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Mount & Blade II: Bannerlord News

Creative Competition Winners



Greetings warriors of Calradia!

After a lot of careful deliberation, we are finally ready to announce the creative competition winners! You can check out the video below to see some of the amazing entries or you can skip ahead to the text version below if you prefer to read.

[previewyoutube][/previewyoutube]
Greetings warriors of Calradia!

Back in October, Bannerlord reached a pretty significant milestone in its Early Access journey with the beta release of the first batch of modding tools. To celebrate the occasion, we issued a challenge by inviting you all to flex your creative muscles in the form of 3 different competitions, with some fairly significant prizes up for grabs!

Today, we are pleased to be able to share some of the amazing entries that we received with you, as we announce the winners!

But, just before we do, please allow us to spend a moment to acknowledge the skill, effort, and dedication shown by each contestant in creating what have turned out to be some phenomenal works of art for us all to enjoy! The immense quality of the entries made judging the contests extremely difficult but really rewarding at the same time! Thank you for your amazing contributions, you should all be very proud of your work!


[h2]Scene Design Contest[/h2]

First up, we have the Scene Design Contest which challenged modders to create a Bannerlord themed village scene that took into consideration design guidelines set out by our level designers.

We want to start by saying just how blown away we were by the entries! There was so much craftsmanship on display in terms of visuals, and a lot of thought and consideration was given to gameplay, which was great to see. We are really pleased and encouraged by some of the creative ways in which people have used our tools to create some stunning effects, and we have certainly picked up an idea or two along the way!

And just before we move on to look at those winners, we want to give a special thanks to community members Macbeth and FoozleMcDoozle for their assistance with the contest. Thank you!

And so, without further ado…

[h3]3rd Place[/h3]
In third place, and winner of the Intel® Core™ i7-8700K Processor we have, Methking, with their scene, Kingstranding.

Kingstranding by Methking

We feel that this scene has a really smart layout, with small touches like the stream that leads from the spawn towards the village centre, helping to guide the player, to be well thought out. This scene also takes into consideration immersive details, such as scene props reflecting seasonal changes, along with other touches, like the great use of sound around the scene and the small easter eggs dotted around for us to find!


[h3]2nd Place[/h3]
In second place, and winner of the Intel® NUC 9 Extreme Kit we have, Yurek, with their creation, Meteora Terra.

Meteora Terra by Yurek

This visually stunning scene uses simple rock meshes in a really smart way, and compliments this with some skilful texture blending to create a really unique and charming mountainside village. The choice of colours across the scene gives a natural and authentic feel and there are some really nice additional touches, such as the points of interest on the map, the water effects, and the backdrop.


[h3]1st Place[/h3]
And in first place, and winner of the BANNERLORD CUSTOM PC by Intel® is BeefBacon, with their scene, Craglowe.

Craglowe by BeefBacon

We really like how each part of this scene feels visually distinct, which, along with the different levels to the scene, makes it easy to navigate and enjoyable to explore. There are also many nice touches that impressed us, including the great use of colour on the buildings, the nice use of tactical positions for agents, and what was possibly the only use of the road decal that we saw from all the entries!

[h3]Scene Pack[/h3]
You can check out the winners, along with all other entries to the Scene Design Contest over on our forums, where we have screenshots of each map on display and a Scene Pack available for you to download and enjoy!


[h2]2D Art Contest[/h2]

Next up, we have the 2D Art contest, where we invited you to create a Bannerlord themed artwork using anything from oils to pixels. And honestly, we were not prepared for what was to come... All of the entries were nothing short of spectacular and to choose just three was a momentous task. We can’t stress enough just how amazed we are by the level of talent on display!

[h3]3rd Place[/h3]
In third place, and winner of the Mount & Blade II Custom Razer Gigantus V2 Large Mouse Pad we have an untitled piece by @omerburakonal

Untitled by Equin0

We really like the composition of this artwork and how dynamic it is. We also appreciate how it manages to encapsulate and evoke the overall Mount & Blade feeling. And those clouds... Wow!


[h3]2nd Place[/h3]
In second place, and winner of the Intel® Core™ i7-8700K Processor we have @heymangame with a page from their hand-drawn Calradia’s Chronicle picture book.

Untitled by heymangame

The intricacy and attention to detail in this artwork is nothing short of outstanding. We really love how this piece brings to life the game lore and allows us to relive the journey through camaraderie, travel, war and conquest!


[h3]1st Place[/h3]
And in first place, and winner of the Intel® NUC 9 Extreme Kit we have @KleiosCanvas with their depiction of the Battle of Pendraic.

Battle of Pendraic by Katrin Moondaughter

We were really impressed by the great use of colours in this work and, in particular, the stylistic and traditional mix resulting in a vibrant but readable work that is packed full of small details to enjoy.


[h2]Screenshot Contest[/h2]
Last up, we have the winners of the Screenshot Contest who were challenged to capture an iconic moment from their adventures, and managed to grab themselves a Mount & Blade II Custom Razer Gigantus V2 Large Mouse Mat for their efforts!

