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Mount & Blade II: Bannerlord News

Beta Hotfix (e1.5.2 - 25/09/20)



[h3]Beta[/h3]
Versions
Native: e1.5.2
SandboxCore: e1.5.2
Sandbox: e1.5.2
Storymode: e1.5.2
CustomBattle: e1.5.2

  • Fixed a problem with animation sampling.
  • Fixed a bug that caused the player to get captured, lose all troops and companions despite a successful battle.
  • Both player and the bandit camp boss were forced to start the duel or battle without a wielded weapon. Now the boss wields the weapon when the dialogue is over and the player holds his weapon in his hands if he had already had one.
  • Removed the dismounting feature from spear blade parts. Dismounting can now only be applied with spear guard pieces.
  • Various problems with companion and lord deaths were resolved. (Parties that lost their party leader in special circumstances should not become stuck. Clan party creation & clan role assignment should not be locked if a companion party leader dies. A number of crashes were handled.) This fix does not resolve the issue in already broken save games.
  • Fixed a crash that occurred if the player failed at romance bartering.
  • Minor improvement in autosave timings.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Hotfix (e1.5.1) & Beta Hotfix (e1.5.2 - 22/09/20)



[h3]Main[/h3]
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1

  • Fixed a crash that happened when the main hero tried to marry someone that was in the same AI-led army.
  • Fixed a crash that occurred when giving an order to a formation that was created with the F7 Transfer feature.
  • Fixed an issue related to the entry request when the player waited for some time in a castle settlement.
  • Fixed the issue for save games that have dead quest givers.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta[/h3]
Versions
Native: e1.5.2
SandboxCore: e1.5.2
Sandbox: e1.5.2
Storymode: e1.5.2
CustomBattle: e1.5.2

  • All 1.5.1 fixes above.
  • Fixed a bug that caused new notables to not spawn in some situations.
  • Fixed a bug that made the wrong menu appear if the player selected an aggressive action in a conversation with an army member.
  • Fixed a bug that caused the nameplate of the main party to not appear when starting a new campaign.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Hotfix (e1.5.1) and Beta Hotfix (e1.5.2 - 17/09/20)



[h3]Main[/h3]
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1

  • Prevented storyline related heroes from being able to be killed in battles during storyline quests.
  • Fixed an issue that prevented locations of characters being updated in a settlement that the player was in after a declaration of war or peace.
  • Fixed an issue that made players able to open conversations with prisoners without entering the castle.
  • Fixed an issue that caused the player and conversation partner to spawn in the enemy lords hall during a siege.
  • Fixed a crash that happened when entering a hideout.
  • Fixed a rare issue that caused villages to start raiding themselves without an enemy encounter.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta[/h3]
Versions
Native: e1.5.2
SandboxCore: e1.5.2
Sandbox: e1.5.2
Storymode: e1.5.2
CustomBattle: e1.5.2

  • All 1.5.1 fixes above.
  • Fixed an issue that prevented player-led army parties from recruiting troops.
  • Fixed an issue that caused party icons to disappear after exiting a settlement.
  • Fixed a crash that occurred when entering the smithy in any town.
  • Fixed a crash that occurred when the Trade screen opened.
  • Fixed a crash that occurred if the player kingdom makes peace during a battle simulation.
  • Players will no longer create caravans for the Lord Needs a Tutor quest NPC.
  • Fixed the issue of multiplayer player avatars looking older than their own setting.
  • Fixed a bug that threw the player out if the player was disguised in an enemy town and the player's clan declared war/peace with another faction.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Hotfix (e1.5.1 - 14/09/20)



[h3]Main[/h3]
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1

  • Fixed a trade screen related crash.
  • Fixed a crash that occurred when entering the smithy in any town.
  • Fixed a crash that occurred if the player kingdom made peace during a battle simulation.
  • Fixed a crash that occurred when a rider dismounted from their mount outside the map borders and their mount was damaged within a small time window.
  • Fixed a crash that occurred when changing the owner of an issue when the issue owner died.
  • Fixed a server-side crash that happened while cleaning up dynamic scene objects, such as dropped weapons.
  • Fixed a crash that happened when the player opened the journal screen with a tier 4 clan and with Neretze's Folly quest active.
  • Fixed a bug that made Radagos disappear from the tutorial.
  • Creating caravan for Lord Needs Tutor quest NPC is disabled.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Death is coming to Mount & Blade 2: Bannerlord

The gnarled hand of death will eventually find you in Mount & Blade II: Bannerlord - and now it's permanent. Sure, it's never been all that uncommon to find yourself on the losing side of a battle in the war-torn lands of Calradia, but actually dying hasn't been part of the programme until now. With the latest updates to e1.5 and e1.5.1, death is something you'll have to reckon with as you roam the countryside in search of adventure.


TaleWorlds says death can happen either on the battlefield (where we expect a lot of those will take place) or simply from growing old and passing away peacefully. "[N]obody is safe from Death's embrace", the developer writes in a recent update to the Bannerlord Steam page.


Dying will mean your hard-won goods, settlements, and armies will pass to an heir. We haven't had time to take a deep look at how inheritance works in Bannerlord, but it's likely a bit simpler than Crusader Kings III's succession laws. The dev update video, which you can view below, shows an heir selection screen, but that's all we've seen so far.


Read the rest of the story...


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