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Mount & Blade II: Bannerlord News

Patch Notes v1.1.5


[h3]v1.1.5[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when an agent executed a bash attack while holding a banner.
  • Fixed a crash that occurred when a banner bearer agent spawned as a reinforcement.
  • Fixed a crash that occurred when entering a siege with siege engines in reserve.


Fixes
  • Fixed a bug that caused the Tactics skill effects not to be displayed with correct values on the Character screen.


[h2]Multiplayer[/h2]

Crashes
  • Fixed a dedicated server crash that more frequently occurred with Linux server files.


Fixes
  • Fixed a bug that caused the player to get disconnected from the lobby when their party was disbanded during the game search.

Patch Notes v1.1.4


[h3]v1.1.4[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred during missions when an agent didn’t have a right-handed weapon equipped.
  • Fixed a crash that occurred due to the mission camera not being initialized correctly during a mission start.
  • Fixed a crash that occurred during a battle when the followed agent’s camera wasn’t set.


Fixes
  • Fixed a bug that caused the riding perk "Shepherd" to reduce speed from herding instead of increasing it.
  • Fixed a bug that caused an endless conversation with a noble party.
  • Fixed a bug that caused all troops to inflict more damage than intended, resulting in incorrect auto-battle results.


[h2]Multiplayer[/h2]

Fixes
  • Improved lobby server stability.
  • Fixed a bug that caused connection issues for longer-running official custom servers.
  • Fixed a bug that caused the “get_jump_action failed” log to be spammed in the custom server console.


[h2]Modding[/h2]
  • [MP] Updated the voice chat system to match the flexible number of Skirmish players (to prevent crashes with more than 6 vs 6 matches).
    • This should also resolve the custom server crash that occurred when the player distribution in a Skirmish match temporarily shifted to, for example, 5 vs 7 (due to a player switching to the opposing team before the player who lost connection reconnected to the match).

Patch Notes v1.1.3


[h3]v1.1.3[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred due to corrupt save data when making peace with minor factions.
  • Fixed a crash that occurred when transferring troops between formations with banners.


Fixes
  • Fixed a bug that caused vassals to randomly disappear after they had been promoted from a companion position.


[h2]Multiplayer[/h2]

Crashes
  • [Custom Server] Fixed a server crash that occurred due to a modded client.


Fixes
  • Fixed a bug that allowed players to use the teenage human body.


Changes
  • [Custom Server] Adjusted the limit for the RoundTimeLimit server option to 60-3600 seconds.
  • [Custom Server] Increased the maximum number of servers you can host concurrently via your server token from 5 to 50.

Patch Notes v1.1.2


[h3]v1.1.2[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred when an army dispersed due to a related clan leaving their kingdom.
  • Fixed a crash that occurred when a party left an ongoing encounter.
  • Fixed a crash that occurred during the “Heir coming of age” cutscene.
  • Fixed a crash that occurred when leaving the kingdom.


Fixes
  • Fixed a performance issue that occurred due to dead wanderers occupying space in the encyclopedia for too long.
  • Fixed a bug that caused the player to get stuck in the game menu after sallying out against an enemy they had just made peace barter with.
  • Fixed a bug that caused the encounter menu to open after deciding to leave a siege.
  • Fixed a bug in the party screen that allowed the player to change the leader of their own party while creating a new party for a companion.
  • Fixed a bug that caused relationship loss when rescuing an ally from an enemy.


[h2]Multiplayer[/h2]

Crashes
  • [Custom Server] Fixed a server crash that occurred when more than 6 players joined a team during a skirmish match.
  • [Custom Server] Fixed a server crash that occurred after 10 matches.


Fixes
  • Fixed a bug that caused scoreboard text strings to not gray out according to the status of the player (alive, dead,...).


[h2]Modding[/h2]
  • Removed the relationships limit for kingdom objects in Kingdoms.xsd.

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