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Mount & Blade II: Bannerlord News

Modders are turning Mount & Blade 2: Bannerlord into an RTS




work in progress mod called Age of Bannerlords is ambitious, to say the least, turning Mount & Blade 2: Bannerlord into a full-featured RTS complete with base building, unit production, and resource gathering. At the same time, it retains Bannerlord's bones, so you can jump into combat at the ground level and control your units in a third-person melee...
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Bannerlord Creative Competition 2



Greetings warriors of Calradia!

More than a year ago, we announced our first official creative competition where nearly 100 participants battled on three separate fields: the creation of lively and scenic villages, the making of Bannerlord themed 2D art and the taking of astonishing in-game screenshots. We were both surprised and amazed by the quick adoption of our extensive modding kit, as well as the creativity, skill and ingenuity of competition participants.

We assisted the participants by providing guides, documentation and by answering questions on our forums and the community Mount & Blade Modding Discord. Not only did participants reach a high level of quality in their submissions, they also collaborated and helped each other which was great to see!

We want to continue with our support of the talented community that has gathered around our games which is why we’re very excited to be announcing our second iteration of the Bannerlord Creative Competition with a hefty bag of prizes! We would really like to thank our friends at Intel for joining us again to lend their support with 2x Intel® NUC 9 Extreme Kit and 2x Intel® Core™ i5-12600K Processors up for grabs!



[h2]Scene Design Contest - Hideouts[/h2]
While villages remain a place for hardworking farmers and fishermen, the same can not be said for hideouts. These provide a sanctuary for thieving bandits and marauders who hide in them, away from the hand of justice. Contest participants will need to envision and create these hideouts with the help of our Mount & Blade II: Bannerlord Modding Kit. We have prepared the Scene Design Contest thread that contains details about the contest, guides on how to create hideouts and test them in-game, how to submit the scenes and more. When the contest finishes and the results are published, all of the scenes will be released to the public, making them available for inclusion in various Mount & Blade II: Bannerlord modifications.

Scene Design Contest Prizes:

[h2]3D Art Contest - Melee Weapons Set[/h2]
Experienced smithies will know that each weapon in Bannerlord is composed of multiple crafting pieces across a number of categories, allowing for the creation of hundreds of thousands of different weapons. 3D art contest participants are invited to take a shot at creating a Calradian royal melee weapon set, worthy of being used in battle by the highest of nobles and implement it into the game so that it fits with the native crafting pieces and works with the crafting system. We realize this might sound like quite a challenge which is why we’ve created documentation about our crafting system, how to implement the crafting pieces into the game, how to send in your submission and more - all of which can be found in the 3D Art Contest thread.

3D Art Contest Prizes:

[h2]2D Art Contest - Comic[/h2]
Finally, we have the 2D Art Contest, challenging participants to create a comic consisting of no more than 6 panels set in Dark Ages Calradia. The use of all types of mediums is allowed to create the comic, such as screenshots, hand drawn, 2D & 3D digital art, and photo editing/manipulation. There's plenty of room to show off your creativity and skill so give it a go! You can find all the rules and further instructions in the 2D Art Contest post.

2D Art Contest Prizes:

Entries for each contest are open from now up until the 31st of July 2022, 23:59 UTC+3.

Make sure to check out the FAQ if you would like to find more information about how you can get involved. We look forward to seeing what you all come up with and wish you the best of luck!

Hotfix (e1.7.1) & Beta Hotfix (e1.7.2 - 19/04/22)


[h3]e1.7.1[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred on some saves due to corrupt kingdom & clan data.
  • Fixed a crash that occurred when the army AI picked the army target.
  • Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers.
  • Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to.
  • Fixed a crash that occurred with giving orders before the scene was fully loaded.
  • Fixed a crash that occurred when an alley was cleared and the previous owner died of old age.
  • Fixed a crash that occurred when an agent tried to reach an invalid target.
  • Fixed a crash that occurred due to caravans joining armies.
  • Fixed a crash that occurred when the Noble Revolt quest was active.
  • Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments.
  • Fixed a crash that occurred while giving transfer orders.
  • Fixed a crash that occurred after the hideout cinematic ended.
  • Fixed a crash that occurred when the player assumed control of an agent that had been waiting in a ladder queue through cheat/mod/debug mode.


