • Reworked bow and quiver visuals of all items. Each arrow type now has their own “strong arrow” variation.
    • Added many new bows as perks. Perk bows now offer similar damage but other advantages like draw speed, range and accuracy.
    • Increased damage of throwing weapons (throwing axes received an extra buff).
    • Aserai Skirmishers now use Jereeds by default.
    • Cost changes
      • Wildling 120 -> 130.
      • Aserai Veteran 160 -> 150.
  • Check the forum thread for more details.



[h2]Both[/h2]

Crashes
  • Fixed a crash that occurred when trying to play the game while not being logged into GOG.


Fixes
  • Fixed a bug that caused the launcher to continue to run when closed from the taskbar.



[h3]e1.6.5 Beta[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred due to new items being added by mods. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred while playing the Tablut board game. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when the “New Campaign” button was clicked. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred during a conversation with the brother in the training field. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred if the player navigated between the encyclopedia pages quickly.


Fixes
  • Fixed a bug that caused troops to desert from the main party. (Also in e1.6.4 hotfix.)
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200. (Also in e1.6.4 hotfix.)
  • Fixed a bug that caused the finance panel in the clan management screen to block the party member selection.



[h2]Multiplayer[/h2]

Crashes
  • Fixed a number of bugs that were causing servers to crash. (Also in e1.6.4 hotfix.)


Fixes
  • Fixed a bug that caused some customization items to be hidden if certain perks were selected. (Also in e1.6.4 hotfix.)


Changes
  • Increased the cooldown time for shouts from 0.4s to 2.0s. (Also in e1.6.4 hotfix.)
  • Applied all the new combat changes from the e1.6.4 hotfix to the 1.6.5 Beta hotfix as well.



[h2]Both[/h2]

Crashes
  • Fixed a crash that occurred when trying to play the game while not being logged into GOG. (Also in e1.6.4 hotfix.)


Known Issues

Development Update #9: Multiplayer Customisation and Grant Peerage



In this Development Update video, we take a look at some of the recent additions to the game that you can jump in and experience straight away!

As always, you can find a text version below.

[previewyoutube][/previewyoutube]
INTRO
Greetings warriors of Calradia!

The past few patches contained some significant updates to the game, multiplayer in particular, so with e1.6.4 now live, we wanted to share a Development Update video to highlight some of the new additions that you can jump in and experience straight away!


MULTIPLAYER CUSTOMISATION SYSTEM (e1.6.2)
e1.6.2 saw the introduction of a new multiplayer customisation system that rewards you with Loot simply for playing the game.

Loot can be used to unlock different armours and clothing for your character and troops, allowing you to customise the appearance of each troop for each faction, while still retaining the look and feel of the selected class and culture.

Additionally, Loot can be used to unlock various Sigils to display on your banner and shield.

This update allows you to inject more of your own personality into your multiplayer character and will, in time, allow friends and foes to identify you on the battlefield from your appearance alone.


MULTIPLAYER CHEERS (e1.6.3)
With e1.6.3, two additional multiplayer updates arrived to help you when it comes to further expressing yourself and communicating with other players.

Cheers are short animations that can be used to encourage your teammates or taunt your opponents in equal measure, allowing you to celebrate those special moments and acknowledge other players in a more personal way.


MULTIPLAYER SHOUTS (e1.6.3)
And alongside Cheers we have Shouts.

Shouts have a more direct impact on gameplay as they allow you to quickly and effectively communicate with your teammates using a selection of preset commands.


MULTIPLAYER MVP (e1.6.3)
If you plan to peacock around in your shiny new gear, shouting and cheering, then you need to be able to prove that you’re worth your salt. The addition of the most valuable player award in e1.6.3 allows you to do just that, by highlighting the standout player from each team every round.


MULTIPLAYER SCORING SYSTEM (e1.6.3)
But, just before you jump in and try to climb the leaderboard with the bodies of your victims, you should know that it’s not all about top fragging! Alongside the MVP system came a change to how player scores are calculated, with less emphasis placed on final blows, and more on teamwork and recognising each player’s contribution.


MULTIPLAYER BADGES (e1.6.5)
And for the final addition on the multiplayer front, looking ahead to e1.6.5 we have a number of new progressive multiplayer badges that can be unlocked by completing different challenges.


GRANT PEERAGE (e1.6.3)
Well, with all of those huge multiplayer updates it would be fair to think that singleplayer might have taken a bit of a back seat... but you’d be wrong of course!

e1.6.3 saw the introduction of a much-requested sandbox feature: the granting of peerage to companions. This update allows you to elevate your companions to the ranks of the nobility, creating an entirely new family that you get to name.

Naturally, you will need to hold the top office to be able to bestow such honours on a commoner, as well as, a suitable fief to grant to your new vassal and enough reserves in your treasury to cover all associated costs.

