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Mount & Blade II: Bannerlord News

Here are all the confirmed ray tracing and DLSS games so far


Ray tracing is the hot new graphics tech of 2021, and Nvidia have just announced another fresh crop of ray tracing and DLSS games that are coming to PC later this year. To help you keep track of them all, I’ve created this list of all the confirmed ray tracing games you can play on PC right now, as well which ones will be getting ray tracing support in the future. And because ray tracing tends to go hand in hand with Nvidia’s performance-boosting DLSS tech these days, I’ve also listed all the current and upcoming games that support DLSS as well.


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Beta Patch Notes e1.5.7


[h3]Beta e1.5.7[/h3]

[h3]Singleplayer[/h3]
Crashes
  • Fixed a crash that occurred after Tacteos was rescued by the main hero in the tutorial phase.
  • Fixed a crash that occurred when a player tried to enter some Empire villages.
  • Fixed a crash that occurred during scene loads due to the navigation mesh.
  • Fixed a crash that occurred while recruiting a mercenary company from a neutral army.
  • Fixed a crash that occurred after attacking caravans or villagers as a mercenary.
  • Fixed a crash related to press and hold function while picking up items with "F" key.
  • Fixed a bug that caused the game to crash during barter.
  • Fixed a crash that occurred when the companion was solving the “Help With Outlaws” quest.


Performance
  • Fixed the rendering of snow on some places of the world map.
  • Fixed a memory leak which occurred after entering a field battle.
  • Memory allocation optimizations were made on the campaign map to reduce framerate drops.
  • Campaign performance improvements.


Save & Load
  • Save time has been reduced slightly.
  • Save game optimisation.


Localisation
  • Minor text fixes.
  • Turkish language updates.
  • Chinese language updates.


Art
  • Added two new Sturgian light armours.
  • Added a new Battanian scale armour.
  • Visual improvements to two swamp and one highland battle terrain.
  • Visual improvements on some Battanian houses.
  • Fixed various armour clipping issues.
  • Visual improvements on Vlandia arena models.
  • Visual improvements on various interior building models.
  • Fixed a bug that caused beggar agents to spawn more than there were scene beggar spawn points.
  • Civilian navmesh fixes for vlandia_castle_005a.
  • Improved player clan member spawning locations in settlements.
  • Various village improvements.
  • Improvements on some materials and textures.
  • Fixed clipping issues on some helmets.


Animations
  • Fixed a problem that caused agents to walk unusually fast in some cases.


UI
Changes
  • Map conversations now support voice lines.
  • Improved the information shown in the Kingdom/Fiefs tab.
  • Text input queries now autofocus on the input automatically (no need to click on the input anymore).
  • Moved estimated GPU memory usage to the right side for better presentation.
  • Added keyboard/gamepad shortcuts to the custom battle and save/load screens.
  • Separated Performance options into different categories to better represent these options.
  • The overall quality option is now at the top.
  • Added colours to troop portraits in the party screen.
  • Parties joining an army will no longer lose trackers that they had before joining the army.
  • Face generation tabs can now be navigated with shortcuts.
  • Added a tooltip to heir selection popup to better inform the player about the possible heroes' skills and attributes before selecting an heir.

Fixes
  • Fixed search results in encyclopedia search not showing up after a character in Asian languages.
  • Fixed a bug that caused a hero prisoner (or companion) to not be transferable in some party screens.
  • Fixed a bug that caused the immediate escape of donated prisoners.
  • Fixed an overlapping issue in crafting smithing hero selection.
  • Fixed a visual bug that caused game menu items' text to go out of bounds.
  • Fixed a visual bug that caused the completed check mark to not show up in completed tasks on the quest screen.
  • Fixed a visual bug that caused governor name text to show up incorrectly in town management.
  • Fixed a visual bug that caused a visual element to not show up in the quests screen.
  • Fixed a bug that caused the "You're leaving loot behind" warning to show up in caravan trade inventory screens.
  • Fixed a bug that caused the wall level icon to not show up on the settlement overlay.
  • Fixed inconsistent hero portraits in the Town Management governor selection.
  • Fixed a bug that caused wrong usage names to show up in Crafting/Smithing.
  • Fixed a bug that caused the main hero to not be selected as default in the Character Development screen after an heir takes over.
  • Fixed some text problems that occurred when inspecting a dead lord's encyclopedia page.
  • Fixed Battanian cultural bonus text.


Battles and Sieges
  • World map preparation phase of sieges is now 33% longer.
  • The “being wounded” chance has been reduced by 10% for non-hero troops in all battles (missions + simulations) when knocked out.
  • Fixed horse archers being spawned too close to each other (and pushed by physics).
  • Fixed a bug that caused siege ladders to stand in the air when raised.
  • Wounded troops were not deserting even with low morale. This has been fixed.


Character Development System
  • Implemented 31 engineering campaign-side perk effects.
  • The passive XP given by perks “Raise the meek” and “Combat tips” was reduced.
  • Force villager parties, caravans and villages to give goods now gives Roguery XP.
  • Attacking caravans and villager parties now awards Roguery XP correctly.
  • Fixed a bug that caused trade skill gains when a player discarded items.
  • Fixed a bug that caused player traits to disappear.
  • Fixed XP gain from friendly fire.
  • Fixed several bugs in Scouting, Steward, Trade, Tactics and Roguery perks.
  • Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skills' campaign effects.


