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Mount & Blade II: Bannerlord News

Bannerlord Now Available in Early Access!



https://youtu.be/PxjDGRV2GKU

Mount & Blade II: Bannerlord, the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband, is available to purchase in Steam Early Access now with a 10% discount for the first two weeks!

In addition to this, any owners of a previous Mount & Blade title will receive a 10% discount voucher in their Steam inventory that can be applied on top of the base discount.

http://store.steampowered.com/app/261550/Mount__Blade_II_Bannerlord/

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Early Access Information



Greetings warriors of Calradia!

After eight years of blood, sweat, and tears, Mount & Blade II: Bannerlord's Early Access release is finally upon us. In just a few short days you will be able to gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia!

But before we move on to discuss the release of the game, we want to take a moment to talk about the current coronavirus pandemic. It probably goes without saying, but this certainly isn't the scenario we envisaged for the release of the game. However, we have tried to make the best of a bad situation and thankfully, with the help of our IT team, have been able to continue work on the project from home. This has come with its own challenges of course, but we are still very grateful and lucky to work in an industry where it is possible to work remotely, which we know isn't the case for many of you. It might seem like a pretty ideal time to release a game (after all, everyone is at home right!?), but we know that the current situation has placed a lot of people in a difficult position when it comes to balancing their finances and risking their health.

With that in mind, we have decided to make the game available for 10% off for the first two weeks of sale. In addition to this, anyone who owns any previous Mount & Blade title will be eligible for an additional 10% off in select digital stores. Also, you can breathe a sigh of relief because there won't be a delay... In fact, quite the opposite! We have decided to bring forward the release of the game to 10.00 am UTC, March 30th.

So, you know the release date and the price, but what content is included in the Early Access release?

In singleplayer, you will have access to Custom Battle and Campaign game modes. Campaign is a new and somewhat more structured approach to the Mount & Blade experience that blends a storyline and key events with the traditional sandbox gameplay that our players are familiar with. Campaign aims to provide players with clear goals and missions that can lead to a successful conclusion to a playthrough. However, if you refuse to take any direction and prefer to plot your own rise to power, you can simply ignore the campaign missions and go about your business!

During a campaign playthrough you will do most of the things that you would expect from a Mount & Blade game, including creating your own character with their own backstory; exploring a vast, re-envisioned continent of Calradia; hiring companions to accompany you on your journey; raising warbands and armies to devastate your enemies on the battlefield; conquering towns and castles; progressing your character skills and equipment; learning and mastering the game's much-improved combat mechanics; and commanding and fighting alongside your troops; among a host of other things, many of which have been featured in previous blog posts!

And while there is definitely plenty of content for players to dive into and enjoy, we must be clear in reminding you that this is an Early Access release. There may be bugs and glitches, there will certainly be balancing issues, some features may be missing or currently disabled, and certain aspects of the game might not receive full-support until later down the line. You can expect to see reused scenes (our eventual aim is that each town and castle will have its own unique scene) as well as other types of placeholder content, such as voice lines, animations, quests, etc.

In terms of multiplayer content, you can expect a continuation of the recent multiplayer beta, which features 4 different game modes: Skirmish, Captain, Team Deathmatch, and Siege. We will continue to work on multiplayer throughout Early Access by introducing new features, game modes, and other additional content. We expect to enable our community to host private servers closer to the full release of the game.

Our current plan is to localize the game into the following languages: French, Italian, German, Japanese, Korean, Polish, Brazilian Portuguese, Russian, Simplified and Traditional Chinese, Spanish and Turkish. However, during EA, localisations for these languages may be missing entirely or may be incomplete. Other languages may be added later.

If you would like to experience everything that Mount & Blade II: Bannerlord has to offer, then we strongly encourage you to hold off on buying the game until the full-release.

Finally, we would like to announce that we are officially drawing a close to this series of blogs. With the game on the verge of release, we would prefer to switch our attention and limited resources to work alongside our community. Of course, if we feel that we have something newsworthy or a new feature that we want to highlight and discuss, we will share a post, but for now, this will be our last scheduled blog post.

We wish you all the best during these difficult times and hope you and your family stay safe. Now go wash your hands!


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Mount Blade II: Bannerlord Early Access Announcement



Mount & Blade II: Bannerlord will be released in Early Access on 31st March 2020. The game will be available for purchase through Steam and TaleWorlds website, for $49.99/€49.99/£39.99.

More information about what to expect from Mount & Blade II: Bannerlord’s Early Access will be shared shortly before the release.


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Dev Blog 14/02/20



Greetings warriors of Calradia!