Once your companion has received their new title, they will depart your court to be joined by distant members of their family in their new home, serving under your rule.


NEW CROWNS (e1.6.2 - e1.6.5)
If you’re in the position to give away land and titles, then you’re definitely in the position to treat yourself to one of the new crowns added in e1.6.2 - e1.6.5.


SPEAR BRACING (e1.6.2)
And as head out on the customary test run with your new gear, make sure to check out the Spear Bracing combat mechanic that was implemented to singleplayer battles and sieges in e1.6.2.

Spear Bracing poses a fresh challenge to cavalry while offering new tactical options for you to explore.


TAVERN ARTWORK (e1.6.3)
As always, we continue with our efforts to make Bannerlord a more immersive experience that draws you into the world of Calradia, often in subtle ways.

One such way is the game’s extensive collection of artwork which, in e1.6.3, was further expanded with the addition of a new tavern menu background for each major culture.


NEW ISSUE QUEST (e1.6.3)
A new issue quest was added in e1.6.3, bringing the current total to 39, with even more in the pipeline!

Betting Fraud allows you to further explore your villainous side by working with gang leaders to bet on and fix tournaments.


BENCHMARK MODE (e1.6.4)
And finally, e1.6.4 saw the addition of a new benchmark mode that allows you to put the game through its paces, testing both your CPU and GPU performance. The benchmark makes use of a scripted battle to give consistent results across different settings and hardware, with an option to export the final results upon completion of the test.


OUTRO
And that’s it for Development Update #9. Thanks for taking the time to watch the video, we really hope you enjoyed it!

If you have any thoughts or comments on any of the featured updates, please make sure to leave a reply in the comments section below.

Thanks again, and we hope to see you next time!

This mod lets you fight Crusader Kings 3 battles inside Mount & Blade 2

While Crusader Kings 3 is a great simulation of medieval political jostling, when this degenerate into war, it lacks a little pizzaz. Enter Crusader Blade, a new mod which lets you fight CK3 battles inside Mount & Blade II: Bannerlord. When it's time to rumble in CK3, it'll generate a Bannerlord battle based on your armies for you to fight in-person, then transfer the results back into CK3. Immensely impressive.


Read more

Patch Notes e1.6.4


[h3]e1.6.4[/h3]

Latest Changes:


[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when garrison parties moved out of settlements.
  • Fixed a crash that occurred when the quest giver lost control of the quest settlement during the "Revenue Farming" quest.
  • Fixed a crash that occurred while declaring peace while the join encounter menu was open.
  • Fixed a crash that occurred after interacting with a party or settlement in older save files.
  • Fixed a crash that occurred while upgrading troops on the party screen.
  • Fixed a crash that occurred when the main hero died while the selected heir was in the main party.
  • Fixed a crash that occurred while navigating the encyclopedia screen.
  • Fixed a crash that occurred while sorting the encyclopedia by garrison size.
  • Fixed a crash that occurred while inspecting the food change value in the encounter overlay.
  • Fixed a crash that occurred when a siege machine was used while playing a combat animation.


Fixes
  • Fixed a bug that caused marriage barters to incorrectly become acceptable by resetting the barter.
  • Fixed a bug that prevented the parameters of the face from being changed during character creation.
  • Fixed a bug that caused periodic events to not be saved and to reset after load.


Changes
  • Reduced 'Half Scaled Barding' armour value to 40 (from 76).
  • Reduced 'Scale Barding' armour value to 50 (from 125).



[h2]Multiplayer[/h2]

Crashes
  • Fixed a client-side crash that occurred while connecting to a server.



[h2]Both[/h2]

Crashes
  • Fixed a crash that occurred when launching the game.


Fixes
  • Fixed a bug that caused ranged units to chase the enemy without respecting the position set by their formation.
  • Fixed a bug that caused horse archers to aim at nonoptimal targets given their current position.



[h2]Modding[/h2]
  • Errors with XMLs will now show an error with the faulty line and details.



Previous Beta Hotfixes:


14/10/21
[h2]Singleplayer[/h2]

Fixes
  • Fixed a bug that caused marriage barters to be broken.
  • Fixed a bug that was causing defender archers to mistakenly switch into melee mode in sieges
  • Fixed an issue that caused objects on the character creation and education screens to be missing.
  • Fixed an issue that caused the wrong child models to be rendered.
  • Fixed an issue that caused visual glitches on the character creation screen.



Initial Beta Changelog:


[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred while returning to the world map.
  • Fixed a crash that occurred due to text area calculation.
  • Fixed a crash that occurred when talking to a minor faction hero in an army for the first time.
  • Fixed a crash that occurred while refreshing army visuals after loading the game.
  • Fixed a crash that occurred after loading an old save file.
  • Fixed a crash that occurred due to 'Galter' being imprisoned.