Clan and Party
  • The Child Education feature has been implemented.
    • Players can now educate their clan's children through their early life. There are six different education stages. These stages will trigger at the age of 2, 5, 8, 11, 14 and 16. Each stage will present different options that improve the child's skills and attributes. Stages are accessible via the right side circle notifications.
  • NPC parties now don’t upgrade their troops randomly and are more likely to try and reach cavalry troops, especially if they have a lower cavalry to infantry/ranged ratio.
  • XP needed to upgrade higher tier troops was slightly increased.
  • Fixed a bug that allowed the main hero to take a disbanding party to his/her army.
  • Fixed a bug that didn’t allow the player to assign his wife/her husband as a governor and see her/his equipment.
  • Did some fixes related to clan member location details (waiting in a settlement, going to a settlement) in the clan tab.
  • Fixed incorrect income calculations on the clan screen.
  • Fixed a bug that allowed the companions to die while death was disabled.
  • Fixed a bug that prevented castle governors from gaining steward experience.
  • Fixed the kingdom eligible tier showing less than the actual value bug.


Armies
  • Fixed a bug that caused parties in the army to recruit from raided villages.


Kingdoms and Diplomacy
  • There were too many war & peace declarations and average war duration was short. The war durations are now a bit longer.
  • Factions which lost territories were usually requiring high tributes to establish peace or were declaring new wars while already being in one. Weakened kingdoms are now not that aggressive.
  • Relations between lords now also affect their target selections. If a player has a good relation with a lord, that lord will be less likely to initiate hostile actions against the player’s settlements (it’s still possible). This mechanic applies to AI heroes as well, not just the player.
  • Having cavalry troops within the party provides a speed bonus. The maximum speed bonus achieved through that has been reduced to 40% from 60%. The effect of this bonus caused the Khuzait faction to snowball due to the Khuzait parties having a higher cavalry to infantry/ranged ratio in comparison to other factions. This change will help reduce that snowballing.
  • Rebel clan heroes are now unable to marry and give birth to children while they are still rebels.
  • Grazer Rights default policy of Khuzaits was changed from +1 loyalty & +1 militia to +0.5 loyalty & -0.25 hearth.
  • With the previous patch, banner colors of some minor factions were unintentionally inverted. This problem has been fixed.
  • Clan Tiers are now rebalanced in order to make a bell curve between tier 3 and tier 4.
  • Fixed some bugs related to character relations after the rebellion started.


Economy and Trade
  • Workshop profits were decreased because of a bug in last patch (1.5.6). This bug has been fixed.
  • Fixed a bug that caused Security to affect settlement taxes unintentionally.
  • Fixed the player crafted items piling up in towns.
  • Fixed a bug that prevented castles from getting the tax bonus from Toll Collector.


Settlement Actions (Town, Village, Castle and Hideout)
  • Notables were starting with too much power, nearly all had 200+ power (powerful). This has been balanced, 20% are now powerful (200+) while 60% are influential (100-200).
  • The probability of NPC parties raiding the villages has been slightly reduced.
  • The Castellan Office project now gives 10-20-30% wage reduction for garrisoned troops.
  • Gold gained in arena practice is now updated correctly.
  • Fixed giving tournament weapons as a tournament prize bug.
  • Fixed a bug that caused governors to be missing in their governed city.
  • Fixed a bug that caused the player to get stuck between siege and campaign mode after clicking "Continue siege preparations".
  • Fixed a bug where Empire Construction bonus didn’t apply due to governors.


Quests & Issues
  • Fixed a bug that caused some quests to give multiple rewards.
  • Fixed a bug that increased the criminal rating with a neutral clan after the “Dispurt Supply Lines” quest caravan had been attacked by the main hero.
  • Fixed a bug that started a war with a neutral clan after the “Disrupt Supply Lines” quest caravan had been attacked by the main hero.
  • “Escort Merchant Caravan” quest did not fail when the main hero took their gold or goods. This has been fixed.
  • “Caravan Ambush” quest raider characters will be counted as bandits in “Landowner Needs Manual Laborers” quest.
  • Fixed a bug that caused trained troops to be in the player's party even though the player sent them back to the quest giver.
  • Fixed the “Art of the Trade” quest dialogue bug that overrode other quests’ dialogues.
  • Fixed the “Lord Wants Rival Captured” quest battle bug that occurred when the quest target NPC was in the army.
  • Fixed some inventory related problems in the “Gang Leader Needs Weapons” quest.
  • Fixed a bug that caused the “Deliver the Herd” quest to get both cancelled and failed when the quest target NPC died.
  • Fixed the relation gain problem in the “Lord Needs Tutor” quest.


Conversations & Encounters
  • Made some improvements on conversation spawn points when quick talking to people.
    • From now on, if the conversation character has a workshop and is inside his/her workshop, the player and the conversation character will spawn inside of it. If the conversation character is inside a common area, the player and the conversation character will spawn near the common area (This also fixes some weird camera bugs in the “Family Feud” quest). Please note that some scenes still don't have the required spawn points and will be getting them with the upcoming patches.
  • Fixed a dialogue loop problem when talking to a ransom broker in the tavern.
  • The problem of low tier troops showing up in conversations has been resolved.


