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Mount & Blade II: Bannerlord News

Autumn Sale Ends Today!



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Hotfix (e1.6.4) & Beta Hotfix (e1.6.5 - 24/11/21)


[h3]e1.6.4[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred on startup.
  • Fixed a crash that occurred while trying to spawn the "Scout Enemy Garrison" quest.
  • Fixed a crash that occurred when trying to start an encounter immediately after a raid had ended.
  • Fixed a crash that occurred when opening quest journals.
  • Fixed a crash that occurred at the start of hideout battles when a non-ridable pack animal was equipped.
  • Fixed a bug that caused the game to freeze after forcing a village to give supplies.
  • Fixed a crash caused by ransom offers for heroes that were imprisoned by specific parties.


Fixes
  • Fixed an issue that prevented the final party from spawning in the "Destroy Raiders" quest.
  • Fixed an issue with older save files that caused some heroes to be incorrectly imprisoned.



[h2]Multiplayer[/h2]

Crashes
  • Fixed a crash that occurred if the 'Duel Sword' perk was selected as the default perk for any class.
  • Fixed a number of server-side crashes.


Fixes
  • Fixed 'Composite Bow' perk description.
  • Fixed a bug that caused 'Sergeant' troops to spawn without shields or weapons in Captain mode.


Changes
  • Increased the speed of 'Vlandian Axe' to 92.
  • Fixed the fire rate of 'Superior Bow'.
  • Removed thrust damage factors from weapons that can't be thrust.
  • Decreased 'Pavise Shield' weight from 7kg to 2kg.
  • Fixed a number of incorrect perk descriptions.
  • The 'Bullseye' perk for 'Archer Militia' now grants 'Heavy Arrows'.
  • Increased the troop counts of 'Warrior' (22), 'Brigand' (18) and 'Varyag' (16) in Captain mode.
  • The 'Looter' perk now awards +10 gold per kill in Team Deathmatch and Siege.
  • Decreased 'Mounted Archer' cost from 250 to 220 in Team Deathmatch and Siege.
  • Added a 'Duel Sword' perk to heavy infantry classes in Duel mode that grants a two-handed sword.
  • Replaced money gain perks in Duel mode:
    • Looter -> Athletic (grants +7% movement speed).
    • Generous Lord -> Tournament Master (grants a random heavy or long lance from any faction).
    • Blood Money -> Bow and Arrows (grants a bow and arrows).


[h3]e1.6.5 Beta[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred on startup. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred while trying to spawn the "Scout Enemy Garrison" quest. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when trying to start an encounter immediately after a raid had ended. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when opening quest journals. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred at the start of hideout battles when a non-ridable pack animal was equipped. (Also in e1.6.4 hotfix.)
  • Fixed a bug that caused the game to freeze after forcing a village to give supplies. (Also in e1.6.4 hotfix.)
  • Fixed a crash caused by ransom offers for heroes that were imprisoned by specific parties. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when joining a battle.
  • Fixed a crash that occurred when loading a save game that was created just before an alley fight.
  • Fixed a crash related to the lowest graphics settings preset.
  • Fixed a crash related to issue generation that occurred upon load.


Fixes
  • Fixed an issue that prevented the final party from spawning in the "Destroy Raiders" quest. (Also in e1.6.4 hotfix.)
  • Fixed an issue with older save files that caused some heroes to be incorrectly imprisoned. (Also in e1.6.4 hotfix.)
  • Fixed a DLSS issue that caused the screen to be partially rendered.
  • Fixed a menu bug with the tournament prize reroll.


Changes
  • A 15 days cooldown was added for tournaments in the same city.
  • Regular tournament prize values are scaled according to the number of nobles that participated in the tournament.



[h2]Modding[/h2]

  • Tournament participants and prizes are now moddable.



Known Issues

Hotfix (e1.6.4) & Beta Hotfix (e1.6.5 - 12/11/21)


[h3]e1.6.4[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred during a conversation with the brother in the training field.
  • Fixed a crash that occurred when the “New Campaign” button was clicked.
  • Fixed a crash that occurred while playing the Tablut board game.
  • Fixed a crash that occurred due to new items being added by mods.
  • Fixed a crash that occurred when calculating prisoner barter values.
  • Fixed a crash that occurred when a child was born.


Fixes
  • Fixed a bug that caused troops to desert from the main party.
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200.
  • Fixed a bug that allowed players to gift a captured settlement that was still part of an ongoing ownership vote and receive a relationship bonus as an exploit.