Untitled by nedimcanincebay

Congratulations to all of the winners! (x10)

nick_canard
https://twitter.com/nick_canard/status/1365402322692542465

thurel0
https://twitter.com/thurel0/status/1364629763634192386

EnvinyaTelconta
https://twitter.com/EnvinyaTelconta/status/1362796256574263296

pietergeusens
https://twitter.com/pietergeusens/status/1351330653854437378

kazzeth
https://www.instagram.com/p/CLss8m4BC6j/

panzerfaher9
https://twitter.com/panzerfaher9/status/1350790339863474176

Osmanli_Tokadi6
https://twitter.com/Osmanli_Tokadi6/status/1349820793241399298

Kaan56774574
https://twitter.com/Kaan56774574/status/1319323650802188290

ramzaventura
https://www.instagram.com/p/CKSjhJspZr6/

AllNamesTakeAlr
https://twitter.com/AllNamesTakeAlr/status/1365386031202250757


We’ll be reaching out to all of the winners for your details so we can arrange delivery of the prizes, so please make sure to have your DMs open!



And finally, thank you once again to everyone that took part. We consider ourselves to be really fortunate to have such an amazing and talented community and we look forward to exploring more events and competitions like this with you in the future!

Hotfix (e1.5.8) & Beta Hotfix (e1.5.9 - 30/03/21)


[h3]Main e1.5.8[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a story mode related load crash.


Changes
  • Updated pillage behaviour to support instances where the encounter leader dies.


[h2]Multiplayer[/h2]

Changes
  • Improved clan game orchestration system.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta e1.5.9[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a story mode related load crash. (Also in e1.5.8 hotfix.)


Fixes
  • Fixed an issue that occurred when starting a conversation with a daughter-in-law/son-in-law while they were in the player's party.


[h2]Multiplayer[/h2]

Changes
  • Lobby Chat System - Currently in test mode and only accessible by selected people.
  • Recent Players Tab in Friends List - Players are now able to see the recently played players in their friend list.
  • Intermission screen - In custom servers, players are now able to join the next server via an intermission screen rather than directly returning to the lobby screen.
  • Siege warmup time decreased from 5 to 3 minutes.
  • Improved clan game orchestration system. (Also in e1.5.8 hotfix.)


[h2]Both[/h2]
  • Added Singleplayer and Multiplayer only startup executables.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Hotfix (e1.5.8) & Beta Hotfix (e1.5.9 - 23/03/21)


[h3]Main e1.5.8[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when using a language mod pack.
  • Fixed a crash that occurred when pillaging a settlement after the defenders had sallied out.
  • Fixed a scene loading crash that was related to the common area.
  • Fixed a crash that occurred when navigating or closing the encyclopaedia screen.


Fixes
  • Fixed an issue that caused the camera to get stuck when a ballista was destroyed.
  • Fixed an issue that prevented town workshop buildings from affecting town construction speed.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a crash that could occur when loading a map.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta e1.5.9[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when using a language mod pack. (Also in e1.5.8 hotfix.)
  • Fixed a crash that occurred when pillaging a settlement after the defenders had sallied out. (Also in e1.5.8 hotfix.)
  • Fixed a scene loading crash that was related to the common area. (Also in e1.5.8 hotfix.)
  • Fixed a crash that occurred when navigating or closing the encyclopaedia screen. (Also in e1.5.8 hotfix.)
  • Fixed a crash that occurred when trying to prison break a lord.


Fixes
  • Fixed an issue that caused the camera to get stuck when a ballista was destroyed. (Also in e1.5.8 hotfix.)
  • Fixed some inconsistencies in rich text icon rendering.
  • Fixed an issue with the daughter in the "Notable wants daughter found" quest.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a crash that could occur when loading a map. (Also in e1.5.8 hotfix.)


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Hotfix (e1.5.8) & Beta Hotfix (e1.5.9 - 16/03/21)


[h3]Main e1.5.8[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred after a disbanded caravan entered a settlement.


Fixes
  • Fixed an issue that caused starving parties that had joined an army with food supplies to continue losing troops until the end of the day.
  • Fixed a bug that caused new recruits to join a party with extra experience.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a crash that occurred upon round start if a castle gate was destroyed during the warmup phase.


Fixes
  • Fixed an issue with the Clan Invite button being visible when the player was not a clan leader or officer.
  • Fixed an issue that the caused news images to not display on the Lobby screen.
  • Fixed a multiplayer login issue for the Epic Games platform.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta e1.5.9[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred after a disbanded caravan entered a settlement. (Also in e1.5.8 hotfix.)


Fixes
  • Fixed an issue that caused starving parties that had joined an army with food supplies to continue losing troops until the end of the day. (Also in e1.5.8 hotfix.)
  • Fixed a bug that caused new recruits to join a party with extra experience. (Also in e1.5.8 hotfix.)
  • Fixed DLSS settings not being shown in the options menu.
  • Fixed a physic model issue with sturgia_castle_gatehouse_a_l2's merlons.
  • Fixed an issue with helmet scaling inconsistencies.
  • Fixed an issue on the party screen that prevented the reordering of troops with drag and drop.


Changes
  • Revised bread cover types.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a crash that occurred upon round start if a castle gate was destroyed during the warmup phase. (Also in e1.5.8 hotfix.)


Fixes
  • Fixed an issue with the Clan Invite button being visible when the player was not a clan leader or officer. (Also in e1.5.8 hotfix.)
  • Fixed an issue that the caused news images to not display on the Lobby screen. (Also in e1.5.8 hotfix.)
  • Fixed a multiplayer login issue for the Epic Games platform. (Also in e1.5.8 hotfix.)
  • Fixed some level design issues on the Domogtul Castle siege map.


[h2]Both [/h2]

Changes
  • Reduced Javelin and Throwing Axe shield-damage multipliers.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Hotfix (e1.5.8 - 11/03/21)


[h3]Main e1.5.8[/h3]

[h2]Multiplayer[/h2]

Crashes
  • Fixed an issue that was causing servers to crash.
  • Fixed a client crash that could occur during matches.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/