Other
  • The case of Empire lords showing up to battles without their helmets has been solved.
  • Custom Battle Heroes now share the same stats.
  • Removed an extra body armour from the Khuzait Lancer template.
  • Fixed the wording on items "Cataphracht Mace", "Ironrimmed Kite Shield" "Two-Handed Cleaver".
  • The game will retain the time flow state while switching between the UI and the campaign map.
  • Bow values have been recalibrated in order to optimise gameplay for the recent archery changes.
  • Removed the clipping capes from "Sapling", "Sprout" and "Vlandian Caravan Master" units.
  • Fixed the visual bug on character portrait in the encyclopedia.
  • Rearranged the order of voiced lines in the XML doc so that we can verify that all voice groups have sufficient lines.
  • Added encyclopedia entries for towns.


[h3]Multiplayer[/h3]
Art
  • Some slight spawn and visual adjustments to Baravenos Encirclement.
  • Physics problems in Tsagaan Castle have been resolved.


Other - Miscellaneous
  • Fixed a bug that caused the matchmaker to prioritize players who were in the queue the shortest amount of time instead of the longest.


Server & Network
  • Added a new server region: Western North America. Renamed North America region to Eastern North America.


UI
Changes
  • Players can now see the clan leaderboards even when they're not in a clan.
  • Rankings in the player's clan are now visible next to the players' avatars in the lobby.
  • Added the ability to copy the BannerlordID from the Lobby/Profile tab.
  • A lot of small visual tweaks.

Fixes
  • Fixed the "auto mute" text being visible when the player reports another player in the lobby.
  • A visual bug has been fixed in the multiplayer armoury scene.


[h3]Both[/h3]
Crashes
  • Fixed a crash that occurred when the game was closing.


Art
  • The transparency of trees in the distance has been improved.


Audio
  • The game volume is now lowered when the game window isn’t in focus. Some important notifications in the multiplayer mode have been excluded from this change.


Performance
  • CPU Memory usage reductions for terrain.
  • Siege performance of the game increased.
  • Reduced memory usage during scene loading.


Animations
  • Fixed the hand position issues with some swords.
  • Fixed the hand position issues with some two handed axes when the player made an upper block.


Combat
  • Increased couch lance damage. Made it more dependent on the weight of the weapon, rather than the mount speed.
  • Slightly decreased fall damage.
  • The AI would in certain cases ignore the player if the player had a ranged weapon in his hands despite the player being closer than other enemy units. This has been fixed.
  • Crossbow users were stuck in the reloading and shooting phase. It looked like they were canceling the reload. This has been fixed.
  • Adjusted horse archer AI to make them switch to melee weapons at close range.


Other
  • Fixed a visual bug which caused some characters' skin colour to change at distance.
  • Fixed the blurred textures at the bottom of the screen.


Modding
  • Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.
  • Fixed a visual bug which caused some assets to be invisible on high resolution screenshots.
  • Fixed a visual bug which caused meshes to disappear when the entity parent is changed.
  • Refactor: The way "Equipment", "Equipment Template", "Skill Template" and "Body Properties Template" are added to a NPCCharacter and a MPCharacter has been changed.
  • Spline road generation tool added to the editor.
  • GI bake levels can now be copied into other levels.
  • Fixed a crash which occurred when the terrain paint layer ordering was changed.
  • To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.
  • Fixed the save button crash of the cloth editor.
  • Fixed the edge deletion crash of the navigation mesh.
  • Giving the trebuchet script to an incompatible game entity was causing a crash. This has been fixed.


Known Issues: https://forums.taleworlds.com/index.php?threads/known-issues.401168/

Hotfix (e1.5.5 - 31/12/20)



[h3]Main e1.5.5[/h3]
  • Fixed a crash that occurred on the Badge screen in the Multiplayer Lobby.
  • Fixed a crash that occurred after heir selection if the spouse was selected as the heir and they were in a fugitive state.
  • Fixed a crash caused by corrupted save files because of some unfinished raids.
  • Fixed an issue where mercenary soldiers cost more than the shown amount.
  • Added the quest givers name in Landlord Needs Manual Labor quest dialogues.
  • Fixed a crash that occurred while the Lady's Knight Out quest was active and the quest giver left her settlement.
  • Fixed an issue with newly added keyboard and controller keys not using the default keys.
  • Reflective Friendly Fire damage has been added to Custom Siege servers. 10% to Friend and 30% to Self. Please note that, if you are playing as defenders you will be damaged if you hit your team's siege weaponry, castle gates and doors.
  • Added the missing Loading Screen images for these maps: Ebereth Hillfort (Captain), Cliffs of Akkalat (Captain), Xauna - Winter (Skirmish), Castle of Fen Altai - Winter (Siege), Nord Town - Winter (TDM).
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Hotfix (e1.5.5) & Beta Hotfix (e1.5.6 - 25/12/20)



[h3]Main e1.5.5[/h3]
  • Fixed a multiplayer crash that occurred when a player joined a Captain game when the new round had already started.
  • Fixed a multiplayer server crash that occurred when a player died.
  • Fixed a crash that occurred when the UI update was called before the UI was properly created.
  • Fixed a bug that caused the multiplayer server and clients to crash.
  • Fixed the scene names on the loading screens.
  • Fixed a crash that occurred while loading the launcher.


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

[h3]Beta e1.5.6[/h3]
  • Fixed a crash that occurred while loading the launcher. (Also in the main hotfix.)


Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Patch Notes e1.5.5


[h3]Main e1.5.5[/h3]

Latest Changes:
  • Xauna, Nord Town and Castle of fen Altai multiplayer scenes have been changed to their winter versions.
  • Fixed a bug that caused the “Art of the Trade” quest dialogue to override other quests’ dialogue.
  • Fixed a bug that caused eliminated clans to retain settlement ownership.
  • Fixed a bug that made the player’s family members stuck in the player’s settlements as prisoners.
  • Fixed a bug that caused friendly NPCs to refuse to give a quest and treat the player like an enemy.
  • Ensured only kingdoms are shown in the kingdom diplomacy screen.


Previous Beta Hotfixes:
15/12/20
  • Improved the Athletics skill of Battanian Oathsworn unit.
  • Fixed a crash that occurred during the Training Troops quest when upgrading troops during conversations.
  • Fixed an issue that allowed players to gain experience points from friendly fire.
  • Fixed an issue with companions' beards not showing in the army menu.
  • Fixed a bug that caused the quest settlement in the Escort Merchant Caravan quest to not be counted if it was the quest giver's settlement.
  • Fixed an issue with NPCs taking prisoners to their party, making them go over their party limit.
  • Fixed an issue that allowed parties within an army to recruit from nearby raided villages.
  • Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skills' campaign effects.
  • Fixed an issue with the wrong disbanding party conversations coming up in encounters because of the wrong priorities.
  • Fixed an issue that made Horse Archers use bows while in melee range.
  • Couch lance damage is increased. It is now more reliant on weight, rather than horse speed.


04/12/20
  • Added an option to change the order visual system between Radial and Bar.
  • Fixed a crash that occurred when clicking on a garrison or a caravan's portrait on the settlement overlay menu.
  • Fixed a crash that occurred due to town security calculations.
  • Fixed an issue that caused the Menu to disappear, locking the player between siege and campaign modes after clicking the 'continue siege preparations' option.
  • Fixed an issue that prevented castle governors from gaining Steward XP.
  • Fixed an issue that caused the Escort Merchant Caravan quest to fail when the player traded with the caravan they are escorting.
  • Added missing Khuzait cavalry bonus information to relevant tooltips.
  • Marauders no longer spawn with longbows.
  • New Perks: Medicine skill Veterinarian and Fortitude Tonic perks primary effects are implemented.
  • New Captain Mode Map: Ebereth Hillfort


27/11/20
  • Changed the Veterans' Respect perk secondary effect to be able to upgrade bandit type troops.
  • UI:
    • Fixed an issue with the order radial direction circle position.
    • Decreased space between order categories.
    • Removed the centre radial text and made the background of the centre less opaque.
    • Fixed an issue that caused the player to change equipment while changing selected formations with a gamepad.
    • Fixed an issue that caused the controller selection frame to be visible when the controller was not active.
    • Fixed an issue with the given order text not showing up in combat log for toggle orders.


25/11/20
  • Fixed an issue that caused companions to not have any skills and weapons.
  • Fixed an issue regarding the toggle order active text and icons.
  • Fixed an issue that prevented weapon changing, dismounting, etc. while giving orders.
  • Fixed an issue with the selection circle not showing up for gamepads.
  • Decreased opacity of order menu UI in general.
  • Fixed an issue where northern lords would spawn without leg armour.
Combat Changes
  • Fixed Bows staying at max accuracy longer than intended.
  • Aiming durations are now slightly more affected by character skill.
  • Adjusted Ranged AI to be more accurate.
Weapon and Equipment Changes
  • Light Oval Shield (Oathsworn)
    • Hitpoints decreased from 160 to 140.
    • Weight decreased from 3.2 to 3.
  • Lighter Oaken Kite Shield (Legionary)
    • Hitpoints decreased from 140 to 130.
    • Weight decreased from 3.5 to 3.
  • Light Round Shield (Varyag)
    • Hitpoints decreased from 165 to 155.
  • Light Tall Heater Shield (Sergeant)
    • Hitpoints decreased from 145 to 135.
  • Highland Scout's Shield (Wildling)
    • Weight decreased from 4.7 to 2.5.
  • Northern Kite Shield (Recruit - Raider - Brigand)
    • Weight decreased from 4.7 to 2.5.
  • Northern Round Shield (Warrior - Brigand - Hunter)
    • Weight decreased from 4.5 to 3.2.
  • Desert Oval Shield (Skirmisher - Tribal Warrior)
    • Weight decreased from 4.7 to 3.2.
  • Arbalest (Sharpshooter)
    • Damage decreased from 100 to 95.
Troop Changes
  • Fixed Battania Mounted Warrior Javelin perk overriding equipped shield.
  • Aserai
    • Skirmisher
      • Speed increased from 81 to 82.
    • Tribal Warrior
      • Swapped Mace and Large Shield perks.
    • Beduin
      • Swapped Camel and Cavalry Sword perks.
  • Battania
    • Wildling
      • Speed increased from 81 to 82.
    • Oathsworn
      • Swapped Heavy Mace and Axe perks.
    • Ranger
      • Changed the Throwing Axes perk to Mace perk.
  • Empire
    • Recruit
      • Speed increased from 80 to 82.
    • Legionary
      • Swapped Mace and Heavy Axe perks.
    • Courser
      • Price decreased from 140 to 130.
  • Khuzait
    • Spear Infantry
      • Swapped Pike and Long Sword perks.
      • Swapped Mace and Stronger Shield perks.
  • Sturgia
    • Brigand
      • Speed increased from 79 to 82.
    • Varyag
      • Swapped Mace and Long Sword perks.
  • Vlandia
    • Sergeant
      • Swapped Mace and Axe perks.