[h2]Multiplayer[/h2]

Crashes
  • Fixed a number of bugs that were causing servers to crash.


Fixes
  • Fixed a bug that caused perk icons to be displayed incorrectly.
  • Fixed a bug that caused some customization items to be hidden if certain perks were selected.


Changes
  • Increased the cooldown time for shouts from 0.4s to 2.0s.
  • Added new weapons (bows, cavalry spears, two-handers, a shovel and many more).
  • Adjusted the perks of many classes (over 200 perk changes).
  • Infantry
    • Weapon adjustments
      • Buffed some underperforming one-handed weapons.
      • Nerfed many two-handed weapons.
    • Added new melee-oriented perks for heavy infantry classes as well as replaced some existing ones.
    • Heavy infantry classes now have better shields by default.
    • Increased the combat speed for most heavy infantry classes.
    • Decreased the combat and movement speed of shock troops (they still remain one of the fastest troop types in the game).
    • Cost changes
      • Voulgier (Vlandia) 120 -> 130.
      • Legionary (Empire) 160 -> 150.
      • Guard (Aserai) 120 -> 130.
      • Ulfhednar (Sturgia) 120 -> 130.
      • Further increased the cost of shock troops in team deathmatch and siege.
  • Cavalry
    • Couched lances will now disengage earlier on lower speeds.
    • Many weapon adjustments to lances.
    • All light cavalry now uses long spears by default. Light cavalry can now also upgrade into newly created cavalry spears.
    • All heavy cavalry now uses lances by default.
    • Slightly decreased the speed of horses.
    • Reduced the charge damage of all horses.
    • Decreased the armour values of all horse bardings.
    • Increased all horse hitpoints.
    • Cost changes
      • Mounted Archer 150 -> 250 (only in team deathmatch and siege).
  • Ranged
    • Reduced the archers turning speed penalty while aiming.
    • Made weapon switching after releasing missiles faster.
    • Reworked the default bows of each class.
    • Changed the characteristics of nearly every bow and crossbow.
    • Reworked bow and quiver visuals of all items. Each arrow type now has their own “strong arrow” variation.
    • Added many new bows as perks. Perk bows now offer similar damage but other advantages like draw speed, range and accuracy.
    • Increased damage of throwing weapons (throwing axes received an extra buff).
    • Aserai Skirmishers now use Jereeds by default.
    • Cost changes
      • Wildling 120 -> 130.
      • Aserai Veteran 160 -> 150.
  • Check the forum thread for more details.



[h2]Both[/h2]

Crashes
  • Fixed a crash that occurred when trying to play the game while not being logged into GOG.


Fixes
  • Fixed a bug that caused the launcher to continue to run when closed from the taskbar.



[h3]e1.6.5 Beta[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred due to new items being added by mods. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred while playing the Tablut board game. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when the “New Campaign” button was clicked. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred during a conversation with the brother in the training field. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred if the player navigated between the encyclopedia pages quickly.


Fixes
  • Fixed a bug that caused troops to desert from the main party. (Also in e1.6.4 hotfix.)
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200. (Also in e1.6.4 hotfix.)
  • Fixed a bug that caused the finance panel in the clan management screen to block the party member selection.



[h2]Multiplayer[/h2]

Crashes
  • Fixed a number of bugs that were causing servers to crash. (Also in e1.6.4 hotfix.)


Fixes
  • Fixed a bug that caused some customization items to be hidden if certain perks were selected. (Also in e1.6.4 hotfix.)


Changes
  • Increased the cooldown time for shouts from 0.4s to 2.0s. (Also in e1.6.4 hotfix.)
  • Applied all the new combat changes from the e1.6.4 hotfix to the 1.6.5 Beta hotfix as well.



[h2]Both[/h2]

Crashes
  • Fixed a crash that occurred when trying to play the game while not being logged into GOG. (Also in e1.6.4 hotfix.)


Known Issues

Development Update #9: Multiplayer Customisation and Grant Peerage



In this Development Update video, we take a look at some of the recent additions to the game that you can jump in and experience straight away!

As always, you can find a text version below.

[previewyoutube][/previewyoutube]
INTRO
Greetings warriors of Calradia!

The past few patches contained some significant updates to the game, multiplayer in particular, so with e1.6.4 now live, we wanted to share a Development Update video to highlight some of the new additions that you can jump in and experience straight away!


MULTIPLAYER CUSTOMISATION SYSTEM (e1.6.2)
e1.6.2 saw the introduction of a new multiplayer customisation system that rewards you with Loot simply for playing the game.

