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Mount & Blade II: Bannerlord News

Patch Notes e1.0.8



Versions
Native: e1.0.0
SandboxCore: e1.0.8
Sandbox: e1.0.8
Storymode: e1.0.8
CustomBattle: e1.0.8


Crashes
  • Fixed a crash that happens mainly when exiting the game or leaving a scene.
  • A crash that occurred when making peace with lords in an army through barter has been fixed.
  • Fixed a crash that occurred when trying to execute a prisoner.
  • Solved some memory leak issues related to loading a game and entering a scene.
  • An infinite loading issue that occurred when the player was leading an army and attempted to defend a castle was resolved.
  • Fixed an infinite loading screen bug while starting a battle as an army.
Save & Load
  • Loaded games now start in a paused state.
Battles and Sieges
  • Fixed a menu bug that appeared when the defender side of a siege sallied out.
Clan and Party
  • Fixed a bug that allowed players to repeatedly create and destroy new parties after reaching each clan tier to take the starting troops of the new party into their own. Player created parties now start with just 1 hero.
  • In rare cases, a lord’s party was spawning at the centre of a settlement and was unable to move. This is now fixed.
Kingdoms and Diplomacy
  • Fixed a bug where ending your mercenary contract with a kingdom resulted in a loss of relationship with the lords of the kingdom.
  • Kingdoms at war with powerful enemies will now offer higher payments for mercenaries. In addition to this, the ruler's economical situation is important too while determining payment. With this change, mercenary factions will now generally prefer to take a contract from factions which have powerful enemies and rich rulers.
  • Mercenaries are less likely to join kingdoms immediately and will instead wait for a decent offer. With these additions, there is a bigger difference between payments offered by different kingdoms to mercenaries (changes between 30-300 denars per influence).
  • Players can now hire mercenary factions to their own kingdoms via dialogue (using the same formula as above).
Quests & Issues
  • Dialogue screen now returns to normal conversation after discussing the “Battle of Pendraic” with related nobles instead of closing.
  • Fixed a bug that showed some issue quests’ days remaining as a negative value.
  • Fixed a bug that caused some quests to fail immediately when activated.
Conversations & Encounters
  • Fixed a conversation bug that caused the conversation to get stuck after returning to the menu while the persuasion conversation is still active.
  • Fixed a bug that caused prisoners to smile. :)
Other
  • Made the splash screen intro when launching the game skippable.
  • Fixed the age of “Watchman” troops.
  • Fixed an exploit where hitting a shield in a town gave combat XP.
  • When we entered a scene, the clothing colours of our clan members are now the same as our clan colours.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


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Patch Notes e1.0.7



Versions
Native: e1.0.0
SandboxCore: e1.0.7
Sandbox: e1.0.7
Storymode: e1.0.7
CustomBattle: e1.0.7


Multiplayer Crashes
  • Fixed a crash that occurred while entering a multiplayer game.
  • Fixed a rare crash that happened when parsing a player's nickname for the death card.
Singleplayer Crashes
  • Fixed a crash relating to the player’s party failing to disband after the player was caught trying to sneak into a settlement.
  • Fixed a crash that occurred when the player laid siege to a settlement and the owner defected to an allied/neutral kingdom.
  • Fixed a crash that sometimes occurred when the player pressed the “Exit to Main Menu” button.
  • Fixed a crash that sometimes happened upon the completion of the “Weaken/Unify Empire” quest.
  • Fixed a crash that occurred when leaving a scene after activating the “Overpriced Raw Materials” quest.
  • Fixed a rare crash that occurred when leaving a scene after choosing to solve a quest with the lord solution.
Character Development System
  • Rebalanced two trade perks that increased the selling price of items by 5%. They now reduce trade penalties by 5% instead.
  • Balanced combat experience gain for tournaments and practice fights.
Battles and Sieges
  • Plunderable gold from each lord after a battle is capped to 10K.
Kingdoms and Diplomacy
  • Clans that own a settlement will no longer be able to join a kingdom as a mercenary.
  • Reduced the drop rate of horses as loot by 65%.
  • Lords with an excess of 100k denars now act as if they have 100k when purchasing horses for their party.
  • Fixed the bug where individual lords or armies would keep attacking the player after agreeing on a safe passage or a peace barter.
Clan and Party
  • Fixed a bug which caused only Sturgian companions to be spawned and hireable in taverns.
Quests & Issues
  • Fixed a rare bug in the main storyline conspiracy phase.
Settlement Actions (Town, Village, Castle and Hideout)
  • Tournament maximum bet amount is reduced to 150 from 300 and odds for the player are now reducing after each tournament win. Max odds are increased to 3 from 2.
  • Tournament prizes pool now includes all items (weapons, armour, and horses only) which have a value between 250-2000 (average 500).
Other
  • Khuzait Heavy Lancers skills are recalibrated to their initial level.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