20/11/2020
  • Changed the dead teammate indicator opacity and on-screen stay time.
  • Order radial UI is now 30% smaller.
  • Crush Through is only possible with Battanian Two-Handed Mace and Sturgian Two-Handed Hammer. Both weapons' swing speed and damage have been adjusted.
  • Fixed an issue that caused the player's brother to not show up in the inventory screen.
  • Fixed an issue that caused radial UI to not close properly with the ESC key and the right mouse button.
  • Fixed an issue that caused the player's brother to not be able to lead a party and not to be assigned as governor through governor selection in town management.


Initial Beta Changelog:

[h2]Singleplayer[/h2]
Crashes
  • Fixed a crash related to formation AI.
  • Fixed a quest issue that caused the game to crash on loading.
  • Fixed two crashes that occurred after the player cleared an alley.
  • Fixed a crash that occurred when performing hostile actions against neutral villages while serving a kingdom as mercenary.
  • Fixed a crash related to initial kingdom hero spawn points that occurred when loading the game.
  • Fixed a crash that occurred when pressing the exit to the main menu button while a conversation was active.
  • Fixed a bug that crashed the game after gaining XP when the player was already at the maximum level.
  • Fixed a crash which appeared after changing an option in the options menu.
  • Fixed a crash that happened when the "Fight against the conspiracy" quest timed out.
  • Fixed a crash that happened when Radagos was executed in the “Rescue Family” quest.
  • Fixed a crash that occurred when entering the same village over and over again.
  • Fixed a crash that occurred after offering a truce during barter.


Performance
  • Fixed a bug that caused performance drops on the world map after sounds were cut.


Save & Load
  • Autosave interval duration was increased. It now autosaves after leaving settlement and ending encounters.
  • A notification will be displayed after saving the game successfully.
  • Daily gold changes occurred multiple times in different loaded games for some saved games. This was fixed. Now the daily gold change occurs only once in a day.


Localisation
  • Text additions, spell checks and punctuation fixes.
  • Chinese localisation fixes.


Art
  • Navmesh IDs changed for better AI behaviours in front of castle gates.
  • Visual improvements on Khuzait, Vlandian and Empire villages:
    • khuzait_village_f
    • Empire_village_o
    • vlandia_village_j
  • Physics problems on some castle walls and rooves are solved in Tsagaan Castle.
  • In order to have a better balance between ranged and melee troops, high ground areas and their connections between each other were reduced in number in Tsagaan Castle.
  • Assigned alpha versions parallax to materials with parallax.
  • Visual improvements on Battania Keep and gatehouse models.
  • Improvements to the existing campaign maps icons.
  • Added new cradle model.


UI
Changes
  • Added autosave interval control to the Campaign Options panel.
  • Added Married/Not Married filters to the encyclopedia hero list page.
  • Added explanation tooltip to the tax value in Town Management.
  • Now, the equip button in the inventory will replace the same type of weapon (if there is one equipped).
  • Army overlay can now show more than 18 parties in the army.
  • Barter offered item amount is now an editable text area.
  • Players can now load save games with double click on the saved game tuple.

Fixes
  • Fixed long party names overlapping weight values in the inventory screen.
  • Fixed a bug that caused UI to disappear after inspecting a companion's troops while talking.
  • Fixed minor visual issues in the tournament prize panel.
  • Fixed a bug that showed swapped values for "Casualties Inflicted" for a diplomacy war item.
  • Fixed a bug in the army nameplate that caused an issue icon to be visible even though the lord with the issue hasn't joined the army yet.


Battles and Sieges
  • Added -20% damage and weapon speed/reload penalty for using weapons while mounted. This is lowered by the Riding skill and reaches zero penalty at 100. The effect only applies to troops and characters in singleplayer mode. Some mechanical weapons (such as crossbows) are exempt from the damage penalty.
  • Heroes will no longer receive medicine skill experience for teamkills in battles.
  • Some archery points in siege scenes were not being removed as expected when certain objects like walls and broken versions of walls were swapped around causing archer agents trying to go to undesirable positions. Fixed/added more functionality to add on deploy/remove on deploy properties.
  • Moving in formation speed limits were not applied properly, they have been fixed and speeds were reduced overall, This is especially noticeable in shield wall, circle and square arrangements.
  • When troops with ranged weapons were given the charge order they didn't approach the enemy if there was a friend in the way. This was fixed. Moving sideways to try to see enemies past friends was also added, making giving the charge order without telling troops to hold fire much more effective.
  • Due to an error in updating the target agent after their target was killed and they moved back a few steps, ranged troops tended to face away from the enemy. This was fixed.
  • Fixed a bug that caused formations to fidget about when trying to hold a defensive position.
  • Implemented a new system that calculates troop power based on context. Removed cavalry troop simulation bonuses for sieges.
  • Light crossbows are reloadable on horseback now. Some of the heaviest crossbows are capable of penetrating shields.


