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Mount & Blade II: Bannerlord News

Hotfix (e1.5.4) & Beta Hotfix (e1.5.5 - 04/12/20)



[h3]Main e1.5.4[/h3]
  • Fixed a crash that occurred on game close.
  • Fixed an issue that prevented the spouse of the main hero from being a governor in some loaded campaigns.
  • Fixed an issue with the Escort Merchant Caravan quest not being marked as failed when the gold or goods were taken.
  • Fixed an issue that showed the wrong companion names for clan roles in dialogues with our companions.
  • Fixed an issue that caused companions to teleport when they were going to travel to a settlement.
  • Player crafted items are no longer being given as tournament prizes.
  • Vlandian Footman's athleticism skill has improved.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta e1.5.5[/h3]
  • Added an option to change the order visual system between Radial and Bar.
  • Fixed a crash that occurred on game close. (Also in main hotfix.)
  • Fixed a crash that occurred when clicking on a garrison or a caravan's portrait on the settlement overlay menu.
  • Fixed a crash that occurred due to town security calculations.
  • Fixed an issue that caused companions to teleport when they were going to travel to a settlement. (Also in main hotfix.)
  • Fixed an issue with the Escort Merchant Caravan quest not being marked as failed when the gold or goods were taken. (Also in main hotfix.)
  • Fixed an issue that caused the Menu to disappear, locking the player between siege and campaign modes after clicking the 'continue siege preparations' option.
  • Fixed an issue that prevented castle governors from gaining Steward XP.
  • Fixed an issue that caused the Escort Merchant Caravan quest to fail when the player traded with the caravan they are escorting.
  • Player crafted items are no longer be given as tournament prizes. (Also in main hotfix.)
  • Vlandian Footman's athleticism skill has improved. (Also in main hotfix.)
  • Added missing Khuzait cavalry bonus information to relevant tooltips.
  • Marauders no longer spawn with longbows.
  • New Perks: Medicine skill Veterinarian and Fortitude Tonic perks primary effects are implemented.
  • New Captain Mode Map: Ebereth Hillfort
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Hotfix (e1.5.4) & Beta Hotfix (e1.5.5 - 27/11/20)



[h3]Main e1.5.4[/h3]
  • Fixed an issue that caused the escort caravan quest to fail when the main hero helps the quest caravan in question.
  • Fixed a crash that occurred when pressing quick talk with a notable in a settlement.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta e1.5.5[/h3]
  • Fixed an issue that caused the escort caravan quest to fail when the main hero helps the quest caravan in question. (Also in 1.5.4 hotfix.)
  • Fixed a crash that occurred when pressing quick talk with a notable in a settlement. (Also in 1.5.4 hotfix.)
  • Changed the Veterans' Respect perk secondary effect to be able to upgrade bandit type troops.
  • UI:
    • Fixed an issue with the order radial direction circle position.
    • Decreased space between order categories.
    • Removed the centre radial text and made the background of the centre less opaque.
    • Fixed an issue that caused the player to change equipment while changing selected formations with a gamepad.
    • Fixed an issue that caused the controller selection frame to be visible when the controller was not active.
    • Fixed an issue with the given order text not showing up in combat log for toggle orders.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

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Hotfix (e1.5.4) & Beta Hotfix (e1.5.5 - 25/11/20)



[h3]Main e1.5.4[/h3]
  • Fixed an issue with mounted crossbows being unable to reload while standing still.
  • Fixed a crash that occurred on the multiplayer siege map: Baravenos Encirclement.
  • Fixed an issue with dead teammate indicator opacity and them not going away.
  • Fixed the issue of having 100 relations with the village notable in Tevea at the start of the game.
  • Fixed a crash that occurred when taking a quest from a noble.
  • Fixed an issue that prevented the 'Draught Animal' quest from being completed.
  • Fixed the issue of Jawwal Clan skin colour not being according to the initial design.
  • Fixed a crash that occurred when accepting 'Kidnapped Daughter' quest from Tyl of Kvol.
  • Fixed the issue with the 'Art of the Trade' quest overriding other open quest dialogues.
  • Added missing modding tools fixes that were not included in the previous patch.
  • Fixed a crash that occurred due to the Beast Whisperer perk in Scouting skill.
  • Fixed an issue that allowed the player to invite their siblings to their party even though they had not come of age yet.
  • Fixed an issue that prevented the player from choosing their children as their heir.
  • Fixed an issue that allowed cities to host tournaments during sieges.
  • Fixed an issue that prevented caravans from carrying sheep, cows and hogs in some towns.
  • Players and their parties are now counted as 50% weaker to besiegers. They will give up much less with this change.
  • Fixed the issue with the wrong primary production text being shown on village tooltips. Now, the most produced item in that village is the primary production.
  • Slaughtering sheep, cows, and hogs now also gives hide.
  • Fixed an issue that caused settlement claimant decisions to be cancelled and re-proposed indefinitely.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

