1. Mount & Blade II: Bannerlord
  2. News

Mount & Blade II: Bannerlord News

Death is coming to Mount & Blade 2: Bannerlord

The gnarled hand of death will eventually find you in Mount & Blade II: Bannerlord - and now it's permanent. Sure, it's never been all that uncommon to find yourself on the losing side of a battle in the war-torn lands of Calradia, but actually dying hasn't been part of the programme until now. With the latest updates to e1.5 and e1.5.1, death is something you'll have to reckon with as you roam the countryside in search of adventure.


TaleWorlds says death can happen either on the battlefield (where we expect a lot of those will take place) or simply from growing old and passing away peacefully. "[N]obody is safe from Death's embrace", the developer writes in a recent update to the Bannerlord Steam page.


Dying will mean your hard-won goods, settlements, and armies will pass to an heir. We haven't had time to take a deep look at how inheritance works in Bannerlord, but it's likely a bit simpler than Crusader Kings III's succession laws. The dev update video, which you can view below, shows an heir selection screen, but that's all we've seen so far.


Read the rest of the story...


RELATED LINKS:

Mount and Blade 2: Bannerlord cheats: how to activate cheats and working cheat codes

Mount & Blade 2: Bannerlord gets 20% discount for Epic Games Store debut

Arnie suggests you "go fork yourself" in this Mount & Blade 2: Bannerlord spoof


Patch Notes e1.5.1



[h3]Main[/h3]
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1


Previous Beta Hotfixes:


04/09/20
  • Fixed a crash that happens after clearing Radagos' hideout.
  • Fixed a crash that occurred when leaving a kingdom using the Kingdom tab during a siege.
  • Fixed a rare crash that occurred when introducing self to a lord/notable.
  • Fixed an issue with companions or the spouse teleporting to other cities.
  • Fixed a crash that occurred on the clan screen.
02/09/20
  • Adjusted healing for heroes:
    • Base healing rate was increased from 5 to 8
    • Settlement healing bonus was decreased from 10 to 8
    • Bonus from medicine skill for heroes was increased from 0.1% to 0.5% of base healing per skill level.
  • Fixed a crash that happened when the meet with Arzagos/Istiana quest timed out.
  • Fixed a crash that could occur during battles.
  • Chinese localisation fixes.
  • War & Peace declarations were adjusted so that there are fewer short wars.
  • Tribute amounts were reduced by 33%.
  • Fixed an issue that caused dead clan members to be considered for marriage.


Initial Beta Changelog:


[h2]Singleplayer[/h2]
Crashes
  • Two end of battle crashes were fixed.
  • Fixed an issue with dead agents dropping equipment that was causing the game to crash.
  • Fixed a crash that occurred after arena practice fights.
  • Fixed a crash that was caused by garrisons without a bound settlement.
  • Fixed a crash that occurred due to a dialogue condition in the main storyline.
  • Fixed a crash that was related to corporal punishment.
Save & Load
  • Added a notification that informs the player that the game was successfully quicksaved.
Localisation
  • Updated Chinese translations.
  • Turkish translation updates.
  • Minor text and punctuation fixes.
Art
  • Fixed a visual issue with an Aserai helmet
  • horse_harness_a, horse_harness_roman_b and horse_harness_saxon have been remastered. Brought to your service under the names Saddle of Aeneas, Fortuna's Choice and Celtic Frost.
  • Added new Battanian chainmail armour.
  • Fixed some clipping issues on civilian clothes.
  • Updated some spear fur guard meshes for better aesthetics and optimized crafting spear pieces for future updates.
  • Fixed a bug where arrows went through some solid pots instead of getting stuck.
  • improved on some of the Aserai and Vlandia village scenes.
Animations
  • Added new death animations for camel riders.
UI
Changes
  • Added missing troop tier and type icons to the new hideout troop selection popup.
  • The selected skill now stays the same when the current character is changed in character developer screen for easier comparison.