After a short hiatus with the developer blogs, we are back today with another one to discuss an overhaul to individual melee combat AI that was recently introduced to the game, including the ongoing multiplayer beta!

So, what exactly are we talking about when we say individual AI? Well, in a previous blog, we discussed the three different levels of combat AI that work alongside each other during battles, which we refer to as individual, formation and tactics. For those that missed that blog, you can check it out in its entirety here. But as a quick recap, we can break it down to say that:
  • Tactics: Responsible for providing a battle plan for the entire army.
  • Formation: Decides how the formation should try to carry out the battle plan as best as it can while prioritising and reacting to unfolding events.
  • Individual: Controls the actions of each unit on the battlefield (independently of each other), such as attacking and blocking.


The recent AI melee combat overhaul that we will be taking a look at in this blog focussed specifically on the individual unit AI, i.e. the AI that controls the combat actions of bots on the battlefield. So, let’s jump into it, shall we?!

The individual AI in Bannerlord comes with its own combat/melee levels. This approach allows us to have a diverse range of fighters on the field of battle, with well-trained knights outperforming unskilled peasants, not just because of their equipment, but because of their proficiency in hand-to-hand combat.

However, it was apparent through our playtests that our previous individual melee AI was a little tame, appearing almost buggy and inactive at times with its actions by taking too long to make and act upon decisions, regardless of their combat level. It was clear that we needed to improve upon this to ensure that each encounter on the battlefield engages players in a way that feels more natural and challenging.

So, after many PvE duels to highlight the flaws with the old system, our AI team got to work on improving the individual AI! But, before we move along to discuss the changes that were made, let’s take a quick look at some of the different melee levels of the previous individual AI.



Clearly the AI was a bit lacking, even at the highest level. The decision making wasn’t as advanced as it needed to be, with the AI deciding to attack when it should be on the defensive, or falling for/failing to adjust to very simple attack feints.

In order to improve the performance of bots in combat, it was clear that the individual AI not only needed to be able to process and react to the constant stream of data being sent its way but should also consider additional factors when making a decision about what action to take.

So, to start, individual AI now considers its opponent’s blocking direction when deciding its own attack direction, and this applies at all melee levels. As the melee level begins to increase, the bot starts to have a greater understanding of the combat mechanics of the game and the fight which they are involved in. This includes stun durations, combat timings and enemy equipment, while also giving greater consideration to the orders issued to it by the formation AI that sits above the individual AI.

That all sounds well and good, but what does any of that actually mean? Well, allow us to give an example:

A bot has been told to hold in a shield wall formation, so it should act defensively and try to maintain its position. However, the defensive order given doesn’t affect how proficient the bot is in combat, i.e. it will still attack and defend according to its combat level, therefore, it should still try and exploit any opening that it gets and will attack if an opportunity arises. The formation order simply dictates that bot should play more conservatively/defensively.

The bot is then issued a charge order. The bot now decides to act in a more aggressive manner, pushing towards enemies to engage them rather than holding a position. During the fight, the bot is looking to see if there is a window for an attack, or whether they should defend an incoming attack. While making this decision, it is considering what their opponent is doing. If the enemy is holding an attack in place, the bot will respond with the correct block direction. If the bot successfully blocks the attack, it now knows that it has a window in which to reply with its own attack. However, while readying the attack the bot recognises that their opponent is blocking in the correct direction, and therefore decides to switch its own attack direction to avoid the attack being blocked (unless the enemy is holding a shield, in which case the bot will realise that switching their attack direction isn’t too important as the shield can block blows from different directions). Depending on the combat level of the AI, it will make and carry out these decisions in a quicker amount of time, albeit still with some slight variation to make it feel less robotic.

These changes definitely lead to more intense bot fights the higher the melee level gets, providing a much greater challenge experienced players. However, if all this sounds a bit scary to you, don’t worry too much as you will be able to change the combat skill of bots in the game options.

Rather than trying to explain it further, maybe it’s better if we just show you!

[previewyoutube][/previewyoutube]

And that’s it for this week’s blog. We will be back next week with an announcement about the Early Access release. The week after, we would like to answer some questions from our modding community, so if you have any questions you would like to ask about modding in Bannerlord, please leave a reply in the comments below and will pick some out to answer.


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Dev Blog 17/01/20



Greetings warriors of Calradia!

With Bannerlord’s Early Access release on the horizon, we want to take the time to step back from the game for a brief moment to discuss some of the work we have been doing outside of the game to support our community -- more specifically, the overhaul of our official forums!