Loot can be used to unlock different armours and clothing for your character and troops, allowing you to customise the appearance of each troop for each faction, while still retaining the look and feel of the selected class and culture.

Additionally, Loot can be used to unlock various Sigils to display on your banner and shield.

This update allows you to inject more of your own personality into your multiplayer character and will, in time, allow friends and foes to identify you on the battlefield from your appearance alone.


MULTIPLAYER CHEERS (e1.6.3)
With e1.6.3, two additional multiplayer updates arrived to help you when it comes to further expressing yourself and communicating with other players.

Cheers are short animations that can be used to encourage your teammates or taunt your opponents in equal measure, allowing you to celebrate those special moments and acknowledge other players in a more personal way.


MULTIPLAYER SHOUTS (e1.6.3)
And alongside Cheers we have Shouts.

Shouts have a more direct impact on gameplay as they allow you to quickly and effectively communicate with your teammates using a selection of preset commands.


MULTIPLAYER MVP (e1.6.3)
If you plan to peacock around in your shiny new gear, shouting and cheering, then you need to be able to prove that you’re worth your salt. The addition of the most valuable player award in e1.6.3 allows you to do just that, by highlighting the standout player from each team every round.


MULTIPLAYER SCORING SYSTEM (e1.6.3)
But, just before you jump in and try to climb the leaderboard with the bodies of your victims, you should know that it’s not all about top fragging! Alongside the MVP system came a change to how player scores are calculated, with less emphasis placed on final blows, and more on teamwork and recognising each player’s contribution.


MULTIPLAYER BADGES (e1.6.5)
And for the final addition on the multiplayer front, looking ahead to e1.6.5 we have a number of new progressive multiplayer badges that can be unlocked by completing different challenges.


GRANT PEERAGE (e1.6.3)
Well, with all of those huge multiplayer updates it would be fair to think that singleplayer might have taken a bit of a back seat... but you’d be wrong of course!

e1.6.3 saw the introduction of a much-requested sandbox feature: the granting of peerage to companions. This update allows you to elevate your companions to the ranks of the nobility, creating an entirely new family that you get to name.

Naturally, you will need to hold the top office to be able to bestow such honours on a commoner, as well as, a suitable fief to grant to your new vassal and enough reserves in your treasury to cover all associated costs.

Once your companion has received their new title, they will depart your court to be joined by distant members of their family in their new home, serving under your rule.


NEW CROWNS (e1.6.2 - e1.6.5)
If you’re in the position to give away land and titles, then you’re definitely in the position to treat yourself to one of the new crowns added in e1.6.2 - e1.6.5.


SPEAR BRACING (e1.6.2)
And as head out on the customary test run with your new gear, make sure to check out the Spear Bracing combat mechanic that was implemented to singleplayer battles and sieges in e1.6.2.

Spear Bracing poses a fresh challenge to cavalry while offering new tactical options for you to explore.


TAVERN ARTWORK (e1.6.3)
As always, we continue with our efforts to make Bannerlord a more immersive experience that draws you into the world of Calradia, often in subtle ways.

One such way is the game’s extensive collection of artwork which, in e1.6.3, was further expanded with the addition of a new tavern menu background for each major culture.


NEW ISSUE QUEST (e1.6.3)
A new issue quest was added in e1.6.3, bringing the current total to 39, with even more in the pipeline!

Betting Fraud allows you to further explore your villainous side by working with gang leaders to bet on and fix tournaments.


BENCHMARK MODE (e1.6.4)
And finally, e1.6.4 saw the addition of a new benchmark mode that allows you to put the game through its paces, testing both your CPU and GPU performance. The benchmark makes use of a scripted battle to give consistent results across different settings and hardware, with an option to export the final results upon completion of the test.


OUTRO
And that’s it for Development Update #9. Thanks for taking the time to watch the video, we really hope you enjoyed it!

If you have any thoughts or comments on any of the featured updates, please make sure to leave a reply in the comments section below.

Thanks again, and we hope to see you next time!

This mod lets you fight Crusader Kings 3 battles inside Mount & Blade 2

While Crusader Kings 3 is a great simulation of medieval political jostling, when this degenerate into war, it lacks a little pizzaz. Enter Crusader Blade, a new mod which lets you fight CK3 battles inside Mount & Blade II: Bannerlord. When it's time to rumble in CK3, it'll generate a Bannerlord battle based on your armies for you to fight in-person, then transfer the results back into CK3. Immensely impressive.


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