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Patch Notes e1.0.6



Versions
Native: e1.0.0
SandboxCore: e1.0.6
Sandbox: e1.0.6
Storymode: e1.0.6
CustomBattle: e1.0.6


Multiplayer Crashes
  • Multiplayer blood particle crash fix.
Singleplayer Crashes
  • Fixed a crash that occurred while loading a scene.
  • Fixed a crash related to player executions.
  • Stability Improvements to the menu logic.
  • A rare “Army of Poachers” quest crash bug has been fixed.
  • A very rare crash related to “Gang Leader Needs Weapon” quest is fixed.
  • The game now gives clearer warnings in the event of a crash caused by missing Windows 7 updates.
  • Players who have issues launching the game can now use Bannerlord.Native.exe as an alternative solution.
Performance
  • Fixed one of the performance spike issues on the campaign.
Character Development System
  • Fixed “Leadership Disciplinarian”, “Trade Caravanmaster” and “Charm Parade” perks.
  • Added combat skill experience gain for tournaments and practice fights.
  • Added charm skill experience for successful barters.
  • Increased experience gain from successful romance and defection persuasions.
Quests & Issues
  • Fixed a bug that locked the main storyline phase to weaken or unify the empire when the success conditions were met before the player got the quest.
Other
  • “Bushwackers” now use a mix of short and long bows (previously 100% longbows).
  • Lowered the tier of longbows for "Freebooters".
  • Reduced the accuracy of stones.
  • Decreased the damages of crossbows.
  • Fixed the length of the "Fine Steel Kaskara Blade".
  • Slightly reduced the speed of tournament horses (to make them more manoeuvrable).
  • Fixed the holster of the "Falx Blade".
  • The "Voulge" is no longer couchable.
  • Renamed the "Western Short Spear" to "Western Long Spear".
  • Changed the name of a Tier 2 spear that was named “Knight’s Lance” to “Western Short Spear”.
Known Issues https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/


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Patch Notes e1.0.5



Versions
Native: e1.0.0
SandboxCore: e1.0.5
Sandbox: e1.0.5
Storymode: e1.0.5
CustomBattle: e1.0.5

  • Another fix for Aserai's basic troop.
  • Fixed a bug that prevented the main party from starving if the tutorial is skipped.
  • Fixed a bug with conversations with Imperial and anti-Imperial mentors after the 2nd phase of the Main Storyline.
  • Players will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.
  • Terrain performance fix for low configs.
  • Fixed an error for the settlement recruit notification.
  • Fixed formation size showing 0 in multiplayer lobby Armory.
  • Fixed a rare crash that happens when ordering your troops to raid a settlement.
  • Simplified Chinese text improvements.
  • Fixed a crash related to archer weapon behaviour.
  • Positive and negative relation effects were not applied if players spent their influence on other candidates during voting. This was a bug and it is now fixed. Now, spending 50/100/300 influence increases your relation by 8/20/60 with a candidate.
  • Snowball effect developments: clans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.
  • NPC lords will now be more selective when targeting distant settlements for hostile actions.
  • Fixed a crash that happened when logging in to multiplayer.
  • Fixed a crash that occurred after successfully defending a castle during a siege.



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