The forums have always been at the heart of the Mount & Blade community, serving as a platform where like-minded users can come together to discuss our games, share knowledge, seek support, form clans, organise events, and work on modding projects together. In addition to this, they act as the main point of contact between the community and ourselves, allowing us to engage with each other and share ideas in a relaxed environment, and ultimately, as we are sure many of Bannerlord’s multiplayer beta participants can attest to, create better games!

But, truth be told, our current forums were starting to feel a little dated. And while they are perfectly functional, they are perhaps a little lacklustre when it comes to providing the community with the features and tools needed to help the community thrive. We decided that it is time to really up our forum game and provide our community with an updated platform that caters to their needs.

So, with that in mind, we want to introduce you to some of the new features that you will have at your disposal when the new forums go live.

Home page:
  • The forum home page acts as a hub where users can quickly and easily access game and support forums. It also houses featured content from across the forums which we feel deserves to be highlighted and presented to the entire community.
Social Groups:
  • The new social group feature allows like-minded people to come together in their own dedicated forum. We think that this will be a welcome addition to teams working on projects together, such as modding teams and event organisers, as well as, clans and any other groups that are looking for their own space to hold discussions amongst themselves in a more structured area that they have total control over.
Modding:
  • Modding has always been a major part of Mount & Blade games, and as such, we wanted to provide our modding community with a dedicated area where they can come together to share their knowledge and ideas with other modders and present their mods to the wider community. In other words, the modding section is a new hub for all things modding!
Media:
  • The media section allows users to share their videos and screenshots in one place, with support for a number of different external media sources, such as Imgur, YouTube and Twitch, which is presented in a structured gallery that is easy for users to browse at their leisure.
Streams:
  • Similar to the media section, the new forums also contain a dedicated streams section that displays Mount & Blade live streams from both Twitch and Mixer in a single place, allowing users to watch and engage with streamers directly on our forums.
Trophies:
  • We have included a new trophy system with the forums which provides users with goals and achievements that they can work towards by being productive members of the community.
Badges:
  • Badges are quite similar to trophies in that they serve no real purpose other than to show other community members just how awesome you are! However, the key difference with badges is that they are presented to people based on the contribution they have made or for something that they have achieved during their time within the community.

Tags:
  • Users are now able to tag their posts, which should come as a welcome addition to any forumite. This should make locating specific topics of discussion much easier in the future!
Prefixes:
  • Prefixes allow users to see the current status or subject of discussion for a post without having to open the topic and read it. For example, in our help section posts are set to automatically include an “Unsolved” tag which can then be changed to “Solved” when a solution has been found. Similarly, prefixes can be used to highlight something specific about a topic, such as if it is multiplayer or singleplayer related.
Question Threads:
  • Question threads allow users to pose a question to the community with which they are looking for a specific answer. Once they are happy that their question has been answered, they can select the best answer to be highlighted for other users to see.
Steam Login:
  • Users are now able to create a new forum account, or link an existing one, to their Steam account. Right now, this serves no other purpose than ease of access for users, however, there are a few ideas of how this could be expanded later down the line, so watch this space!
Reactions:
  • We added the ability for users to react to posts, similar to what you can find on any typical social media site. Right now we have limited this to just positive reactions, however, we would like to include the community in this discussion and come to an agreement on what the scope of reactions should be. After all, the last thing we want to do is detract from the active discussions, debates and general engagement that our current forums facilitate and promote.


We also want to use this blog as an opportunity to warn our community that the forums will go offline on Monday (20/01/19) so that the update can take place. We expect that this process will take 2 days, and unfortunately, you will be unable to access or use the forums during the transition. However, once they are back online all of the features outlined above, as well as many more (such as quality of life improvements, a new forum structure, new guidelines and rules, and a number of other improvements that we will leave for you to discover) will be available to you. We will also be opening a topic to discuss these changes and listen to your feedback on ways in which the new forums can be improved, so if you have any ideas you would like to share or any new features that you would like to see, take a note and make sure to share them with us next week!

At this point, some of you might be wondering, or perhaps even a little worried about what will happen to the current forums and the wealth of content that has built up there over the years. Well, have no fear because our main requirement when deciding to go ahead with this change was to ensure that all of the current content would carry over to the new forums. So in short: nothing will be lost. However, if you still have concerns and if there is something of value there that you are worried about losing, you have until Monday to make your own backup!

Finally, we would like to thank our entire volunteer moderation team for the incredible amount of enthusiasm and work they have invested in creating the new forums! They truly champion the ideals of our community, and in all honesty, without them, our community wouldn’t be as amazing as it is today: thank you!


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