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Mount & Blade II: Bannerlord News

Hotfix (e1.5.3) & Beta Hotfix (e1.5.4 - 03/11/20)



[h3]Main e1.5.3[/h3]
  • Fixed the issue in the multiplayer lobby UI where the "suggest" button didn't get updated to the "invite" button properly when the player had been promoted to the party leader.
  • Fixed a crash that occurred when the players reached the maximum character level.
  • Fixed a crash that occurred when the player finished fighting on the Seonon Waterfront.
  • Fixed the issue of companions being able to upgrade bandit troops to regular troops without the "Disciplinarian" skill.
  • Fixed a number of multiplayer crashes.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

[h3]Beta e1.5.4[/h3]
  • All 1.5.3 fixes above.
  • Fixed the issue of some faction troops looking older and plump.
  • Fixed a crash that occurred in certain cases during a crush through.
  • Fixed a crash that occurred when loading a save file that has the issue target hero who had already died.
  • Fixed the issue of showing companions twice in the clan page.
  • Fixed a crash that occurred when a player tried to raid a neutral village while being a mercenary and the villagers didn't resist.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

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Development Update #5: Ranged Combat Update



Greetings warriors of Calradia!

In this Development Update video, we take a look at the upcoming changes to ranged combat. And as always, a text version can be found below for those of you that prefer to read.

[previewyoutube][/previewyoutube]
Greetings warriors of Calradia, and welcome to development update #5!

By now, you should already know the format, so let’s jump straight into the video!

[h3]RANGED COMBAT UPDATE[/h3]
A substantial change to ranged combat is in the works that aims to present you with a more meaningful choice when selecting a ranged weapon by making each of them more distinct from one another.

Currently, all ranged weapons share the same aiming system, with the initial crosshair and accuracy timings being the same across the board. With this update, each weapon will have its own unique aiming curve. For example, short bows will reach their maximum accuracy faster and be able to hold their aim for longer, while longbows will take more time to reach their maximum accuracy and have a shorter window for aiming, but will deal higher single-shot damage.

This change applies to all ranged weapons, including bows, crossbows and throwing weapons, giving each weapon a unique feeling in this subtle but impactful update to ranged gameplay.

[h3]EDUCATION[/h3]
Education is a feature that will allow you to interact with and shape your offspring and other young clan members as they reach certain ages throughout their childhood. This will present you with a number of choices similar to your own character creation for each progression stage, giving you much more control over how your clan develops over time.

[h3]MANGONEL PROJECTILES[/h3]
An update to mangonels is on its way that will bring them closer to their historical anti-infantry routes by giving you the option to fling multiple smaller projectiles towards the enemy instead of a single boulder.

[h3]LAME HORSES[/h3]
A horse! A horse! my kingdom for a horse!

Horses that fall in combat can now be crippled or even killed outright, with lame horses that go on to fall in future battles being permanently downed. So be sure to look after your four-legged friend or be prepared to meet the same fate as King Richard III.

[h3]RADIAL ORDER MENU[/h3]
A new radial order menu is being worked on to make the game more accessible for those of you who are playing with game controllers. This menu is still a work in progress and we are very much open to feedback on it so please make sure to let us know what you think!

[h3]PRISONER RECRUITMENT[/h3]
A change to prisoner recruitment is on the horizon that aims to bring some balance to the feature and add a little depth by making recruitment slightly more difficult. With the change, recruiting prisoners will incur a morale penalty for your party. However, we do also plan to add perks that will make recruitment easier and that will reduce the morale penalty.

[h3]FOLLOW COMMAND[/h3]
We recently added a new way to follow parties on the world map to make things a little less tedious when performing certain tasks. To do this, you simply need to hold down the Left Alt key and click on the party that you want to follow.

[h3]BATTANIAN CHAINMAIL[/h3]
Finally, we have a new Battanian armour on its way. This armour features a decorative bronze disk and tartan shawl over a sturdy chainmail vest.

[h3]OUTRO[/h3]
And that’s it for development update #5! Please make sure to leave a reply in the comment section below to let us know what you think of the changes.

Thanks for watching, and we hope to see you again next time!