Character Development System
  • Added 10 more combat-related tactics perks to the game. This finalizes the current tactics skill tree.
  • Added and balanced 32 medicine perk effects on the campaign side.
  • Fixed the speed bonus for siege engine construction of the Sweatshop perk in the Steward skill. Instead of a flat bonus of 20, it is now 20%.
  • Fixed a bug that causes troops to appear as very old or young.
  • Fixed a bug that caused children to show up in the inventory screen as selectable.
  • Fixed a bug that caused the player to heal immediately just by waiting on the map.


Clan and Party
  • Bandit parties which were close to a hideout were attacking other stronger parties because they assumed that parties inside the hideout would help them. However, that is not the case. They will no longer make this assumption.
  • Fixed a bug that leaves the main hero's spouse in the main party in a fugitive state.
  • Enabled AI marriages to occur over time.
  • Gave most clans enough adult members to lead the minimum number of parties. Added children to some clans to ensure better long-term continuity. More changes will follow.


Armies
  • Fix a bug that allowed lords in the player's army to recruit from raided villages.


Kingdoms and Diplomacy
  • Fixed a bug that caused dead heroes to participate in kingdom decisions.
  • Fixed a bug that led to mercenary clans defecting as vassals to other kingdoms during the main storyline.
  • Fixed an issue that stopped kingdom decisions from properly resolving when the player joined the kingdom as a mercenary.


Economy and Trade
  • Fixed a bug that prevents the effects of daily settlement projects.
  • Fixed an issue that caused caravan speeds to drop to 1-2 speed because they were buying too many animals. Now, caravans do not buy more animals than their herd limit. If they have more animals than the limit, they sell excess animals when they enter a town.
  • Fixed a problem with tanneries not making any profit and closing all over the world in the long term.
  • All workshops are a bit more profitable now.


Crafting
  • Missing/Invalid damage type strings were fixed.
  • Fixed an issue with some crafted two-handed weapon blades not disappearing from the character’s back after drawing the weapon.
  • Fixed a bug that caused the wrong tooltip and description to show at the smelting and refining screen.


Settlement Actions (Town, Village, Castle and Hideout)
  • Players are no longer able to form caravans while in disguise.
  • Players are no longer able to buy workshops while in disguise.
  • Players can no longer heal by entering and leaving the training field.


Quests & Issues
  • Quest battle AI aggressiveness improvements. (Quest NPCs will be more defensive in combat based on their skills.)
  • Fixed a bug that caused some quest rewards to be floating-point numbers.
  • Quest difficulties will now scale according to player progress even while the quest is ongoing.
  • Crime rating will only be gained after the rejection of the counter-offer in the quest "Can't Sell Product at a Fair Price".
  • Decreased relationship reward for the quest "Overpriced Raw Materials" from 10 to 5.
  • Fixed an issue with the quest "Needs Grain Seeds" not giving relationship rewards or penalties.
  • Fixed a bug that causes some conversations to not trigger in Manual Laborer Quest.
  • Fixed a bug that caused a companion to join the quest duel in the “Notable Wants Daughter Found” quest.
  • Prosperity penalty and bonus for Army of Poachers quest are changed from +-100 to +-30.
  • Fixed a bug that causes the “Escort Caravan” quest ambush party size to be 0 in some situations.
  • Fixed a bug that made the tutorial village headmen disappear.


Conversations & Encounters
  • Fixed a bug that causes ransom broker's initial dialogue to be empty.
  • Fixed a bug that opened prisoner conversation missions in a hideout with the lord’s hall background scene.
  • Villagers and guards should change their dialogues if the player is lord of their settlement or faction ruler. Fixed a bug that caused lords to comment on raids on their settlements as if the player had been responsible.


Other
  • Basic units will no longer use polearm type of weapons as they were getting too good at stopping cavalry charges.
  • Removed the out of place shield from Tacteos' back.
  • Some Aserai notables and peasants were wearing out of place armour. This was fixed.
  • Changed a few tournament loadout matchups for Battania and Aserai. Fights between all ranged units and ranged versus two-handers are less likely to happen.
  • Changed armours and shields of Caravan Guards of Sturgia, Vlandia and Empire.
  • Added player spouse death notification.
  • Fixed a bug that causes some dancers and beggars to spawn very young.
  • Added an option to enable/disable birth, ageing and death in the campaign. With this option enabled no new hero will be born and no one will die in the game.
  • Item Modifiers Update:
    • While modifiers worked mostly as intended for armours, they did not work correctly for weapons(stats of weapons were not affected by them), that's fixed.
    • Not all items had the correct modifiers associated with them, that's fixed.
    • Modifiers now affect stack count correctly("large bag of..." works).
  • Lame Horse feature was implemented:
    • When your horse "goes down" in a mission there is a chance that it will get the Lame modifier, which will affect the stats of it.
  • Players can now forfeit board games on the enemy’s turn.
  • Improved the replacement of invalid or deleted items with trash items. This may help some corrupted saves and should make it less likely for corruptions of this nature to occur.


[h2]Multiplayer[/h2]
Design & Balance Combat
  • Bows, Crossbows and all Throwing Weapons' readying/aiming duration and patterns are now related to weapon speed (aiming used to be standard for all ranged weapons).
    • The faster the weapon is, the faster it readies up, the smaller the initial crosshair, the faster it gets accurate and the longer it holds max accuracy.
    • Minor adjustments will be made after reviewing performance.
  • New Perk for bows and crossbows:
    • Faster Release - Grants faster-travelling projectiles to increase the effective range of Bows and Crossbows. Does not increase the damage value.
  • Crush Through is only possible with Battanian Two-Handed Mace and Sturgian Two-Handed Hammer. Both weapons' swing speed and damage have been adjusted.