Fixes
  • Fixed a bug that caused a crash while preparing tooltips for villages in the town management popup.
  • Fixed some localisation bugs in the encyclopedia.
  • Fixed a bug that caused development stats for items to be visible in item tooltip (Culture, StringId).
  • Fixed a bug that caused the selected clan to change in the Kingdom clan tab after supporting a clan.
  • Fixed an issue in character naming that didn't allow for 1 character names in Asian languages.
  • Fixed an issue that caused the raid icon to become visible in village nameplates when there is a battle happening nearby.
Battles and Sieges
  • Not being able to defend against ranged attacks when the Auto option was selected for blocking direction has been fixed.
  • AI will be less cautious while they are besieging settlements so the player has a greater chance to experience defensive sieges by breaking into a castle or town. In previous versions, the AI was giving up the siege in most scenarios when the player joined the defenders because of changed power ratios. Because of this sieges will also be won more frequently by defenders compared to past versions.
Character Development System
  • We have removed some of the starting equipment that was too strong or too expensive. This will create a more even starting point for each selection.
  • Added 24 for combat-related perks for Riding. This completes the perks for this skill.
  • Added 6 new campaign-related throwing perk.
Clan and Party
  • Starving parties healthy troops will be wounded 50% slower.
Armies
  • AI changes its siege targets less frequently now so they lose less time while travelling from one target to another
  • Because of some bugs, weak factions were having problems in forming armies. Now they will form armies even if they are weak and they will not simply give up. In rare cases, some factions which have no settlements left will make comebacks by conquering a new settlement.
Kingdoms and Diplomacy
  • AI clans make their war/peace decisions more cleverly and take into account a broader range of situations. They generally do not want to face more than 1-2 enemies at the same time. So if they have lots of enemies they will try to make peace with some of them. This will reduce wiped out factions because in previous versions some factions were not giving logical decisions at diplomatic votings. Clans which have settlements that border the enemy will want peace more frequently. Similarly, they will not want wars in peace times. Rich kingdoms will not care about paying tribute as much as poor ones. If a faction has fewer men in garrisons or lord parties or if lots of settlements have food problems they will try to end the war with their recent enemies. There will be less snowballing due to all these changes because clans will try to act in the interest of their kingdom.
Settlement Actions (Town, Village, Castle and Hideout)
  • New "Barber" NPC added to the town centre of every town. For 100 denars, this NPC lets you decide on a new haircut. Depending on the culture of the town, these haircuts and beards can change.
Quests & Issues
  • Lord Needs Horses
    • Companions assigned for the alternative solution were not getting quest experience. This is fixed.
    • Added more detailed quest log entries for Lord Needs Horses quest.
    • Fixed an issue that caused the party encounter menu to pop up once the player finishes a conversation with the quest giver.
    • Minor faction leaders can no longer give Lord Needs Horses quest.
  • Landlord needs Manual Labor
    • Fixed a bug that allowed players to get infinite relation with the quest giver.
    • Fixed a bug that caused the counter offer NPC's dialogue to be wrong.
  • Defender and deserter parties spawned during Extortion by Deserters quest have their cultures set to the quest village's original culture.
  • Wrong usages of the gold transaction action were fixed in multiple parts of the code. This should fix wrong or missing logs.
  • Fixed a bug that causes dialogue counts to be wrong in Artisan Can't Sell Products quest.
  • Fixed a bug that prevents quest NPC's from sheathing their weapons after Family Feud quest fight.
  • Fixed duplicated persuasion dialogue text in Army of Poacher quest persuasion.
  • Fixed a bug that blocked quests from being completed with alternative (companion) solutions and made alternative solution companions disappear in some cases.
  • Fixed a bug that caused a Nearby Bandit Base quest to get stuck when players also had an active Needs Help With Bandits quest.
Conversations & Encounters
  • An issue with encounter side based logic was fixed. This caused the spawn points of heroes in hostile town and castle conversation missions to be reversed.
  • Fixed a bug that caused conversation buttons to become unresponsive after a bandit/looter party encounter.
Other
  • Tournaments will now use blunt weapons. Blunt weapons will make sure these events occur in a more friendly manner.
  • Fixed a bug that prevented removing corpses while ending a tournament round.
  • A new menu that notifies players about their situation has been added for cases where the village that they are staying in gets raided by someone else
  • Improvements for the automatic navmesh creation system were made
  • Fixed multiple encyclopedia log entries for 2 heroes meeting for the first time
  • Added a console command to disable day/night cycle.
  • Fixed a bug related to the atmosphere selection algorithm based on the location of the main map.

[h2]Multiplayer[/h2]
Other - Miscellaneous
  • A player can from now on report the same player only 3 times per session.
UI
  • Added missing spear brace icons.

