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Mount & Blade II: Bannerlord News

Patch Notes - WS v1.0.2 / BL v1.3.6

[p][/p][p][/p][p]Greetings Warriors of Calradia![/p][p]Here’s our second round of improvements and fixes. Nord troops have been strengthened, and initial game loading times are now significantly faster. Thank you all for your continued support and patience.[/p][p][/p][p]Please note that there may be a delay between the download of the base game and the download of War Sails. If you launch the game prior to both of them being updated, you will crash. If you face this issue, please verify your game files.[/p][p][/p][h3]War Sails v1.0.2[/h3][p]The following changes are specific to the War Sails expansion and are not part of the base game.[/p][p][/p][p]Changes[/p]
  • [p]Improved the initial loading time of War Sails.[/p]
  • [p]Troops[/p]
    • [p]We increased the armor of high-tier Nord troops to enable them to fulfill their intended roles.[/p]
      • [p]High-tier Nord armors have been buffed. This includes both body armor and shoulder pieces.[/p]
      • [p]Nord Huscarls are now equipped with their intended armor.[/p]
      • [p]Nord troops now use their intended helmets.[/p]
      • [p]Nord troops also use gloves and vambraces in higher tiers.[/p]
      • [p]Replaced high-tier longbows on lower-tier Nord archers with short bows.[/p]
    • [p]Other[/p]
      • [p]Added helmets to the northern marine troops who were missing them.[/p]
      • [p]Nerfed Aserai mariner troops’ Bahriyyah's bow.[/p]
      • [p]Nerfed Battanian mariner troops' javelins.[/p]
  • [p]Further decreased the HP of Fahda's ship from 4800 to 3100.[/p]
[p][/p][p]Fixes[/p]
  • [p]Fixed an unhandled case where the Vlandian Merchants are defeated in the mission, but the player wins the mission (in the "Escort the merchants" quest).[/p]
  • [p]Fixed a bug that prevented seeing quest-related dialogues after a save is loaded during the "Speak to Gunnar and Sister" quest.[/p]
  • [p]During the second phase of the "Defeat The Sea Hounds" quest mission, ship controls for the captured enemy ship would stop working if the player exited the direct control mode. This was fixed.[/p]
  • [p]Fixed an issue that prevented ally ships from attacking Purig's ship and crew in the final storyline mission.[/p]
[p][/p][p]Crashes[/p]
  • [p]Fixed a crash related to boarding in the second storyline mission. More specifically, this could occur after defeating the first sea hound ship, when making the choice about which ship to control in the dialogue with Gunnar.[/p]
  • [p]Fixed a crash that occurred if you spammed F in conversation transition between Gunnar and your sister when the "Speak to Gunnar and Sister" quest was active.[/p]
  • [p]Fixed a crash that occurred when trying to barter with your sister.[/p]
  • [p]Fixed a crash that occurred when a lord party was trying to disembark.[/p]
[p][/p][h3]Bannerlord v1.3.6[/h3][p]The following changes are part of the base game and apply to the War Sails expansion as well.[/p][p][/p][p]Fixes[/p]
  • [p]Fixed a bug that caused troops to leave their party if given the retreat order during the mission.[/p]
[p][/p][p]Crashes[/p]
  • [p]Fixed a crash that occurred in stealth missions.[/p]
  • [p]Fixed a crash that occurred while dragging a corpse in stealth missions.[/p]
  • [p]Fixed a crash that occurred when pressing the play button from the Epic platform.[/p]

"Essentially, War Sails is a large mod": Mount & Blade II: Bannerlord devs on delaying leaving port and why custom naval battles were a late addition

Earlier this year, Mount & Blade II: Bannerlord's War Sails naval expansion had its release pushed back from June 17th to November 26th. You can give it a go right now if you fancy, so it obviously made that second date. Prior to the DLC dropping, I chatted with Bannerlord senior producer Falk Engel about what went into the decision to ditch the initial summer date, and why custom naval battles were only confirmed to be arriving with its launch quite late in the day.


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I'm yearning for that Assassin's Creed Black Flag remaster, but this medieval RPG may be the unexpected answer to my prayers

While maybe not the best Assassin's Creed game ever, AC Black Flag remains my personal favorite. I loved being able to explore the seas with shanties blaring, but the thrill of ship combat put the biggest smile on my face. I've been desperate for this long-rumored Black Flag remaster to surface, and while a bit of Sea of Thieves dabbling has provided some relief, it may actually be Mount and Blade 2 Bannerlord that has the remedy. Yes, the RPG is dragging its huge, land-based battles into the high seas in its new expansion, and it looks awesome.


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Mount & Blade 2: Bannerlord's War Sails expansion landed on the base game's unassuming shores earlier today, adding fully simulated naval battles to Taleworld's medieval RPG. Yet even if you're not interested in crewing a longship with a raiding party to terrorise the coastlines, there's plenty of reason to consider diving back into Mount & Blade 2. War Sails' launch coincides with a truly enormous patch for the base game, one that sneaks in a hoard of additional mechanics to play with...
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Patch Notes - WS v1.0.1 / BL v1.3.5

[p][/p][p]Greetings Warriors of Calradia![/p][p]We’re thrilled to see so many of you exploring War Sails and returning to Bannerlord. Thank you for all the feedback so far — we’re monitoring your reports closely. Here’s the initial batch of fixes on the way.[/p][p][/p][h3]War Sails v1.0.1[/h3][p]The following changes are specific to the War Sails expansion and are not part of the base game.[/p][p][/p][p]Changes[/p]
  • [p]Reduced the speed and HP of Fahda's ship in the naval storyline (ramming mission).[/p]
[p][/p][p]Fixes[/p]
  • [p]Fixed a bug that allowed parleys with towns to be initiated from sea or rivers - causing a crash.[/p]
[p][/p][h3]Bannerlord v1.3.5[/h3][p]The following changes are part of the base game and apply to the War Sails expansion as well.[/p][p][/p][p]Fixes[/p]
  • [p]Shifted a loading operation to after the initial window creation to prevent game unresponsiveness.[/p]
  • [p]Fixed a build error to resolve launcher issues that some players experienced.[/p]
[p][/p][p]Crashes[/p]
  • [p]Fixed a crash that occurred when ending a quick talk using the Space button on PC.[/p]
  • [p]Fixed a crash that occurred when the target faction was eliminated during a peace vote.[/p]
  • [p]Fixed a crash that occurred on the initial loading screen.[/p]