Weapon and Equipment Changes
  • New Weapon: Battanian Throwing Axe
    • Similar to other throwing axes
  • New Weapon: Aserai Throwing Axe
    • Deals more damage, Stack count 2
  • New Weapon: Battanian Bastard Sword
    • Can be used two-handed
  • New Weapon: Vlandian Bastard Sword
    • Can be used two-handed
  • New Weapon: Western Bastard Sword
    • Can be used two-handed
  • New Weapon: Fast Hunting Bow
    • A very fast bow with low damage
  • New Weapon: Light Javelin
    • A javelin with lower damage
  • Slightly increased damage of all Lances.
  • Javelin
    • Stack count increased from 3 to 4
    • Extra Javelin Stack size increased from 6 to 8
    • Damage is decreased from 46 to 34
  • Jareed
    • Stack count increased from 2 to 3
    • Damage is decreased from 65 to 52
  • Northern Fish Harpoon
    • Extra Harpoon Stack count increased from 7 to 8
    • Damage is decreased from 44 to 33
  • Reinforced Northern Fish Harpoon
    • Stack count decreased from 4 to 3
    • Damage is decreased from 60 to 49
  • Imperial Javelins
    • Stack count decreased from 4 to 3
    • Damage decreased from 56 to 45
  • Short Bow
    • Accuracy decreased from 91 to 84
    • Damage decreased from 49 to 46
  • Hunting Longbow
    • Accuracy increased from 90 to 96
    • Damage increased from 54 to 60
  • Recurve Bow
    • Damage decreased from 56 to 50
  • Superior Bow
    • Accuracy decreased from 90 to 72
    • Damage decreased from 56 to 32
  • Fast Short Bow
    • Accuracy decreased from 89 to 82
    • Damage decreased from 47 to 34
  • Strong Recurve Bow
    • Damage decreased from 62 to 61
  • Yeow Long Bow
    • Accuracy Increased from 97 to 98
    • Damage increased from 70 to 73
  • Arbalest
    • Damage increased from 95 to 100
  • Vlandian Throwing Axe
    • Damage is decreased from 113 to 34
  • Sturgia Throwing Axe
    • Damage is decreased from 90 to 34
  • Khuzait Eastern Lance
    • Length is increased from 189 to 196
  • Knight Heavy Horseman's Kite Shield
    • Hitpoints increased from 105 to 130
  • Clan Warrior Targe
    • Armour is increased from 5 to 8.
    • Hitpoints increased from 100 to 130
  • Northern Round Shield
    • Armour is increased from 5 to 10
    • Hitpoints increased from 105 to 135
    • Weight increased from 3.3 to 4.5
  • Bastard Axe
    • Swing speed increased from 71 to 87
    • Damage increased from 65 to 95
Troop Changes
  • All Shock Troops
    • Combat Movement Speed modifier is decreased from 1.0 to 0.9
  • Aserai
    • Skirmisher
      • Spear perk is changed to Pike perk.
    • Tribal Warrior
      • Mace perk is changed to Long Sword perk.
      • Javelins perk is changed to Mace perk.
      • Spear perk is changed to Long Spear perk.
    • Guard
      • Javelin perk is changed to Light Javelin perk.
      • Mace perk is changed to Throwing Axe perk.
    • Archer
      • Sword perk is changed to Faster Bow perk.
      • Axe perk is changed to Better Fletching perk.
      • Spear perk is changed to Sword perk.
      • Troop Count is increased from 14 to 15
      • Speed is decreased from 75 to 74
    • Veteran
      • Armour is decreased from 32 to 26.
      • Speed is decreased from 75 to 74.
      • Troop Count is increased from 10 to 11
    • Beduin
      • Swapped Camel and Cavalry Sword perks.
  • Battania
    • Clan Warrior
      • Throwing Spear perk is changed to Spear perk.
    • Wildling
      • Larger Shield perk grants Light Oval Shield instead of Heavy Oval Shield.
    • Savage
      • Javelin perk is changed to Light Javelin perk.
    • Oathsworn
      • Heavy Mace perk is changed to Bastard Sword perk.
      • Javelin perk is changed to Heavy Mace perk.
    • Ranger
      • Two-Handed Axe perk is changed to Faster Bow perk.
      • Two-Handed Sword perk is changed to Two-Handed Axe perk.
      • Spear perk is changed to Throwing Axes perk.
      • Troop Count is increased from 14 to 15.
      • Speed is decreased from 75 to 74.
    • Fian
      • Falx perk is changed to Better Fletching perk.
      • Faster Arrows perk is changed to Falx perk.
      • Troop Count is increased from 9 to 11.
      • Speed is decreased from 74 to 73.
      • Armour is decreased from 29 to 24.
  • Empire
    • Recruit
      • Extra Javelins perk is changed to Pilum perk.
      • Axe perk is changed to Extra Javelins perk.
    • Menavlion Infantry
      • Javelin Perk is changed to Light Javelin perk.
    • Legionary
      • Mace perk is changed to Bastard Sword perk.
      • Pilum perk is changed to Mace perk.
    • Archer Militia
      • Light Crossbow perk is changed to Stronger Bow perk
      • Strong Arrows perk is changed to Better Fletching perk
      • Mace perk is changed to Stronger Arrows perk
      • Spear perk is changed to Extra Arrows perk
      • Axe perk now replaces default Sword.
      • Troop Count is increased from 14 to 15
      • Speed is decreased from 75 to 74
      • Cost is decreased from 120 to 110.
    • Palatine Guard
      • Menavlion perk now replaces the default Sword when picked.
      • Faster Bow perk is changed to Crossbow perk.
      • Extra Arrows perk is changed to Small Shield perk.
      • Strong Arrows perk is changed to Mace perk.
      • Mace replaces default Sword when picked.
      • Troop count is increased from 9 to 11.
      • Speed is decreased from 75 to 74.
      • Armour is decreased from 32 to 26.
    • Courser
      • Throwing Spear perk stack count decreased from 2 to 1.
  • Khuzait
    • Spear Infantry
      • Move Speed value is increased from 77 to 78.
      • Default Spear is changed to Long Spear
      • Long Spear perk is changed to Long Sword perk.
      • Stronger Shield perk is changed to Heavy Mace perk.
      • Long Sword perk is changed to Pike perk.
      • Heavy Mace perk is changed to Stronger Shield perk.
    • Steppe Bow
      • Short Sword perk is changed to Better Fletching perk.
      • Short Spear perk is changed to Short Sword perk.
      • Troop Count is increased from 14 to 15.
      • Speed is decreased from 75 to 74.
    • Khan’s Guard
      • Default sword Ild is changed to Heavy Ild
      • Troop Count is increased from 9 to 11.
      • Speed is decreased from 74 to 73.
    • Nomad
      • Move Speed value is increased from 76 to 79.
      • Armour is increased from 14 to 19.
      • Default Spear is changed to Long Spear
      • Long Spear perk is changed to Lance Perk
      • Cavalry Mace perk is changed to Improved Armor perk.
  • Sturgia
    • Brigand
      • Short Spear perk is changed to Throwing Spear perk.
    • Berserker
      • Javelin perk is changed to Light Javelin perk.
    • Varyag
      • Mace perk is changed to Bastard Axe perk.
      • Throwing Axes perk is changed to Mace perk.
    • Hunter
      • Shield perk is changed to Faster Bow perk.
      • Fast Arrows perk is changed to Shield perk.
      • Shield perk now grants Northern Round Shield instead of Northern Cavalry Kite Shield.
      • Troop Count is increased from 14 to 15.
      • Speed is decreased from 75 to 74.
    • Raider
      • Fixed Raider troops spawning with wrong barding.
      • Throwing Spear perk stack count decreased from 2 to 1.
  • Vlandia
    • Voulgier
      • Javelin perk is changed to Light Javelin perk.
    • Sergeant
      • Mace perk is changed to Bastard Sword perk.
      • Franceskas perk is changed to Mace perk.
    • Arbelist
      • Faster Bolts perk is changed to Small Shield perk.
      • Troop Count is increased from 14 to 15.
      • Speed is decreased from 75 to 74.
      • Cost is increased from 110 to 120.
    • Sharpshooter
      • Faster Sword perk is changed to Better Fletching perk.
      • Pike perk is changed to Strong Bolts perk.
      • Troop Count is increased from 9 to 10
      • Speed is decreased from 74 to 73
  • Fixed Clan Warrior troops spawning with the wrong default sword.
  • Fixed couch lance bouncing at lower speeds.