[h3]Beta e1.5.5[/h3]
  • Fixed an issue with mounted crossbows being unable to reload while standing still. (Also in 1.5.4 hotfix.)
  • Fixed an issue that caused companions to not have any skills and weapons.
  • Fixed an issue regarding the toggle order active text and icons.
  • Fixed an issue that prevented weapon changing, dismounting, etc. while giving orders.
  • Fixed an issue with the selection circle not showing up for gamepads.
  • Decreased opacity of order menu UI in general.
  • Fixed a crash that occurred when taking a quest from a noble. (Also in 1.5.4 hotfix.)
  • Fixed an issue that caused settlement claimant decisions to be cancelled and re-proposed indefinitely. (Also in 1.5.4 hotfix.)
  • Fixed a crash that occurred on the multiplayer siege map: Baravenos Encirclement. (Also in 1.5.4 hotfix.)
  • Fixed an issue where northern lords would spawn without leg armour.
  • Fixed a crash that occurred due to the Beast Whisperer perk in Scouting skill. (Also in 1.5.4 hotfix.)
  • Fixed an issue that allowed the player to invite their siblings to their party even though they had not come of age yet. (Also in 1.5.4 hotfix.)
  • Fixed an issue that prevented the player from choosing their children as their heir. (Also in 1.5.4 hotfix.)
  • Fixed an issue that allowed cities to host tournaments during sieges. (Also in 1.5.4 hotfix.)
  • Fixed an issue that prevented caravans from carrying sheep, cows and hogs in some towns. (Also in 1.5.4 hotfix.)
  • Players and their parties are now counted as 50% weaker to besiegers. They will give up much less with this change. (Also in 1.5.4 hotfix.)
  • Fixed the issue with the wrong primary production text being shown on village tooltips. Now, the most produced item in that village is the primary production. (Also in 1.5.4 hotfix.)
  • Slaughtering sheep, cows, hogs now also gives hide. (Also in 1.5.4 hotfix.)
Combat Changes
  • Fixed Bows staying at max accuracy longer than intended.
  • Aiming durations are now slightly more affected by character skill.
  • Adjusted Ranged AI to be more accurate.
Weapon and Equipment Changes
  • Light Oval Shield (Oathsworn)
    • Hitpoints decreased from 160 to 140.
    • Weight decreased from 3.2 to 3.
  • Lighter Oaken Kite Shield (Legionary)
    • Hitpoints decreased from 140 to 130.
    • Weight decreased from 3.5 to 3.
  • Light Round Shield (Varyag)
    • Hitpoints decreased from 165 to 155.
  • Light Tall Heater Shield (Sergeant)
    • Hitpoints decreased from 145 to 135.
  • Highland Scout's Shield (Wildling)
    • Weight decreased from 4.7 to 2.5.
  • Northern Kite Shield (Recruit - Raider - Brigand)
    • Weight decreased from 4.7 to 2.5.
  • Northern Round Shield (Warrior - Brigand - Hunter)
    • Weight decreased from 4.5 to 3.2.
  • Desert Oval Shield (Skirmisher - Tribal Warrior)
    • Weight decreased from 4.7 to 3.2.
  • Arbalest (Sharpshooter)
    • Damage decreased from 100 to 95.
Troop Changes
  • Fixed Battania Mounted Warrior Javelin perk overriding equipped shield.
  • Aserai
    • Skirmisher
      • Speed increased from 81 to 82.
    • Tribal Warrior
      • Swapped Mace and Large Shield perks.
    • Beduin
      • Swapped Camel and Cavalry Sword perks.
  • Battania
    • Wildling
      • Speed increased from 81 to 82.
    • Oathsworn
      • Swapped Heavy Mace and Axe perks.
    • Ranger
      • Changed the Throwing Axes perk to Mace perk.
  • Empire
    • Recruit
      • Speed increased from 80 to 82.
    • Legionary
      • Swapped Mace and Heavy Axe perks.
    • Courser
      • Price decreased from 140 to 130.
  • Khuzait
    • Spear Infantry
      • Swapped Pike and Long Sword perks.
      • Swapped Mace and Stronger Shield perks.
  • Sturgia
    • Brigand
      • Speed increased from 79 to 82.
    • Varyag
      • Swapped Mace and Long Sword perks.
  • Vlandia
    • Sergeant
      • Swapped Mace and Axe perks.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Hotfix (e1.5.4) & Beta Hotfix (e1.5.5 - 20/11/20)



[h3]Main e1.5.4[/h3]
  • Fixed a crash that occurred while loading the last savegame.
  • Fixed a crash that occurred sometimes after clicking "You are my prisoners now" button in caravan encounter conversations.
  • Fixed a crash that occurred when starting the Notable Needs Daughter Found quest.
  • Fixed a crash that occurred when the main hero talked with a disbanding party.
  • Fixed an issue that caused caravans to drop to 1-2 speed because they were buying too many animals. Now, caravans do not buy more animals than their herd limit. If they have more animals than the limit, they sell excess animals when they enter a town.
  • Fixed an issue that caused tanneries to stop making any profit and close all over the world after an extended period of time. All workshops are a bit more profitable as well now.
  • Fixed an issue that stopped kingdom decisions from properly resolving when the player joined the kingdom as a mercenary.
  • Fixed an issue that blocked the player from entering settlements if peace was declared while the player was besieging a settlement.
  • Fixed an issue that caused settlement claimant decisions to be cancelled and re-proposed indefinitely.
  • Fixed a bug that spawned another headman in the tutorial village.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

[h3]Beta e1.5.5[/h3]
  • Changed the dead teammate indicator opacity and on-screen stay time.
  • Order radial UI is now 30% smaller.
  • Crush Through is only possible with Battanian Two-Handed Mace and Sturgian Two-Handed Hammer. Both weapons' swing speed and damage have been adjusted.
  • Fixed an issue that caused the player's brother to not show up in the inventory screen.
  • Fixed an issue that caused radial UI to not close properly with the ESC key and the right mouse button.
  • Fixed an issue that caused the player's brother to not be able to lead a party and not to be assigned as governor through governor selection in town management.
  • Fixed an issue that blocked the player from entering settlements if peace was declared while the player was besieging a settlement. (Also in 1.5.4 hotfix.)
  • Fixed a crash that occurred when the main hero talked with a disbanding party. (Also in 1.5.4 hotfix.)
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/