Fixes
  • Fixed a bug that caused the party leader to be donated to the garrison.
  • Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity.
  • Fixed a bug that caused the remaining settlements of an eliminated clan to be given to an empty neutral clan if no other enemy/neutral clans remained in the campaign. Settlements are now passed to the main hero's clan.
  • Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save.
  • Fixed a bug that made the “Disband Army” option available in the Army Management panel while in a siege or an encounter.
  • Minor text fixes related to Betting Fraud quest and tournaments.


[h2]Multiplayer[/h2]

Fixes
  • Fixed a bug that caused the wrong player's statistics to be displayed on the profile page.



[h3]e1.7.2 Beta[/h3]

[h2]Singleplayer[/h2]

Crashes
  • Fixed a crash that occurred due to caravans joining armies. (Also in the live hotfix.)
  • Fixed a crash that occurred when an agent tried to reach an invalid target. (Also in the live hotfix.)
  • Fixed a crash that occurred when talking to the garrison commander while there weren’t enough troops left in the settlement to talk to. (Also in the live hotfix.)
  • Fixed a crash that occurred when an alley was cleared and the previous owner died of old age. (Also in the live hotfix.)
  • Fixed a crash that occurred during party upgrades due to the same horse existing in the inventory with different modifiers. (Also in the live hotfix.)
  • Fixed a crash that occurred while giving transfer orders. (Also in the live hotfix.)
  • Fixed a crash that occurred when the army AI picked the army target. (Also in the live hotfix.)
  • Fixed a crash that occurred on some saves due to corrupt kingdom & clan data. (Also in the live hotfix.)
  • Fixed a crash that occurred when using the “SetLoyaltyOfSettlement” cheat with invalid arguments. (Also in the live hotfix.)
  • Fixed a crash that occurred after the hideout cinematic ended. (Also in the live hotfix.)
  • Fixed a crash that occurred when the Noble Revolt quest was active. (Also in the live hotfix.)
  • Fixed a crash that occurred when starting a battle in the Disrupt Supply Lines quest.
  • Fixed a crash that occurred when caravans treated the same items with different modifiers incorrectly.
  • Fixed a crash that occurred during the Galter's execution scene.
  • Fixed a crash that occurred after capturing a settlement due to a duplicated main hero.
  • Fixed a crash that occurred while loading a game with some older saves.
  • Fixed a crash that occurred while in a tournament due to the cheering of the audience.


Fixes
  • Fixed a bug that allowed for the recruitment of prisoners even with insufficient conformity. (Also in the live hotfix.)
  • Fixed a bug that caused the party leader to be donated to the garrison. (Also in the live hotfix.)
  • Fixed a bug that caused clan members to get lost if they were assigned to solve an issue that timed out. The lost members will come back after loading the save. (Also in the live hotfix.)
  • Fixed a bug that allowed for free influence to be gained by opening the “Donate prisoner” screen and clicking “Done”.
  • Fixed a bug that was blocking parties from buying enough food for their troops, causing them to starve.


Changes
  • Khan's Guard will now use Steppe Recurve Bow instead of Steppe War Bow.


[h2]Multiplayer[/h2]

Fixes
  • Updated the “Recent Games” panel to show scores.
  • Fixed a bug that prevented the clan leaderboard from counting wins and losses.



Known Issues

The existential horror of playing Mount & Blade 2 on easy mode




In the 400-something hours I've clocked in the Mount and Blade games, I've rarely bumped the difficulty above easy. It only provides a handful of bonuses: reduced damage, decreased troop upkeep, a speed boost on the overworld map. But as those bonuses interact with all of Mount and Blade's systems, they cascade until your character has a gravity that pulls the game off its axis and into chaos. It's a rare image of protagonism, with you playing the monster...
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Massive Game of Thrones mod for Mount and Blade 2 gets early access release




Game of Thrones and Mount and Blade go together like a Stark and an untimely death. We've already had A World of Ice and Fire, which brought George R.R. Martin's grim fantasy saga into Mount and Blade: Warband. It was inevitable that some ambitious modder would attempts to bring the treacherous lands of Westeros into the sequel to TaleWorlds' medieval life sim...
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