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Mount & Blade II: Bannerlord News

Patch Notes e1.0.5



Versions
Native: e1.0.0
SandboxCore: e1.0.5
Sandbox: e1.0.5
Storymode: e1.0.5
CustomBattle: e1.0.5

  • Another fix for Aserai's basic troop.
  • Fixed a bug that prevented the main party from starving if the tutorial is skipped.
  • Fixed a bug with conversations with Imperial and anti-Imperial mentors after the 2nd phase of the Main Storyline.
  • Players will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.
  • Terrain performance fix for low configs.
  • Fixed an error for the settlement recruit notification.
  • Fixed formation size showing 0 in multiplayer lobby Armory.
  • Fixed a rare crash that happens when ordering your troops to raid a settlement.
  • Simplified Chinese text improvements.
  • Fixed a crash related to archer weapon behaviour.
  • Positive and negative relation effects were not applied if players spent their influence on other candidates during voting. This was a bug and it is now fixed. Now, spending 50/100/300 influence increases your relation by 8/20/60 with a candidate.
  • Snowball effect developments: clans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.
  • NPC lords will now be more selective when targeting distant settlements for hostile actions.
  • Fixed a crash that happened when logging in to multiplayer.
  • Fixed a crash that occurred after successfully defending a castle during a siege.



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Patch Notes e1.0.4



Versions
Native: e1.0.0
SandboxCore: e1.0.4
Sandbox: e1.0.4
Storymode: e1.0.4
CustomBattle: e1.0.4


Multiplayer Crashes
  • Fixed a rare bug that caused clients to crash in multiplayer when a specific combat network message is received in the wrong order.
Singleplayer Crashes
  • Rare exception during siege fixed.
  • Fixed a crash that occurred while traveling on the campaign map.
  • Fixed a crash that happened after closing the banner editor.
  • Fixed a crash related to a villager opening a dialog right after an enemy lord encounters the player during a raid village action.
  • Fixed a crash while moving troops in the party screen.
  • Fixed a crash while exiting the campaign map.
  • Fixed a crash while dragging 0 item count tuples in inventory.
  • Fixed a bug which caused a crash when breaking into an allied settlement under a siege.
  • Fixed a crash concerning battle log entries when talking to a winning faction's non-hero character if the player was on the defeated side
  • Fixed a crash that occurred just before the fight with the hideout boss after the hideout has been cleaned up.
  • Fixed a crash that occurred when a player vs NPC board game is over.
  • Fixed a crash which occurred when attacking a settlement after being interrupted by a party in the siege preparation stage.
  • Fixed a crash related to targeting routing mounted agents.
  • Fixed a crash that occurred when loading the game after successfully collecting weapons as the gang leader requested in the Gang Leader Needs Weapon quest.
  • Fixed a rare crash that happens in character creation when choosing an option.
  • Fixed a rare crash that happens when caravan payments are processed.
Performance
  • Fixed an optimisation issue with NPC pathfinding which led to a huge performance loss, especially in siege scenes.
  • Fixed a memory leak issue.
Save & Load
  • Further stability tweaks for save and load.
Battles and Sieges
  • Fixed a bug that opened a siege battle instead of field battle when attacking a besieger party.
Combat AI
  • Night debuffs, visibility limitation and extra aim error of ranged units have been removed.
Clan and Party
  • Fixed the open hands issue in the banner editor.
  • After some time during a campaign, some lords were remaining without troops in their party because of financial problems and constantly being harassed by bandits. Lords now manage their finances more effectively and take troops from garrisons if they are at risk of going bankrupt. This was one reason for the snowball effect in the campaign, with kingdoms being eliminated too easily.
  • Minor fixes have been made regarding pregnancies.
  • Fixed an issue that caused player clan members to get stuck in a settlement.
Kingdoms and Diplomacy
  • Fixed an issue with defensive battles after a safe passage barter had been made.
Crafting
  • Fixed an issue that prevented axes from being craftable at the smithy.
Issues & Quests
  • Fixed a bug with the AI trying to attack at the end of Army of Poachers quest.
Other
  • More than 200 items reintroduced to the game.
  • Armor values and prices overhauled.
  • Production of weapons and armors in towns tweaked.
  • Aserai’s basic troop was Aserai Tribesman, however, it should be Aserai Recruit. This is fixed.



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Patch Notes e1.0.3



Versions
Native: e1.0.0
SandboxCore: e1.0.3
Sandbox: e1.0.3
Storymode: e1.0.3
CustomBattle: e1.0.3
  • Fixed a critical issue that corrupted save files after a certain number of saves.