[h2]Both[/h2]
Other
  • Couched lance and braced spear damages are reduced to a point where they are mainly effective with a high relative speed only.
  • First-person camera positioning is changed so that the clipping and being able to see the neck part of the body is significantly reduced.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Beta Patch Notes e1.5.2



[h3]Beta[/h3]
Versions
Native: e1.5.2
SandboxCore: e1.5.2
Sandbox: e1.5.2
Storymode: e1.5.2
CustomBattle: e1.5.2


[h2]Singleplayer[/h2]
Crashes
  • Fixed a Save & Load crash that occurred because of armies that were on an invalid navigation mesh after map changes and had the wrong parties attached to them.
  • Fixed a crash that occurred after a rival gang quest battle mission.
  • Fixed a crash that occurred when creating a kingdom during a siege.
  • Fixed a crash that happened when the Company of Trouble issue quest completed.
  • Fixed a crash that happened when a party tried to disband and merge to a neutral city with prisoners that are in a war with the disbanding party's faction, but not in war with the merge city's faction.
  • Fixed a crash that occurred after character creation.
Save & Load
  • Fixed a crash that happened during saving.
Localisation
  • Chinese localisation updates.
  • Turkish translation updates.
  • Minor text and punctuation fixes.
Art
  • Removed old sheep model. Added new sheep model and animations.
  • Fixed lighting issues on one of the Empire Towns (empire_town_h).
  • Fixed gate problem on one of the Aserai Castles (aserai_town_b).
  • Tree size corrections were made (flora_tree_high_004).
  • Minor texture improvement on harness Saddle of Aeneas.
  • Added new Battanian chainmail armour (battanian_chainmail_armor_03).
UI
  • Improved Select Ruler, Policy, Make Peace, Declare War and Expel Clan decision panels in kingdom decision popup.
  • Fixed some localisation issues.
  • Added new crafting material icons to inventory.
Battles and Sieges
  • Fixed an issue on siege tower connection to Khuzait castle walls.
  • Improvement on some of the Battania villages.
  • Fixed a bug that caused sieges to continue in the background if a player became a prisoner during the siege.
Character Development System
  • Entering the character creator window with V key is enabled again but hair and beard options are kept limited to few basic ones. Hairs and beards can be changed using the barber NPC.
  • Fixed missing perk description parts in Non-English languages.
Clan and Party
  • Disabled infertility chance and instead introduced a reduced pregnancy probability with every additional child.
  • Fixed a bug that caused a governor companion to disappear from the governed city.
Armies
  • Fixed a bug that allowed players to pay 0 influence while asking lords to join their army through the dialogue option.
Kingdoms and Diplomacy
  • Fixed a bug that caused a settlement claimant decision to be proposed for enemy kingdoms.
  • Fixed a bug with clearing old diplomatic states when joining a kingdom.
Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug that caused alley gang leaders to start the conversation with the wrong dialogue after the second phase of the fight.
Quests & Issues
  • Notable Wants Daughter Found quest:
    • Companions will get more scouting experience when completing this quest.
    • Quest rewards (relation changes, Renown changes) won't scale with issue difficulty.
    • Quest effects (quest giver power, town security) won't scale with issue difficulty.
    • While searching for the daughter, the player's scouting skill amount will affect the quest.
  • If players activate Rival Gang Leader quest and wait for the quest battle in the quest settlement, they will be directed to a new menu when the battle is ready.
  • Fixed a bug that caused the Lord Needs Horses quest to end immediately after starting it.
  • Fixed a bug that caused the Family Feud quest to fail after a successful persuasion.
Conversations & Encounters
  • Fixed a bug that allowed players to move and control the camera freely in a multi-agent conversation.
Other
  • Training field ranged agents were not shooting to entity targets. This was fixed.
  • A mounted trainee was added to the training field.
  • An option to disable map notifications was added
  • Party speed now updates as soon as the day ends. This should resolve issues with the night’s movement penalty not being applied properly.
  • Not being able to talk to prisoners between cell bars is fixed.
  • Modding tool fixes in preparation of the eventual release.
  • Automatic nav mesh generation improvements for the modding tools.

[h2]Multiplayer[/h2]
Map Related
  • Mp_siege_map_007_battania
    • Added a new asset to breach the wall. Small bug fixes.
Other - Miscellaneous
  • One-handed throwing axes can now be used as melee weapons. (Default button: "X")
  • Fixed a physics bug that occurred while riding a horse over a ladder that is on the ground.

[h2]Both[/h2]
Crashes
  • Ranged weapon calculation could cause an application crash. This was fixed.
  • Dropped equipment from dead agents could cause a crash related to weapon calculation specifics. This was fixed.
Performance
  • The format of streaming textures was changed. This improves texture streaming speed and reduces hard disk size of the game by 10GB.
Combat
  • Mount and dismount animations and timings updated.
Other
  • Pushed mounts used to push back against agents to restore their original position. They now no longer do this and remain at their new positions.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

Development Update #3: War and Peace



Greetings warriors of Calradia!

In this development update, we take a look at some recent changes in e1.5.0 and e1.5.1.