Hotfix (e1.5.3) & Beta Hotfix (e1.5.4 - 22/10/20)



[h3]Main e1.5.3[/h3]
  • Fixed the issue of parties without any healthy soldiers existing on the campaign map after battles if an army leader died in a battle.
  • Fixed the issue of Clan Warrior troop of Battania having the wrong default sword in Captain Mode.
  • Fixed Couch Lance bouncing on certain occasions.
  • Fixed an asset packaging issue that caused UI icons to show up in the wrong places.
  • Fixed a crash that occurred when a player joined a siege server that had an already broken siege tower.
  • Missing main map edit data has been re-added to the modding tools.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

[h3]Beta e1.5.4[/h3]
  • All 1.5.3 fixes above.
  • Fixed the issue of baby siblings' names appearing on the inventory menu.
  • Fixed the issue of broken perk icon placements for the 300 level perks.
  • Fixed the issue where locking items in the trade screen prevented the "Take All/Buy All" feature from working as intended.
  • Fixed the issue of health bar of non-heroes being shown on the hideout troop management screen.
  • Replaced the gloves of the Oathsworn troop of Battania as a temporary fix until the model morphing issue is fixed.
  • Fixed the issue of the white background texture being shown in the perk trees.
  • Fixed a crash that occurred when pressing "Exit to Main Menu" option while a conversation was active.
  • Fixed the issue of siege engines building too fast which was caused by the Sweatshop perk of Steward skill.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Patch Notes e1.5.3



[h3]Main e1.5.3[/h3]

Previous Beta Hotfixes:


13/10/20
  • Added missing loading screens for Multiplayer maps.


Initial Beta Changelog:


[h2]Singleplayer[/h2]
Crashes
  • Fixed a crash that occurred when entering a smithy in any town.
  • Fixed a crash that occurred in the inventory while moving items with the drag function.
  • Fixed a crash that occurred when players conquered one of the Scout Enemy Garrison Quest Settlements while having the quest active.
  • Fixed a crash that occurred when leaving a kingdom during a siege event.
  • Fixed a crash that happened when players tried to become a vassal while they were in an army.
  • Fixed a hideout crash that occurred when players attacked an empty hideout. It should no longer be possible to attack empty hideouts now.
  • Fixed a crash that occurred when peace was declared during simulations.
  • Fixed a crash that occurred due to the main storyline mentor characters dying.
  • Fixed a crash that occurred after the rival gang leader quest mission.
  • Fixed a crash that occurred after marriage barter if the marriage partner was in an army.
  • Fixed a crash that occurred in the “Find hideout” main storyline quest.
  • Fixed a crash that occurred when the player died.
  • Fixed a crash that occurred in some save files when attacking a neutral party and starting a war with their faction.
  • Fixed crashes/bugs that occurred when a non-player hero died in battle and bugs related to his/her disbanding party.
  • Fixed a crash that occurred during passive usage of weapons (couch lancing & spear bracing).
  • Fixed a crash that occurred due to the brother character not appearing after save & load.


Save & Load
  • Fixed the issue "Could Not Create Save data" for players with Unicode PC username.
  • All deleted/removed/changed items from .xml's will become "Trash" items. (Some old saves that used crafting were crashing because they tried to load deleted items. This should be resolved now.)


Localisation
  • Minor text fixes and localisation updates.
  • Chinese localisation updates.
  • Simplified Chinese translation file row fix.


Art
  • Improvements on khuzait_village_b and khuzait_village_c.
  • Various visual bug fixes on some scenes.
  • Added new workshop wall scene props.
  • Updated cloth patterns and some mesh details for two Battanian chainmail armours.
  • Improvements on several Empire building models.


UI
  • Fixed an issue in the army management screen that occurred while closing the popup if the player's influence was below 0.
  • Fixed a bug that caused the nameplate of the main party to not appear when starting a new campaign.


Battles and Sieges
  • Fixed a bug which crashed the game when the player transferred troops to custom formations in battle and then gave formation orders.
  • A minor position calculation error in the formation AI was fixed.
  • Cavalry aiming had some errors on hills, which resulted in cavalry not hitting the enemy at all. This was fixed.
  • Fixed attacker's formation and boundary issues on sturgia_town_b.
  • Fixed certain weapons that were stuck to dead agents and were randomly disappearing.
  • Fixed an issue with death cam in battles.


Character Development System
  • Added 18 combat-related archery skill perks. This completes the archery skill perk tree.
  • Added 19 combat-related crossbow skill perks. This completes the crossbow skill perk tree.
  • Added stewardship experience gain for heroes that have been assigned as governors.
  • Opening Face Generator screen with 'V' is re-enabled in the main map. But the hair and beard options are limited to a few simple ones. For haircuts, the Barber NPC can be visited at any town centre.
  • Fixed a bug that caused a change of the epic perk under Smithing.


Clan and Party
  • Fixed a bug that allowed marriage to be proposed for dead heroes.
  • Fixed a bug that caused newly assigned governors to not to appear in the settlement menu.


Kingdoms and Diplomacy
  • Fixed a bug that caused prisoners to become neutral yet remain captive in some situations after the AI that besieged a castle that held the prisoners made peace with the owner.


Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that caused settlement tooltips to display the number of ransomed prisoners incorrectly.
  • Fixed a bug that caused the wrong menu to appear after the player selected an aggressive action in the conversation with an army member.


Quests & Issues
  • New quest "The Art of the Trade" added.
  • New quest “Lady's Knight Out” added.
  • Fixed a bug that led to the bandit party in a caravan ambush quest to stay stationary after a battle.
  • Disabled chance of dying for Radagos and brother. Added a 30 years time limit to the first phase of the storyline.
  • Fixed a bug where Radagos' hideout could not be created properly.
  • Fixed issues that caused Radagos to be dead in his hideout or other bandit bosses to appear.
  • Fixed a bug that caused the player's death to cancel the Neretzes' Folly quest.
  • Added scaling influence costs for the Lord Solutions of the quests “Lady's Knight Out”, “Overpriced Raw Materials” and “Extortion by a Robber Knight”.
  • “Nearby Bandit Base” quest can now be taken only from villages.
  • Some text and dialogue improvements for "Army Needs Supplies" quest.
  • If a player is waiting inside the “Army of Poachers” quest settlement, the quest menu will be opened automatically when poachers arrive at the village.
  • Fixed a bug that caused the “Deliver the Herd” quest to become impossible to complete.


Conversations & Encounters
  • Added a few new dialogues and comments for guards and other NPCs.
  • If a player is waiting in a village and the village gets raided by someone, the player will be directed to an encounter menu which allows them to join the raid - either by helping the village or helping the attackers.


Other
  • There was a visual bug showing butter in inventories as unavailable while players were within settlements. Butter is once again allowed within cities.
  • Steppe Marauders and Raiders are now assigned as Horse Archers.
  • Rhomphalias now use "Bent Razor Head" as their blade.
  • Khan's Guard units now have an additional set of arrows instead of their one-handed mace.
  • Ridged Short Gladius Blade (Battania_blade_2) can not be used as a two-handed sword anymore. The blade itself was too short as the name implies.
  • Blunt Arrows have issues with inconsistent damage. It won’t be possible to purchase them for the time being.
  • Infantry can now dismount mounted enemies with hooked guarded spears. Battanian Oathsworn and Picked Warrior are the troops with this feature. Spear Guards with Dismount feature are: Double Huge Hooks With Fur Covering, Double Hooks, Weighted Long Thorns, Singular Hook Wing, Double Hook Wings and Double Thorn Wings.
  • You can now use new heroes for custom battles. Heroes with couch lances, longbows and more are available for your custom battles.
  • Disabled wounded character animations in inappropriate situations.
  • Added cheat commands to change settlement loyalty, security, militia and prosperity.
  • When entering a village, your companions now use battle outfits instead of civilian outfits.
  • Fixed a bug which made hideouts belong to the player faction.
  • Improved crash logging for the dump system.
  • Fixed a bug that caused some settlements' security value to be NaN.
  • Lords hall character agent spawning algorithm improvements. The settlement's owner will spawn on the throne but if the kingdom's ruler is inside the settlement, the ruler will override it.


[h2]Multiplayer[/h2]
Design & Balance
  • Fixed a bug where inaccuracy for shooting/throwing wasn’t applied on horseback.
  • Reduced the maximum inaccuracy for throwing weapons.
  • Adjusted the movement inaccuracy for archers and made it more consistent between MP and SP.


Map Related
  • Port at Omor:
    • Visual improvements all around.
    • The atmosphere was changed because it was hard to see Aserai troops on the scene.
    • Bug fixes for physics issues and problems with getting stuck.
  • Echerion:
    • Blocked the gallery (but not stairs) of flag C.
    • Added railings to stairs at C to indicate where they can be jumped off from.
    • Made stairs faster to traverse for cavalry and infantry.
    • Some small detail work.
  • Baravenos Encirclement:
    • Added a new breach to the G flag.
    • Overhauled the G Flag.
    • Moved a lot of defender spawns.
    • Added some new destructible wooden structures.
    • Made some of the current structures destructible.
    • Adjustments to lighting.
    • Some detail work (replaced old trees, improved terrain for low settings, physics fixes etc.).


Other - Miscellaneous
  • Fixed some troops appearing too old.
  • Auto team selection button will put the player into the team with a low amount of players.


[h2]Both[/h2]
Crashes
  • Fixed a crash that occurred after changing the graphics settings.


Animations
  • Missing camel rider falling animations added.


Combat
  • Fixed a bug that caused battering rams to not deliver damage.
  • Fixed a bug that stopped range indicators on siege weapons from moving.


Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/