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Patch Notes e1.0.2



Versions
Native: e1.0.0
SandboxCore: e1.0.2
Sandbox: e1.0.2
Storymode: e1.0.2
CustomBattle: e1.0.2

  • Some of the crashes from older saves are fixed and these saves can be used again. (especially caused by fencing stolen goods & rival gang leader quests).
  • Enabled Steam cloud saves.
  • A bug that was preventing some players (especially Windows 7 users) from logging into the multiplayer lobby has been fixed. There may be further issues in this regard. We are investigating the matter.
  • Fixed a crash that occurred when entering a custom battle.
  • Various localisation fixes. Some texts are only in English due to lacking localisation tags. Now they can be updated by translators and will be added to the game soon.
  • Some variable texts were not shown correctly. Some of them are fixed, more will be fixed in upcoming patches.
  • Some Turkish translation corrections and typo fixes.
  • Fixed an AI-related issue that crashed the game.
  • Fixed an AI calculation error on aiming ranged weapons against mounted enemies.
  • Fixed launcher not being visible for some users.
  • Fixed errors and crashes after changing language in multiplayer.
  • Fixed encyclopedia faction "Part of" crash on creating player faction.
  • Hero crafting stamina is now saved. Loading does not restore stamina.
  • Localised text manager does not crash on invalid source file.
  • Fixed a crash that occurs in some towns when we try to take a walk.
  • Fixed a crash that occurs during a conversation with various characters.
  • Fixed a crash that occurred after activating the “Fencing Stolen Goods” quest.
  • Fixed a crash when creating a new hero. Mainly happened when opening a new campaign or having a baby.
  • Fixed a crash that occurred when “Headman Needs Grain” issue time out.
  • Fixed a crash that occurred when the player clan gained renown while the player character is a prisoner.
  • Fixed a crash that occurred when a quest time out in Quest Manager.
  • A crash caused by initiating peace barter with heroes that do not have parties has been fixed.
  • Fixed a crash that occurred when the player has created their own kingdom and the conspiracy progress quest starts.
  • Added notifications to certain parts of the Main Storyline.
  • Fixed a bug where using the ransom all prisoners button didn’t give roguery XP.
  • Removed ransoming prisoners' trade skill gain.
  • Decreased ransoming prisoners' roguery skill gain by 40%
  • An issue with the 3rd banner piece fixed.
  • Party initialisation in Radagos' Hideout is changed to a more stable version.
  • Fixed a crash that occurred when selecting "You're breaking the law." option when the "Family Feud" quest is active.
  • Fixed quest NPC remains in the player's clan at the end of the Family Feud quest bug.
  • Fixed quest NPC remains in the player's clan at the end of the Lord Needs Tutor quest bug.
  • Fixed getting Family Feud quest NPC as a companion and progressing in Rebuild Your Clan quest bug.
  • Fixed a crash that occurred when LordWantsRivalCapturedIssueQuest Quest Giver becomes a prisoner.
  • Fixed a crash that occurred when trying to force village notables to give supplies/recruits.
  • Fixed a crash that occurred when a game that is saved during the ExtortionByDeserters quest is loaded.
  • Fixes a possible crash that might occur if the player loads a game that was saved during the following quests: MerchantNeedsHelpWithLooters, EscortMerchantCaravan, LocateAndRescueTraveller (tutorial quest), TravelToVillage (tutorial quest), IstianasBannerPiece, ArzagosBannerPiece.
  • Players that are at war with minor factions will now be able to join kingdoms even if the kingdom is not at war with that minor faction.
  • Fixed the bug where war state with factions that have been destroyed was not being cleared.
  • A crash related to successfully making peace through barter has been fixed.
  • Changed Strong Smith perk description to Controlled Smith
  • Fixed a charm skill exploit which happens in marriage barter.
  • Fixed a bug where companions were unable to be used after sending them to fix an issue.
  • If you have some troops outside of the hideout, you are no longer taken as a prisoner anymore when you lose an encounter.
  • Fixed a crash that occurs sometimes after a siege battle (after dying in siege battle, after go to defend in a siege, after trying to exit from a siege etc.)
  • Fixed a crash that occurred when the player tried to select & sell prisoners.
  • 200 cap removed from workshops.
  • Exploit at smithy and wood workshop is fixed.
  • Defection amounts of clans decreased.
  • Sally out probability decreased.
  • +1 base daily militia for villages removed.
  • Starving effect is halved for garrisons at fortifications.



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Early Access Release Report



Greetings warriors of Calradia!

With the dust from Mount & Blade II: Bannerlord's Early Access launch just starting to settle, we just wanted to take a moment to thank you for the incredible support that you have shown over the past couple of days.

It is fair to say that the release has exceeded all of our wildest expectations. We are deeply humbled by the overwhelming response to the launch and we are truly grateful for all of the support that you have shown!

We know that many of you are experiencing issues that are preventing you from enjoying the game right now, for which we are very sorry.

With the help of you, our community, we are finding and fixing these issues and pushing updates out as soon as we can. Unfortunately, as was the case with yesterday's patch, this may result in previous save files becoming unplayable for some people. We will always try to ensure that your save game remains compatible with each update, however, sometimes this will not be possible. Please accept our apologies for this.

We want to thank everyone that has been using the crash report tool to forward crash dumps to us. It is incredibly useful to our team in finding and resolving those issues. Likewise, thank you to everyone for leaving detailed bug reports over on our forums. We are working our way through each thread and forwarding the issues to the relevant team to work on finding a solution to your problem.

Finally, we just want to remind you that this is just the start of our Early Access journey together. We will be here alongside you every step of the way listening to your feedback and working on delivering the best possible Mount & Blade experience.

Thank you again for the bottom of our hearts!


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