Other - Miscellaneous
  • Fixed an issue where options in the Friends list would not change when our role within the group (leader to member or vice versa) changed.
  • Fixed Oathsworn gloves visually glitching.
  • Clans can now be created with 2 players.


Server & Network
  • Random players can no longer join premade games after a player disconnects.


UI
Changes
  • Swapped places of Play and Armory tabs to centre the Play tab.
  • Reporting a player automatically mutes them for you after a report.

Fixes
  • Minor visuals fixes in the lobby custom game tab.


[h2]Both[/h2]
UI
Changes
  • Mission Order Radial:
    • The order UI has been changed and now has radial buttons. This is implemented mostly for gamepad usability since previously, that UI implementation was unusable with gamepads. Because of this, some orders had to be moved. F1 and F2 orders are unaffected but F3-F7 orders are now under a list, F3 (like F1 and F2). We're open to feedback about this change. So let us know what you think!
  • UI now supports other language characters that are not included in the selected game language:
    • Previously characters in other languages would show up as block characters. e.g if your game language was English and someone typed in Japanese in the MP chat, the English player would see those characters as block characters. Now they show up as the correct characters.


Performance
  • Optimisation made for agent spawning, improving the initialisation of battles and reinforcement phases.
  • Optimisations made on inverse kinematics by reducing unnecessary usage in the animation system, slightly improving the overall performance.


Combat
  • Fixed a scenario for crush through where the attacker could deal full damage to the opponent.
  • Troop movement speeds when moving in arrangement had been reduced noticeably in the previous update, according to feedback and testing, this reduction has been made less severe for line arrangement.


AI
  • Improved aiming and decision-making process of Archer AI.
  • Improved AI behaviour while charging when they have throwing weapons equipped.


[h2]Modding[/h2]
  • Fixes for crashes when using road_instance script for river sculpting.
  • Check for errors functionality in editor also checks the physics objects of the mesh bended entities.
  • A new functionality added to the editor for re-baking the selected GI probes.


Known Issues https://forums.taleworlds.com/index.php?threads/known-issues.401168/