Performance
  • Battle and siege optimisations.
  • Fixed many campaign map-related spikes.


Localisation
  • Chinese localisation updates.
  • Turkish localisation updates.
  • Other general localisation improvements.
  • Text updates and small fixes.


Art
  • Added a crown for Khuzait lords.
  • Sound fixes for Battania scenes.
  • Minor fixes for Khuzait and Empire scenes.
  • Improvements to some materials and textures.


Animations
  • Fixed a bug that caused some agents to fly in civilian missions due to an animation problem.


UI
  • Added a scrollbar to the list of the settlements in the abdication kingdom decision left-panel.
  • Fixed some issues with item comparison in the inventory.


Clan and Party
  • It is now possible for players to promote companions into nobles with their own clan. In order to use this feature, the player must:
    • Be the leader of a kingdom.
    • Have at least one fief.
    • Have an active companion that is not a family member.
    • Have 20.000 Denars and 500 Influence ready to spend for the promotion.
    • Once the conditions are met the player can initiate the dialogue with a companion about their promotion. The player will grant the companion one of their fiefs and will be able to name their clan. The newly created clan will be a tier 2 clan and receive a 50 relation bonus with the player’s clan.
  • Removed influence gain from donating troops to a clan member's party.


Armies
  • Factions will no longer create armies if they are not at war.


Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that prevented prisoners from being donated to towns.


Quests & Issues
  • Fixed an issue that allowed hostile settlements to be selected for the "Deliver the Herd" quest.


Conversations & Encounters
  • Removed the ability to attack enemy parties after accepting the safe passage agreement via the "Surrender or die" dialogue.
  • Fixed an incorrect dialogue option that would appear after a successful barter with bandits.
  • Fixed a bug that caused extra candidates to appear in marriage barters.


Other
  • Glaive weapons used in Khuzait tournaments now deal blunt damage.
  • 'Khuzait Darkhan' now has 60 Bow Skill Level and 80 Throwing Skill Level (previously 80 Bow and 60 Throwing).
  • Reduced the weight of 'Fringed Cloak' to 0.5 from 4.0.
  • Removed the non-civilian weapon 'Heavy Flanged Mace' from Khuzait noble civilian equipment sets.
  • 'Legionary Reinforced Studded Harness' now provides 6 arm and 7 body armour (previously 8 arm and 6 body armour).
  • 'Legionary Studded Harness' now provides 4 arm and 7 body armour (previously 4 arm and 6 body armour).
  • 'Leopard Pelt' now provides 4 Body armour (previously 7 body armour).
  • 'Legionary Padded Straps' now provide 9 body armour (previously 11 body armour).
  • Switched 'Reinforced Chainmail Barding' from Sturgia to Vlandia item pool (meaning it is now available in settlements with the Vlandian culture).
  • 'Vlandian Militia Archer' and 'Vlandian Militia Veteran Archer' have been renamed to 'Vlandian Militia Crossbowman' and 'Vlandian Militia Veteran Crossbowman' respectively.
  • 'Conspiracy Raider' is no longer shown as upgradeable to 'Khuzait Lancers' in the encyclopaedia.
  • Changed Derthert's battle armour template with a more lordly one.
  • Fixed a bug that caused some companions to act like villager agents in village civilian scenes.



[h2]Multiplayer[/h2]

Crashes
  • Fixed a crash that occurred while trying to display player names.
  • Fixed a crash that occurred when connecting to a match.


Other - Miscellaneous
  • Fixed a bug that prevented the team selection screen from being displayed in Siege mode.



[h2]Both[/h2]

Performance
  • Improved multi-core performance of missile physics.


Combat
  • Ballista Improvements:
    • Increased the fire rate.
    • Decreased the flying curvature.
    • Added a sight.
    • Improved AI usage.
    • Minor animation tweaks.
    • Corrected the ballista bolt's centre of mass.
  • Attacks now take into account the relative movement speed between the attacker and the target when deciding if an attack will bounce or not.
  • A system that approximates local superiority has now been implemented.
    • This helps AI agents to distinguish a nearby lone enemy that they can kill from a group of enemies. They can then choose to fight or move towards their assigned tactical position in hopes of better odds.
    • A minor random element was also introduced that slightly influences decision scores.
  • Fixed a bug that prevented units from using shields while being shot at by archers.


[h2]Modding[/h2]
  • For further explanation and additional information on the modding changes check the following thread: e1.6.4 Modding Adjustments
  • Font atlas generator is now available to modders. Modders can generate new font files with custom TTF files and use these fonts in-game. We've also created documentation on how to use this tool: http://docs.modding.bannerlord.com/asset-management/how_to_add_custom_fonts/
  • StoryModeEvents.RemoveListeners do not need to be explicitly called anymore. Now, StoryModeEvents is added as a CampaignEventReceiver.


Known Issues