As always, a text version of the video can be found below!

[previewyoutube][/previewyoutube]
Greetings warriors of Calradia!

We’re back again with another development update. This time, we’re taking a look at some of the recent changes that made it into 1.5 and 1.5.1.

So, let’s get to it!

[h3]DIPLOMACY IMPROVEMENTS[/h3]
We recently introduced some huge improvements to how the AI calculates and votes on war and peace decisions. This change looks to address some of the issues that led to snowballing; prevented factions from recovering once they were on the back foot; and in some cases, could lead to long periods of inactivity on the world map. Now, the AI tries to make much more logical decisions when it comes to voting on war and peace. To learn more about this, you can head on over to our forums where the developer that worked on it shared a detailed post explaining the changes: a link can be found in the description below.

https://forums.taleworlds.com/index.php?threads/diplomacy-developments.429850/

[h3]DEATH SYSTEM[/h3]
No matter one's station in life, the Danse Macabre unites all. And now, this applies in Calradia too! From growing old and passing away peacefully, to being run down on the battlefield while still in one's prime, nobody is safe from Death’s embrace!

[h3]CAPTAIN ASSIGNMENTS[/h3]
Companions can now be assigned to formations from the party screen. Once a battle begins, the companion will be assigned as the formation captain, providing formation-wide perk bonuses to their troops. If the captain dies or flees during battle, the next eligible companion in the same formation will take over as the new captain.

[h3]PARTY TRACKER[/h3]
You can now keep track of your own clan parties and faction armies on the world map. A marker is automatically created for each clan party and faction army which you can choose to keep on screen at all times by clicking the small circle at the top of the marker.

[h3]FIRST-PERSON CAMERA FIXES[/h3]
Many of the clipping issues while using the first-person camera mode have been fixed, allowing you to become fully immersed when experiencing Calradia through the eyes of your avatar.

[h3]ENCYCLOPAEDIA FAVOURITES[/h3]
You can now keep track of encyclopedia entries by marking them as favourites. This will make the favourited items appear at the top of their respective lists.

[h3]BARBERSHOP[/h3]
Started courting? Getting a little tired of that shabby beard? Perhaps you want a new haircut to reflect your change in status? Well, it’s time to head to the new culture-specific barbers that can be found in the centre of each town to freshen up your look… for a small fee of course!

[h3]NEW STURGIAN OUTFIT[/h3]
After visiting the barber, why not treat yourself to some new threads? This new light tunic features Slavic style patterns from Sturgia’s finest embroiderers.

[h3]WORLD MAP CHANGES[/h3]
A number of visual and gameplay changes have been made to the world map.

On the visual side, the geometry and texture details have been improved, visual problems with settlements have been resolved, and small details like roads and paths have been added to make the world look more realistic.

Gameplay-wise, pathfinding has been improved, some settlement placements have been moved, and some village production types have changed for balance and lore reasons.

[h3]REPLAY SYSTEM[/h3]
Finally, we want to take a quick peek at a multiplayer update that is in the works. The replay system will allow players to save replays of their multiplayer matches. Right now, the system has basic functionality and is lacking some UI elements, but eventually, it will be similar to replay systems that can be found in other multiplayer games.


And that’s it for Development Update 3!

Thanks for watching! Leave a comment below to let us know what you think and we’ll see you next time.

Hotfix (e1.5.0) & Beta Hotfix (e1.5.1 - 04/09/20)



[h3]Main[/h3]
Versions
Native: e1.5.0
SandboxCore: e1.5.0
Sandbox: e1.5.0
Storymode: e1.5.0
CustomBattle: e1.5.0

  • Chinese localisation fixes.
  • Adjusted swing speeds of all two-handed weapons and maces.
  • Voulgier - Swapped Military Bill Perk with Two-Handed Sword Perk
  • The crash that happened after changing the config is fixed.
  • Fixed an issue with lootable objects disappearing from corpses too quickly.
  • Disabled story quest characters being able to die while the story quests are active.
  • Fixed an issue with the Banner Investigation quest resulting in failure if the Brother character gets killed in a battle.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


[h3]Beta[/h3]
Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1

  • Fixed a crash that happens after clearing Radagos' hideout.
  • Fixed a crash that occurred when leaving kingdom using Kingdom tab during a siege.
  • Fixed a rare crash that occurred when introducing self to a lord/notable.
  • Fixed an issue with companions or the spouse teleporting to other cities.
  • Fixed a crash that occurred on the clan screen.
  • Added all 1.5.0 fixes.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


Facebook Twitter

Website Facebook Twitter YouTube Twitch